Compiling/packaging java programs into standalone executables? - java

I would like to deploy a java (or javafx program) which is usable even on a system that doesn't have JRE.
This question has been asked and answered:
How can I convert my Java program to an .exe file?
Compiling a java program into an executable
But those 2 questions are over 10 years old, and I'm wondering if there are any new/better options as of 2022.

There are some options you could choose from:
Bundle your JRE in your package
Eclipse does this for example. The put a JRE in the downloaded ZIP-File
The rise of the native images
Some projects start to do native java-executables. One is Quarkus. But the don't support JavaFx. Base technology for that is GraalVM
Spring is also starting native images: Spring-Native
Here is an example of a java-fx native image: Java-FX Native Demo

The tools to compile a JavaFX program into a native exectable can be found here: https://github.com/gluonhq/gluonfx-maven-plugin
Depending on your needs it might be also interesting though to just package your program for each platform via jpackage. Maybe following this tutorial https://github.com/dlemmermann/JPackageScriptFX

Related

Is there a possibility to run a jar file within an android application with another jdk?

Im new to app development and was wondering if it would be possible to include another jdk. For example java 17 and run a jar that needs to be run in this exact version? I think termux has an api that you may use for these purposes but is there another possibility? These jars are only console based and without any gui.
I first tried to use the jar as a android library inside the app, which did not work since it was compiled in java version 17. I tried decompiling the jar and recompiling it with the version I was using. The problem is that all the libraries used are on other versions than I need them to be and so I could not recompile it. I also thought about writing the application in c# but I am not used to it at all, which would throw many new problems that I would be willing to take if it would be a possibility to work out my project.
Q: Is loading the code into your Android application an option?
A: No.
Android loads code from ".dex" files not ".class" files.
The ".class" files would need to be translated using dx.
The Android dx command doesn't understand Java 17 ".class" file format.
Also the code in the JAR is likely to depend on classes in the Java SE class library that the Android doesn't provide.
Q: What about running it in a separate Android VM?
A: No.
An Android VM requires ".dex" files; see above.
Also, the Java SE class library issue; see above.
Q: What about launching an OpenJDK or Oracle Java 17 JVM on the Android device to run the JAR?
A: In theory Yes, but in practice No. As far as I am aware, there is no port of OpenJDK Java SE to the Android OS platform.
Q: What about using Termux?
A: OK ... that might work. See Is it possible to install the JDK on an android device?.
I have no experience with this, and don't know what problems you may run into doing this. But I suspect that you wouldn't be able to distribute something that relies on Termux via the Google Playstore.
Another option is to download the source code1 for the application and try to build it in your Android dev environment
If the code uses Java classes / packages / libraries that are not available for Android, recode the relevant parts of the application to use Android equivalents instead.
Ditto if the code uses Java language features that are not yet supported in Android Java.
It probably won't be easy. It may turn out to be impractical.
1 - You said in a comment that the code your are trying to use is "open source". So the "download source and build it" option is available to you. I'm puzzled why you tried to decompile and recompile it instead ...

How to create native binaries for your Java app? [duplicate]

This question already has answers here:
How can I convert my Java program to an .exe file?
(16 answers)
Closed 3 years ago.
I'm wondering how to package a Java application into a native binary for Windows, Linux and Mac OS X.
I know Minecraft does this, but I can't figure out how. This is what'd I'd like to do:
From NetBeans (preferably) or Eclipse, build the three binaries automatically.
Include native libraries for OpenGL et. all.
Obfuscate my code if possible.
If there's some way to mimic the Minecraft auto-updater feature, that'd be totally awesome.
So, are there any tools available to do this for you, or do I need to write a large bulk of XML to accomplish this?
To make a native binary for Windows, you would use a tool like Launch4J. On OSX you could use JarBundler. Minecraft simply distributes the jar file for Linux. I'm not aware of a native binary packager for Linux.
You could also compile your Java code via GCJ but that's probably not what you want, as there are limitations and compatibility concerns there. The native bundlers like Launch4j and JarBundler simply wrap your jar file and use a real JRE to execute it.
As for integrating with NetBeans or Eclipse, you'll probably have to write your own ant build file, especially since the solution varies from one platform to the next.
If you are using Java 9, you can also use Java 9 Modularization & jlink to ship a zero-dependency native app.
There is also maven-jlink-plugin that could help here.
Take a look at GCJBuilder plugin for eclipse. Not sure if it supports cross compilation as the command GCJ compiler does.
If the app. has a GUI and can be distributed from a web site, look into Java Web Start. JWS is supplied by Oracle, and provides auto-update amongst many other features.
Note that JWS uses Jar files, so no conversion is necessary.
I've used JSMooth for this in the past: http://jsmooth.sourceforge.net/
As mentioned before, this wrapper just looks for a real JRE to run it - it does not come with a bundled JRE.

How can I create a Windows .exe (standalone executable) using Java/Eclipse?

I'm new to the programming scene. Been working with C++ for about 5 months now, and have decided I want to start getting into Java. I'm using Eclipse as my IDE, and obviously Java for the language. I'm trying to write a simple HelloWorld application, which can be run through a command prompt executable.
In Visual Studio, it seems it's rather easy to create an executable. All I've ever had to do is use a pull down arrow and choose Release, and then run my build. The purpose of wanting to be able to write/run Java in command prompt is so that I'm able to practice some of the language basics before I go in full force with Swing.
So bottom line, what is the easiest way to create a command prompt .exe written with Java?
Thanks in advance!
Java doesn't natively allow building of an exe, that would defeat its purpose of being cross-platform.
AFAIK, these are your options:
Make a runnable JAR. If the system supports it and is configured appropriately, in a GUI, double clicking the JAR will launch the app. Another option would be to write a launcher shell script/batch file which will start your JAR with the appropriate parameters
There also executable wrappers - see How can I convert my Java program to an .exe file?
See also:
Convert Java to EXE: Why, When, When Not and How
Creating a native installer using jpackage
A java packaging tool named jpackage was released as part of the Java Development Kit (JDK) version 16.
This tool works in conjunction with native packaging tools for various platforms (e.g. WIX for Windows, RPM, and DEB for Linux distributions, DMG for Mac) to allow building native installers for Java applications which can then be run as executables. For distribution, it may be possible to distribute just the executable for the application, independent of the installer (I don't know, I didn't try that).
A nice, tutorial style, blog post that describes the use of the jpackage tool to create a native Windows installer for a Java application is:
How to create a Windows Native Java application (generating .exe file)?
Customizing the runtime image using jlink and jdeps
The packaging tool can (optionally) be combined with the jlink tool:
jlink - assemble and optimize a set of modules and their dependencies into a custom runtime image
This allows you to customize the runtime image for your application to only include the required custom selected modular parts of your application code, java runtime, and 3rd party libraries, rather than distributing a complete java runtime.
Optionally, you can also use the jdeps tool to determine inputs to jlink.
Complete discussion of usage of jdeps + jlink + jpackage + a native bundle creator (e.g. wix/rpm/deb/dmg) is outside of scope for a StackOverflow answer, but various resources can be found on the web if you search.
Creating a standalone .exe instead of an installer
This can be done using warp-packer to create a exe out of the image and app launcher created by jlink.
How to create a standalone .exe in Java (that runs without an installer and a JRE)
Third party tools can help deliver a solution
If you wish to use all these tools in combination, things can get complicated, and I'd advise using a 3rd party utility or template to help perform this task. For example:
badass-jlink-plugin (documentation) -> "allows you to create custom runtime images for modular applications with minimal effort. It also lets you create an application installer with the jpackage tool."
For JavaFX specific applications (as your question has a JavaFX tag), you could review:
JPackageScriptFX -> "demonstrates how projects can use scripts to build self-contained, platform-specific executables and installers of their JavaFX applications via the jdeps, jlink, and jpackage tools."
For native mobile deployments, see Gluon Mobile
This question was Windows specific, but for completeness, if your target is native application deployment on a mobile device, then likely you will need to use a 3rd party solution such as Gluon Mobile.
Background Rationale (ignore if not needed)
creating a native installer using jpackage might be a bit of work, so why would you do it?
Here are some reasons:
When an application is distributed via an installer created using jpackage, that application can be installed on a target system without requiring the user to manually install other dependencies (such as a Java Runtime). The installer will take care of ensuring that your application and any dependencies it requires are installed.
The application ships with its own customized version of the Java Runtime. This means that if the user doesn't install a JRE, and, if they have installed a version of the JRE which is incompatible with your application, your application will still function correctly.
The application can be installed and uninstalled using standard OS facilities for the target platform. Most users of those platforms are familiar with these.
Yes, Java is cross-platform for the most part, but many users don't care much about that, instead they just want a smooth and familiar installation (and uninstallation) experience for their application and jpackage can help accomplish that.
Typical Java programs compile into .jar files, which can be executed like .exe files provided the target machine has Java installed and that Java is in its PATH. From Eclipse you use the Export menu item from the File menu.
Creating .exe distributions isn't typical for Java. While such wrappers do exist, the normal mode of operation is to create a .jar file.
To create a .jar file from a Java project in Eclipse, use file->export->java->Jar file. This will create an archive with all your classes.
On the command prompt, use invocation like the following:
java -cp myapp.jar foo.bar.MyMainClass

Java packaging tools - alternatives for jsmooth, launch4j, onejar

I have used these three open source tools for packaging my java apps, but they all look like abandon-ware now. All three are very good pieces of software. What are the options now? (or is using Java for desktop app development no longer a "hot" market for app developers to build & maintain these tools?).
1) exe wrapper:
jsmooth - no new development in 2.5 years - does not support 64 bit.
launch4j - no new development in over a year, supports 64 bit, but you can't sign the exe created by launch4j, so I prefer jsmooth, but it does not support 64 bit.
2) onejar:
It works, but there has been no new development or web site update in more than 2.5 years. So, just want to switch to something that's supported / have a backup plan if it suddenly breaks with a new build of Java.
Thanks
Edgar
Launch4j has just been updated ! http://launch4j.sourceforge.net/changelog.html
Did you check IzPack? This is a great piece of software to create cross-platform installers:
IzPack is an installers generator for the Java platform. It produces lightweight installers that can be run on any operating system where a Java virtual machine is available. Depending on the operating system, it can be launched by a double-click or a simple 'java -jar installer.jar' on a shell. The most common use is to distribute applications for the Java platform, but you can also use it for other kinds of projects. The main benefit of IzPack is that it provides a clean and unique way of distributing a project to users using different operating systems.
Some really famous companies and projects use it for many years (Sun Microsystems, JBoss/RedHat, the Scala language project, some ObjectWeb/OW2 projects, XWiki and many more). If it's good for them, it should be good for you :)
Since none of the answers were approved, and JavaFX 2.2 has not been mentioned above (was not available at the time of the answers) here goes:
JavaFX 2.2 (part of Java Runtime and SDK since 7u6) allows building native exe/dmg/rpm's that tag along the full RT component as well. I believe this is a valid answer to your need, as well as an officially supported solution from Oracle.
https://blogs.oracle.com/talkingjavadeployment/entry/native_packaging_for_javafx
Have you tried IzPack (http://izpack.org/)?
You can try
http://winrun4j.sourceforge.net/
Has an exe with 64bit support and is quite easy to configure with an ini file.
As I was fed up with recent security changes in Java Webstart, I created my own tool, JNDT. It's under GPL.
It goes farther than akauppi's suggestion because it allows to create GNU Linux packages even under Mac and Windows :) I use it to create Mac bundle under GNU Linux too. For the moment, it's just a single Ant library with a few dependencies that allows to create native self-contained application bundles for GNU Linux, Mac OS X and Windows. I use it for my first person shooter and I'm very happy with it. It bundles the JRE but it can use the system JRE if you want.
P.S: JNDT is able to create a native Windows installer as an executable with NSIS even under GNU Linux.
I understand that the GPL license discourages some developers to use my tool. In this case, rather use PackR.
Maven 2 provides the ability to create a jar which contains all the dependencies as part of its assembly plugin. This combined with the jar plugin configuration of the manifest file (and specifically setting Main-class to the Class with main) is all you need to do basic packaging.
To some extent Java web start is now considered the better way to distribute Java applications and Maven 2's assembly capability combined with web start gets you everything you need without going via the exe route.
If you just want an exe (instead of a full-blown installer) you can make one with NSIS:
http://nsis.sourceforge.net/Java_Launcher_with_automatic_JRE_installation
Yes, NSIS is an installer but you can have it just run a jar in the same directory by stripping out all of the installer stuff. Basically it works like launch4j but is a lot more configurable.
If you are using gradle, there is a plugin that uses launch4j (under the hood) and works great. It doesn't even require you to download or install launch4j, it is totally automated.
https://github.com/TheBoegl/gradle-launch4j

How does JOGL search for OpenGL libraries?

I'm writing a desktop app using JOGL, and deploying on Win/Mac/Linux. On Linux we find that the OpenGL libraries installed are not always up to the job, and we need to have the capability of switching our own software emulation OpenGL in. Naturally we expected that we could place out libraries after /usr/lib or before /usr/lib to favour ours or the default.
It turns out that ours are picked up preferentially by JOGL. Does anyone know if the JOGl libraries do special processing looking for libGL etc, favouring perhaps a later version over an earlier? Any information welcome.
I assume that the Java side of JOGL uses JNI (Java Native Interface) to interface with the native libraries. JNI uses ths Java system variable java.library.path to find native libraries. You could set it on the command line using the -D switch when running your Java app:
java -Djava.library.path=/some/path mypackage.MyProgram
It could also be that the native system doesn't pick up the right OpenGL libraries itself. On Linux, you can set the environment variable LD_LIBRARY_PATH to specify where Linux should look for shared libraries. This page explains more (see section 3.3.1).
Note that you can get the source code of JOGL on the JOGL homepage, so if you really want to know, you could download it and start digging into it.
(why is there a stupid limitation "new users can only post one hyperlink"????)

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