Android Studio Changing brush sizes - java

In my Application if the brush size is selected it changes the brush size but it also changes the size of the brush inside the canvas how to make it so that the brush size inside the canvas doesn't change.
This is my code for the EasyOne.Java - This contains contain the brushsizes:
import static com.example.artbit.display2.colorList1;
import static com.example.artbit.display2.currentbrush1;
import static com.example.artbit.display2.pathlist1;
public class EasyOne extends AppCompatActivity {
public static Path path1 = new Path();
public static Paint paintbrush1 = new Paint();
public static String brushsize1;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_easy_one);
This is for the brushes
public void SmallBrush1(View view){
paintbrush1.setStrokeWidth(10f);
paintbrush1.setColor(Color.BLACK);
currentColor1(paintbrush1.getColor());
}
public static void BigBrush1(View view){
/* brushsize1 = "1";
paintbrush1.setColor(Color.BLACK);
currentColor1(paintbrush1.getColor());*/
paintbrush1.setStrokeWidth(50f);
currentColor1(paintbrush1.getColor());
}
public void Brush1(View view) {
MediaPlayer mediaPlayer = MediaPlayer.create(this, R.raw.selecttools);
mediaPlayer.start();
paintbrush1.setStrokeWidth(20f);
paintbrush1.setColor(Color.BLACK);
currentColor1(paintbrush1.getColor());
}
public void Clear1(View view){
MediaPlayer mediaPlayer = MediaPlayer.create(this, R.raw.selecttools);
mediaPlayer.start();
pathlist1.clear();
path1.reset();
colorList1.clear();
}
public static void currentColor1 (int c){
currentbrush1 = c;
path1 = new Path();
}
public static void currentsizebrush1(int c){
currentbrush1 = c;
path1 = new Path();
}
}
and this is the code for display which is the canvas this contains the pathlist and arrays for colors
import static com.example.artbit.EasyOne.paintbrush1;
import static com.example.artbit.EasyOne.path1;
import static com.example.artbit.EasyOne.brushsize1;
import android.graphics.Paint;
import android.graphics.Path;
public class display2 extends View {
public static MediaPlayer player;
public static ArrayList<Path> pathlist1 = new ArrayList<>();
public static ArrayList<Path> pathlist2 = new ArrayList<>();
public static ArrayList<Integer> brushList1 = new ArrayList<>();
public static ArrayList<Integer> colorList1 = new ArrayList<>();
public ViewGroup.LayoutParams params;
public static int currentbrush1 = Color.BLACK;
public display2(Context context) {
super(context);
init(context);
}
public display2(Context context, #Nullable AttributeSet attrs) {
super(context, attrs);
init(context);
}
public display2(Context context, #Nullable AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init(context);
}
private void init(Context context){
paintbrush1.setAntiAlias(true);
paintbrush1.setColor(Color.BLACK);
paintbrush1.setStyle(Paint.Style.STROKE);
paintbrush1.setStrokeCap(Paint.Cap.ROUND);
paintbrush1.setStrokeJoin(Paint.Join.ROUND);
paintbrush1.setStrokeWidth(10f);
params = new ViewGroup.LayoutParams(ViewGroup.LayoutParams.MATCH_PARENT, ViewGroup.LayoutParams.WRAP_CONTENT);
}
#Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()){
case MotionEvent.ACTION_DOWN:
path1.moveTo(x,y);
invalidate();
return true;
case MotionEvent.ACTION_MOVE:
path1.lineTo(x,y);
pathlist1.add(path1);
colorList1.add(currentbrush1);
brushList1.add(currentbrush1);
invalidate();
return true;
default:
return false;
}
}
#Override
protected void onDraw(android.graphics.Canvas canvas) {
for (int i=0; i<pathlist1.size(); i++){
paintbrush1.setColor(colorList1.get(i));
paintbrush1.setStrokeWidth(brushList1.get(i));
canvas.drawPath(pathlist1.get(i),paintbrush1);
invalidate();
}
}
}

I think I figured out the problem, the problem is in your onTouchEvent at
brushList1.add(currentbrush1);
You are adding to the ArrayList of brush's size the Color of the Path which is Black by default is -16777216 so when in draw you set the strokeWidth to a negative value it uses the Paint current value. So create a static int strokeWidth inside display2 and add to all your brush methods strokeWidth = //width number; like so
public void SmallBrush1(View view){
paintbrush1.setStrokeWidth(10f);
strokeWidth = 10; //ADD THIS
paintbrush1.setColor(Color.BLACK);
currentColor1(paintbrush1.getColor());
}
Do for all your brush methods
So change this
brushList1.add(currentbrush1);
to
brushList1.add(strokeWidth);
this should fix your problem
Hope that helps

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How to handle MotionEvent.ACTION_MOVE in multiple CustomViews?

I'm new to Java and android development and I want to create this basic app, which consists of multiple CustomViews, where I could move different shapes drawn on canvas.
My idea is to have one class that handles MotionEvents and passes them to individual CustomViews.
My CustomView class:
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private MoveDetector mMoveDetector;
public CustomView(Context context) {
super(context);
}
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super(context, attrs);
init(attrs);
}
public CustomView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init(attrs);
}
#RequiresApi(api = Build.VERSION_CODES.LOLLIPOP)
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init(attrs);
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private void init(#Nullable AttributeSet set){
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return super.onTouchEvent(event);
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My MoveDetector Class:
public class MoveDetector {
private float cx,cy, mCislo1,mCislo2;
public float getCx() {
return mCislo1;
}
public float getCy() {
return mCislo2;
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private OnMoveListener mListener;
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mListener = listener;
}
public boolean onTouchEvent(MotionEvent event) {
switch (event.getActionMasked()) {
case MotionEvent.ACTION_MOVE:
float x = event.getX();
float y = event.getY();
mCislo1 = cXX(x);
mCislo2 = cYY(y);
if (mListener != null) {
mListener.OnMove(this);
}
break;
}
return true;}
public static interface OnMoveListener {
public void OnMove(MoveDetector moveDetector);
}
public float cXX(float x){
cx = x;
return cx;
}
public float cYY(float y){
cy = y;
return cy;
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}
It doesn't seem to be working and I can't point why.
I searched a solution for ages and couldn't find any.
So I'd be really thankful if someone could help me out.
P.S.: Sorry, if my code is messy: I'm still learning.

View's invalidate redraws previous texture also

I want to achieve something like this.
but instead of that, I'm getting something like this.
I'm using invalidate to redraw my custom view. But it is creating another view everytime the sides of polygon is changed. Where am I going wrong?
Here is my code.
PolygonView.Java
public class PolygonView extends View {
public float polygonRadius;
public int polygonSides;
public int polygonColor;
private Paint paint;
private Path path;
public PolygonView(Context context) {
super(context);
init(null);
}
public PolygonView(Context context, #Nullable AttributeSet attrs) {
super(context, attrs);
init(attrs);
}
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init(attrs);
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if (attrs!=null){
TypedArray typedArray = getContext().getTheme().obtainStyledAttributes(attrs,R.styleable.PolygonView,0,0);
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paint.setAntiAlias(true);
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super.onDraw(canvas);
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(float) (cy +polygonRadius*Math.sin(0.0))
);
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path.lineTo(
(float) (cx + polygonRadius*Math.cos(angle*i)),
(float) (cy + polygonRadius*Math.sin(angle*i))
);
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path.close();
canvas.drawPath(path,paint);
}
}
Fragment2.Java
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// Required empty public constructor
}
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Bundle savedInstanceState) {
// Inflate the layout for this fragment
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SeekBar seekBarRadius = v.findViewById(R.id.seekBarRadius);
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seekBarSides.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() {
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polygonView.polygonSides = 1;
}else if (p>10){
polygonView.polygonSides = 10;
}
else {
polygonView.polygonSides = p;
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polygonView.invalidate();
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#Override
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return v;
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You are always mutating your path but never reset it. Inside onDraw() method reset the path and only then apply new operations to it:
public void onDraw() {
path.reset();
...
}

Surfaceview to draw Thread error NULLPointerException

I'm a beginner in android. I'm creating a simple surface view to draw a thread (draw rectangle), but it keeps getting error like this :
java.lang.NullPointerException: Attempt to invoke virtual method 'void android.graphics.Canvas.drawColor(int)' on a null object reference
and this is my code :
myActivity.java :
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mySurfaceview.java :
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I didn't run you code but do not initial mySurfaceView twice
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i have a problem with my Android Studio version 1.2.1.1. As mentioned in title my Preview for API 21/22 doesnt keep correct view sizes, however on phone the view looks just like it should look. Is there a way to solve this?
Link: https://screencloud.net/v/nrjv
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private static Typeface italic;
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