JavaFX : remove a component from the component itself - java

I have a simple JavaFX application with main controller. In this main controller I dynamically add this component :
Added component:
FXML code of this component (paramValue.fxml) :
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.geometry.Insets?>
<?import javafx.scene.control.Button?>
<?import javafx.scene.control.Label?>
<?import javafx.scene.control.TextField?>
<?import javafx.scene.image.Image?>
<?import javafx.scene.image.ImageView?>
<?import javafx.scene.layout.HBox?>
<HBox alignment="CENTER" prefHeight="40.0" prefWidth="833.0" xmlns="http://javafx.com/javafx/8.0.171" xmlns:fx="http://javafx.com/fxml/1" fx:controller="com.example.demoSpreadsSheet.ParamValueController">
<children>
<Label prefHeight="95.0" prefWidth="83.0" text="Paramètre : " />
<TextField fx:id="paramName" prefHeight="32.0" prefWidth="300.0" />
<Label prefHeight="95.0" prefWidth="83.0" text="Valeur : ">
<HBox.margin>
<Insets left="40.0" />
</HBox.margin>
</Label>
<TextField fx:id="paramValue" prefHeight="32.0" prefWidth="300.0" />
<Button mnemonicParsing="false" prefHeight="25.0" prefWidth="12.0">
<HBox.margin>
<Insets left="20.0" />
</HBox.margin>
<graphic>
<ImageView fitHeight="26.0" fitWidth="21.0" onMouseClicked="#openSpreadSheet" pickOnBounds="true" preserveRatio="true">
<image>
<Image url="#../../Images/spreadsheet.png" />
</image>
</ImageView>
</graphic>
</Button>
<Button mnemonicParsing="false" onAction="#removeParamValue" prefHeight="25.0" prefWidth="12.0">
<graphic>
<ImageView fitHeight="26.0" fitWidth="21.0" onMouseClicked="#openSpreadSheet" pickOnBounds="true" preserveRatio="true">
<image>
<Image url="#../../Images/remove.png" />
</image>
</ImageView>
</graphic>
<HBox.margin>
<Insets left="10.0" />
</HBox.margin>
</Button>
</children>
</HBox>
Controller of the component :
package com.example.demoSpreadsSheet;
import javafx.fxml.FXML;
import javafx.scene.control.TextField;
import javafx.scene.layout.HBox;
public class ParamValueController extends HBox {
#FXML TextField paramName, paramValue;
public ParamValueController() {}
#FXML
public void openSpreadSheet(){
}
#FXML
private void removeParamValue(){
//I don't know if it's possible to remove it here
}
}
The controller where I add my custom component :
package com.example.demoSpreadsSheet;
import javafx.fxml.FXML;
import javafx.fxml.FXMLLoader;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.HBox;
import javafx.scene.layout.VBox;
import java.io.IOException;
public class DoublonController extends BorderPane {
#FXML VBox paramValueList;
public DoublonController(){}
#FXML
public void initialize() throws IOException {
paramValueList.getChildren().addAll(createParamValueComponent(), createParamValueComponent());
}
private HBox createParamValueComponent() throws IOException {
FXMLLoader paramValueLoader = new FXMLLoader(DoublonController.class.getResource("paramValue.fxml"));
return paramValueLoader.load();
}
#FXML
private void addParamValue() throws IOException {
this.paramValueList.getChildren().add(createParamValueComponent());
}
}
I want to remove this component when the user click on the red cross. The problem is that the redcross calls the function "removeParamValue()" within the class that I want to remove which i think is impossible..
Do you have a workaround ?
Thanks in advance.

There are at least two approaches you can use.
Get the Parent
As mentioned by #kleopatra in a question comment, you can get the parent of the root FXML node from within the "child" controller, check if it is an instance of Pane and, if it is, then modify the parent's children list.
For example:
#FXML
private void removeParamValue() {
var parent = container.getParent();
if (parent instanceof Pane pane) {
pane.getChildren().remove(container);
}
}
This requires you to inject the root FXML element into the controller. I made the name of the field container, whose type would be HBox, but you can name it anything you'd like (just make sure add the corresponding fx:id attribute to the FXML file). I also made use of pattern matching for instanceof, which was finalized in Java 16. If you are not using at least Java 16, then you'll need to manually cast parent to a Pane.
Problem With Your Code
Note you can't use this.getParent(), because the controller itself has never been added to the scene graph. In fact, with how your code is currently written, your controller class should not be extending HBox at all (and I assume a similar problem with your other controller class). Perhaps you meant to use fx:root, but that would involve changing both the root element of your FXML file and how you load the FXML file. Read the linked documentation for more information.
In other words, unless you want to use fx:root, remove the extends HBox and extends BorderPane from your controller classes.
Use a "Callback"
The other approach is to use a callback. Add a method to your ParamValueController which accepts some functional interface (e.g., Runnable):
public void setOnRemove(Runnable action) {
// also declare a field to store the Runnable in
this.action = action;
}
Then your "remove param value" method would look like:
#FXML
private void removeParamValue() {
if (action != null) {
action.run();
}
}
And you'd modify the code that loads the "child" FXML like so:
private HBox createParamValueComponent() throws IOException {
FXMLLoader paramValueLoader = new FXMLLoader(DoublonController.class.getResource("paramValue.fxml"));
HBox root = paramValueLoader.load();
// invoked *after* you load the FXML file
ParamValueController controller = paramValueLoader.getController();
controller.setOnRemove(() -> paramValueList.getChildren().remove(root));
return root;
}
Personally, I prefer this approach as it's safer, more flexible, and in my opinion clearer. But it is also more work than the first approach.

Related

Add children to child of fx:root element in java fxml

I have an issue since I do how know, how to add new components to fx:root container child.
This is what I have at the moment.
Root element called PopupContainer
<fx:root type="StackPane" alignment="CENTER" xmlns:fx="http://javafx.com/fxml"
styleClass="popup">
<VBox alignment="CENTER">
<HBox alignment="CENTER">
<VBox fx:id="content" alignment="CENTER" spacing="5" styleClass="whiteBackground, blackborder"
fillWidth="false" StackPane.alignment="CENTER">
<!-- this is where I would like to add components -->
</VBox>
</HBox>
</VBox>
</fx:root>
I have controller for it as well.
Now, I would like to use it like this in some other fxml:
<PopupContainer xmlns="http://javafx.com/javafx"
xmlns:fx="http://javafx.com/fxml"
fx:controller="com.example.bank.editbank.EditBankPresenter"
styleClass="popup"
fx:id="container">
<!-- those components should go to VBOX up there -->
<ViewTitle label="%editBankUC"/>
<Button fx:id="someButton" text="Click me"/>
</PopupContainer>
Of course, when I add components they go directly under StackPane since it is root of the layout. I tried to override getChildren() method to return VBox children but I got children cycle detected. I do not want to add them programatically since it is more then 300 such cases in application but I can add new tag (instead of for example something else). Thanks!
Answering my own question because I think someone else would like to know this too.
So, as I already had before, this is PopupContainer.fxml:
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.scene.layout.StackPane?>
<?import javafx.scene.layout.VBox?>
<?import javafx.scene.layout.HBox?>
<?import javafx.geometry.Insets?>
<fx:root type="StackPane" alignment="CENTER" xmlns:fx="http://javafx.com/fxml"
styleClass="popup">
<VBox fx:id="child1" alignment="CENTER">
<HBox alignment="CENTER">
<VBox fx:id="content" alignment="CENTER" spacing="5" styleClass="whiteBackground, blackborder"
fillWidth="false" StackPane.alignment="CENTER">
<padding>
<Insets topRightBottomLeft="10.0" />
</padding>
</VBox>
</HBox>
</VBox>
</fx:root>
And controller PopupContainer.java:
import javafx.collections.ObservableList;
import javafx.fxml.FXML;
import javafx.fxml.FXMLLoader;
import javafx.scene.Node;
import javafx.scene.layout.StackPane;
import javafx.scene.layout.VBox;
import java.io.IOException;
public class PopupContainer extends StackPane {
//refference to VBox from layout
#FXML private VBox content;
public PopupContainer() {
FXMLLoader fxmlLoader = new FXMLLoader(getClass().getResource("PopupContainer.fxml"));
fxmlLoader.setRoot(this);
fxmlLoader.setController(this);
try {
fxmlLoader.load();
} catch (IOException exception) {
throw new RuntimeException(exception);
}
}
//note this getter, this is the key that allow you to add childred to child of this component
public ObservableList<Node> getItems() {
return content.getChildren();
}
}
And at the end usage goes like this:
<PopupContainer xmlns="http://javafx.com/javafx"
xmlns:fx="http://javafx.com/fxml"
fx:controller="com.example.bank.editbank.EditBankPresenter"
styleClass="popup"
fx:id="container"
>
<!-- this is what was acceptable to do in question so instead of children I am using items (setter in PopupContainer.java) -->
<items>
<ViewTitle label="%editBankUC"/>
<HBox VBox.vgrow="ALWAYS">
<Pane minWidth="20"/>
<VBox alignment="CENTER" spacing="5">
<HorizontalTextInput fx:id="name" label="%nameUC" alignment="CENTER_RIGHT" />
<HorizontalTextInput fx:id="bic" label="%bicUC" alignment="CENTER_RIGHT" />
<AddressInput fx:id="address" />
<HorizontalCheckboxInput fx:id="active" label="%activeUC" />
</VBox>
<Pane minWidth="20"/>
</HBox>
<HBox alignment="CENTER" spacing="5">
<JFXButton fx:id="close" onAction="#closeView" text="%closeUC" />
<JFXButton fx:id="edit" onAction="#editClicked" />
<padding>
<Insets top="10.0" bottom="10.0" />
</padding>
</HBox>
</items>
</PopupContainer>
I hope it is clear, how to add it. I did not find nothing familiar to this elsewhere but looking at the source of BorderPane can give you a hint how to do it. Cheers

JavaFX WebView scrolled issue

I've developed an application using JavaFX that, in part, uses a WebView. However, I've noticed that when either by the user or programmatically via JS, the WebView is scrolled to the bottom or just near the bottom, strange things seem to happen. I am specifically hoping for some way to stop this behavior, and still need to allow scrolling in both senses. It's similar to this question but they are not the same. The rest of my post explains what is happening.
If you scroll to the bottom and resize the window to be larger than previously and hover over other JavaFX controls in the window, they become white boxes.
To illustrate, suppose you have the following window:
Scroll to the bottom and resize the window to be larger than previously and then hover over the JavaFX button and TextBox, who both disappear when you do so:
This happens on at least Windows 10 with Java8u111 and Java8u51. I've made an example to demonstrate this:
example.Main.java
package example;
import java.io.IOException;
import javafx.application.Application;
import javafx.fxml.FXMLLoader;
import javafx.scene.Scene;
import javafx.scene.layout.BorderPane;
import javafx.stage.Stage;
public class Main extends Application {
#Override
public void start(Stage primaryStage) throws IOException {
FXMLLoader loader = new FXMLLoader();
loader.setLocation(Main.class.getResource("Example.fxml"));
BorderPane rootWindow = (BorderPane) loader.load();
Scene scene = new Scene(rootWindow);
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}
example.ExampleController.java
package example;
import javafx.concurrent.Worker;
import javafx.fxml.FXML;
import javafx.scene.web.WebEngine;
import javafx.scene.web.WebView;
public class ExampleController {
#FXML private WebView webView;
#FXML
private void initialize() {
WebEngine engine = webView.getEngine();
engine.load("https://stackoverflow.com");
engine.getLoadWorker().stateProperty().addListener( (o, oldVal, newVal) -> {
if (newVal == Worker.State.SUCCEEDED) {
engine.executeScript("window.scrollTo(0, document.body.scrollHeight);");
}
});
}
}
example.Example.fxml
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.geometry.Insets?>
<?import javafx.scene.control.Button?>
<?import javafx.scene.control.TextField?>
<?import javafx.scene.layout.BorderPane?>
<?import javafx.scene.layout.HBox?>
<?import javafx.scene.web.WebView?>
<BorderPane prefHeight="400.0" prefWidth="500.0" xmlns:fx="http://javafx.com/fxml/1" xmlns="http://javafx.com/javafx/8.0.111" fx:controller="example.ExampleController">
<center>
<WebView fx:id="webView" prefHeight="200.0" prefWidth="200.0" BorderPane.alignment="CENTER">
<BorderPane.margin>
<Insets bottom="10.0" left="10.0" right="10.0" top="10.0" />
</BorderPane.margin>
</WebView>
</center>
<bottom>
<HBox BorderPane.alignment="CENTER">
<children>
<TextField HBox.hgrow="ALWAYS" />
<Button alignment="TOP_LEFT" mnemonicParsing="false" text="Button" />
</children>
</HBox>
</bottom>
</BorderPane>
Is there a way I can stop this from happening or at least mitigate it?
I also encountered the same problem, and I found a solution:
Add a parameter to jvm:-Dprism.order=sw
see:https://news.kynosarges.org/2016/04/09/javafx-and-java_tool_options/?tdsourcetag=s_pctim_aiomsg

javafx: how to handle items(textfields, labels, etc)?

i used scene builder to generate a layout, after exporting the fxml i imported into TextPad, the layout was sucessefuly imported however i cant handle the items by the id(if thats how it works). my question is how do handle the items that i added.
import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.layout.StackPane;
import javafx.stage.Stage;
import javafx.scene.Parent;
import javafx.fxml.FXMLLoader;
public class test2fx extends Application{
public static void main(String[] args){
Application.launch(args);
}
public void init(){
}
#Override
public void start(Stage stage) throws Exception {
Parent root = FXMLLoader.load(getClass().getResource("fxlayout.fxml"));
Scene scene = new Scene(root, 300, 275);
stage.setTitle("FXML Welcome");
stage.setScene(scene);
stage.show();
}
public void stop(){
System.exit(0);
}
fxml file content:
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.scene.control.Button?>
<?import javafx.scene.control.Label?>
<?import javafx.scene.control.TextField?>
<?import javafx.scene.layout.Pane?>
<Pane maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="284.0" prefWidth="314.0" xmlns="http://javafx.com/javafx/8.0.60" xmlns:fx="http://javafx.com/fxml/1">
<children>
<Button layoutX="31.0" layoutY="252.0" mnemonicParsing="false" prefHeight="25.0" prefWidth="50.0" text="Jogar" />
<Button layoutX="124.0" layoutY="252.0" mnemonicParsing="false" prefHeight="25.0" prefWidth="50.0" text="Novo" />
<Button layoutX="219.0" layoutY="252.0" mnemonicParsing="false" prefHeight="25.0" prefWidth="50.0" text="Sair" />
<TextField id="tf1" disable="true" layoutX="150.0" layoutY="60.0" />
<TextField id="tf1" disable="true" layoutX="150.0" layoutY="100.0" />
<TextField id="tf3" layoutX="150.0" layoutY="140.0" />
<TextField id="tf4" disable="true" layoutX="150.0" layoutY="180.0" />
<Label id="lb1" layoutX="38.0" layoutY="60.0" prefHeight="22.0" prefWidth="59.0" text="Inicio" />
<Label id="lb2" layoutX="38.0" layoutY="100.0" prefHeight="22.0" prefWidth="59.0" text="Fim" />
<Label id="lb3" layoutX="38.0" layoutY="139.0" prefHeight="22.0" prefWidth="59.0" text="Palpite" />
<Label id="lb4" layoutX="38.0" layoutY="180.0" prefHeight="22.0" prefWidth="59.0" text="Inicio" />
</children>
</Pane>
As #James_D said you most likely want:
A reference to the element in your FXMl you wish to access.
A controller class for your FXML.
Example:
/*
* Dean2191 Stackoverflow example
*/
package javafxapplication6;
import java.net.URL;
import java.util.ResourceBundle;
import javafx.event.ActionEvent;
import javafx.fxml.FXML;
import javafx.fxml.Initializable;
import javafx.scene.control.Label;
import javafx.scene.control.TextField;
/**
*
* #author dean2191
*/
public class FXMLDocumentController implements Initializable {
#FXML
private Label label;
#FXML
private TextField tf1; // value will be injected by the FXMLLoader
#FXML
private void handleButtonAction(ActionEvent event) {
System.out.println("You clicked me!");
label.setText("Hello World!");
}
#Override
public void initialize(URL url, ResourceBundle rb) {
// TODO
}
}
Check the oracle examples here and also note that the netbeans IDE generates a default controller class as shown above however when a new element is added in scene builder you should add each #FXML annotation to the variable you wish to access and scene builder/netbeans have synchronization features to view which elements are referenced from your code.
Synchronizing With the Controller Source Code The NetBeans IDE's Make
Controller feature allows you to synchronize the modifications you
make in the FXML file that is currently opened in Scene Builder and
the controller source code opened in NetBeans IDE. To illustrate this
feature, do the following:
In Scene Builder, drag a Button control from the Library panel to the
Control panel. In the Code panel, assign a new value for the new
button's fx:id field and a new method name for the onAction method.
Select File in the main menu and then Save. In NetBeans IDE 7.4 or
later, right click the project node for the FXML file that you just
edited and select Edit from the contextual menu. From the main menu,
select Source and then Make Controller. The #FXML private variable and
the new onAction method for the button you just added in Scene Builder
are created in the controller source file. Use the Make Controller
command if you delete an element in the Control panel or update an
fx:id value or a method name in Scene Builder.
Source
Also note you should check in your FXMl for this line:
fx:controller="yourNamespace.fxlayout"
As your controller class must be specified somewhere in the FXML. Your controller will then be called something like fxlayout.java in your example code. This can be set/modified using scene builder too:

Share model with nested controller

I'm trying to build a simple GUI with JavaFX using SceneBuilder, where I'm using a MenuItem (in Main.fxml) to select a root folder. The folder's contents are then listed in a TextArea that again is wrapped in a TabPane (FileListTab.fxml, nested FXML that is included in Main.fxml).
I used this post as a starting point to get used to MVC. Unfortunately I don't know how to make my nested FXML listen or be bound to the outer one since I'm not explicitly calling it. Right now I'm stuck just to display my chosen folder in a label.
My minimal working code right now looks like this:
Main.fxml
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.scene.control.*?>
<?import javafx.scene.layout.*?>
<BorderPane maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="400.0" prefWidth="600.0" xmlns="http://javafx.com/javafx/8.0.40" xmlns:fx="http://javafx.com/fxml/1" fx:controller="MainController">
<top>
<MenuBar BorderPane.alignment="CENTER">
<menus>
<Menu mnemonicParsing="false" text="File">
<items>
<MenuItem mnemonicParsing="false" onAction="#browseInputFolder" text="Open folder" />
</items>
</Menu>
</menus>
</MenuBar>
</top>
<center>
<TabPane prefHeight="200.0" prefWidth="200.0" tabClosingPolicy="UNAVAILABLE" BorderPane.alignment="CENTER">
<tabs>
<Tab text="File listing">
<content>
<fx:include fx:id="analysisTab" source="FileListTab.fxml" />
</content>
</Tab>
</tabs>
</TabPane>
</center>
</BorderPane>
FileListTab.fxml
<?import javafx.geometry.*?>
<?import javafx.scene.control.*?>
<?import javafx.scene.layout.*?>
<VBox maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="400.0" prefWidth="600.0" spacing="15.0" xmlns="http://javafx.com/javafx/8.0.40" xmlns:fx="http://javafx.com/fxml/1" fx:controller="FileListController">
<children>
<HBox spacing="10.0">
<children>
<Label minWidth="100.0" text="Root folder:" />
<Label fx:id="label_rootFolder" />
</children>
</HBox>
<TextArea prefHeight="200.0" prefWidth="200.0" />
<HBox spacing="10.0">
<children>
<Label minWidth="100.0" text="Found files:" />
<Label fx:id="label_filesFound" />
</children>
</HBox>
</children>
<padding>
<Insets bottom="10.0" left="10.0" right="10.0" top="10.0" />
</padding>
</VBox>
Model.java (the supposed to be shared model between controllers)
import javafx.beans.property.SimpleStringProperty;
import javafx.beans.property.StringProperty;
public class Model {
private StringProperty rootFolder;
public String getRootFolder() {
return rootFolderProperty().get();
}
public StringProperty rootFolderProperty() {
if (rootFolder == null)
rootFolder = new SimpleStringProperty();
return rootFolder;
}
public void setRootFolder(String rootFolder) {
this.rootFolderProperty().set(rootFolder);
}
}
NestedGUI.java (Main class)
import javafx.application.Application;
import javafx.fxml.FXMLLoader;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.scene.layout.BorderPane;
import javafx.stage.Stage;
import java.io.IOException;
public class NestedGUI extends Application {
Model model = new Model();
public static void main(String[] args) {
launch(args);
}
#Override
public void start(Stage primaryStage) {
Parent root = null;
try {
FXMLLoader fxmlLoader = new FXMLLoader();
fxmlLoader.setLocation(getClass().getClassLoader().getResource("Main.fxml"));
root = (BorderPane) fxmlLoader.load();
MainController controller = fxmlLoader.getController();
controller.setModel(model);
// This openes another window with the tab's content that is actually displaying the selected root folder
/* FXMLLoader fxmlLoader2 = new FXMLLoader();
fxmlLoader2.setLocation(getClass().getClassLoader().getResource("FileListTab.fxml"));
VBox vBox = (VBox) fxmlLoader2.load();
FileListController listController = fxmlLoader2.getController();
listController.setModel(model);
Scene scene = new Scene(vBox);
Stage stage = new Stage();
stage.setScene(scene);
stage.show();*/
} catch (IOException e) {
e.printStackTrace();
}
primaryStage.setScene(new Scene(root));
primaryStage.show();
}
}
MainController.java
import javafx.stage.DirectoryChooser;
import javafx.stage.Stage;
import java.io.File;
public class MainController {
Model model;
public void setModel(Model model) {
this.model = model;
}
public void browseInputFolder() {
DirectoryChooser chooser = new DirectoryChooser();
chooser.setTitle("Select folder");
File folder = chooser.showDialog(new Stage());
if (folder == null)
return;
String inputFolderPath = folder.getAbsolutePath() + File.separator;
model.setRootFolder(inputFolderPath);
System.out.print(inputFolderPath);
}
}
FileListController.java
import javafx.fxml.FXML;
import javafx.scene.control.Label;
public class FileListController {
Model model;
#FXML
Label label_rootFolder;
public void setModel(Model model) {
label_rootFolder.textProperty().unbind();
this.model = model;
label_rootFolder.textProperty().bind(model.rootFolderProperty());
}
}
I looked through various posts here on SO, but either I didn't understand the answers or others had different problems.
Can somebody give me some pointers? (hints to solve this, code snippets, links...) It looks like a pretty basic FXML-problem, but I just don't get it.
Simple solution
One option is just to inject the "nested controller" into the main controller as described in the FXML documentation.
The rule is that the field name for the controller should be the fx:id for the <fx:include> with the string "Controller" appended. So in your case, fx:id="analysisTab" and so the field will be FileListController analysisTabController. Once you have done that, you can pass the model to the nested controller when it is set in the main controller:
public class MainController {
Model model;
#FXML
private FileListController analysisTabController ;
public void setModel(Model model) {
this.model = model;
analysisTabController.setModel(model);
}
// ...
}
Advanced solution
One drawback to the simple solution above is that you have to propagate the model manually to all nested controllers, which can become tricky to maintain (especially if you have multiple levels of <fx:include>s). Another drawback is that you are setting the model after the controller is created and initialized (so, for example, the model is not available in the initialize() method, which is where you would most naturally like to use it).
A more advanced approach is to set a controllerFactory on the FXMLLoader. The controllerFactory is a function that maps the controller class (specified by the fx:controller attribute in the fxml file) to an object (almost always an instance of that class) that will be used as the controller. The default controller factory just invokes the no-argument constructor on the class. You can use this to invoke a constructor taking the model, so the model is available as soon as the controller is instantiated.
If you set a controller factory, the same controller factory is used for any included fxml files.
So you could rewrite your controllers to have constructors taking a model instance:
public class MainController {
private final Model model;
public MainController(Model model) {
this.model = model;
}
public void browseInputFolder() {
DirectoryChooser chooser = new DirectoryChooser();
chooser.setTitle("Select folder");
File folder = chooser.showDialog(new Stage());
if (folder == null)
return;
String inputFolderPath = folder.getAbsolutePath() + File.separator;
model.setRootFolder(inputFolderPath);
System.out.print(inputFolderPath);
}
}
and in the FileListController this means you can now access the model directly in the initialize() method:
public class FileListController {
private final Model model;
#FXML
Label label_rootFolder;
public FileListController(Model model) {
this.model = model ;
}
public void initialize() {
label_rootFolder.textProperty().bind(model.rootFolderProperty());
}
}
Now your application class needs to create a controller factory that invokes these constructors. This is the tricky part: you probably want to use some reflection here and implement logic of the form: "if the controller class has a constructor taking a model, invoke it with the (shared) model instance; otherwise invoke the default constructor". This looks like:
public class NestedGUI extends Application {
Model model = new Model();
public static void main(String[] args) {
launch(args);
}
#Override
public void start(Stage primaryStage) {
Parent root = null;
try {
FXMLLoader fxmlLoader = new FXMLLoader();
fxmlLoader.setLocation(getClass().getClassLoader().getResource("Main.fxml"));
fxmlLoader.setControllerFactory((Class<?> type) -> {
try {
for (Constructor<?> c : type.getConstructors()) {
if (c.getParameterCount() == 1 && c.getParameterTypes()[0] == Model.class) {
return c.newInstance(model);
}
}
// default behavior: invoke no-arg constructor:
return type.newInstance();
} catch (Exception exc) {
throw new RuntimeException(exc);
}
});
root = (BorderPane) fxmlLoader.load();
} catch (IOException e) {
e.printStackTrace();
}
primaryStage.setScene(new Scene(root));
primaryStage.show();
}
}
At this point you are basically one step along the way to creating a dependency injection framework (you are injecting the model into the controllers using a factory class...)! So you might just consider using one instead of creating one from scratch. afterburner.fx is a popular dependency-injection framework for JavaFX, and the core of the implementation is essentially the ideas in the code above.
An option I prefer is to use a custom component, instead of the <fx:include fx:id="analysisTab" source="FileListTab.fxml" />. So in Main.fxml, replace the <fx:include> line with:
<FileList fx:id="fileList"></FileList>
FileList is our new, custom component. You must also add <?import yourpackage.*?> to the top of Main.fxml, to make the classes of yourpackage available to FXML. (Obviously, yourpackage is the package containing all the classes and files in this question.)
Add below is the class for the custom component in yourpackage.FileList.java; mostly your code from the FileListController + the code required to load the FXML. Note however that it extends a JavaFX component, the VBox, making it a FXML component itself. The VBox was the root component in your FileListTab.fxml and must also be declared in the type attribute of the FileList.fxml below.
package yourpackage;
import java.io.IOException;
import javafx.fxml.FXML;
import javafx.fxml.FXMLLoader;
import javafx.scene.control.Label;
import javafx.scene.layout.VBox;
public class FileList extends VBox {
private Model model; // NOT REALLY NEEDED! KEEPING IT BECAUSE YOUR FileListController HAD IT TOO...
#FXML
Label label_rootFolder;
public FileList() {
java.net.URL url = getClass().getResource("/yourpackage/FileList.fxml");
FXMLLoader fxmlLoader = new FXMLLoader(url);
fxmlLoader.setRoot(this);
fxmlLoader.setController(this);
try {
fxmlLoader.load();
}
catch( IOException e ) {
throw new RuntimeException(e);
}
}
public void setModel(Model model) {
label_rootFolder.textProperty().unbind();
this.model = model; // NOT REALLY NEEDED!
label_rootFolder.textProperty().bind(model.rootFolderProperty());
}
}
And the FileList.fxml. This is your own FileListTab.fxml, having its root VBox node replaced by the fx:root and the type="javafx.scene.layout.VBox" attribute, keeping all other attributes the same:
<?import javafx.geometry.*?>
<?import javafx.scene.control.*?>
<?import javafx.scene.layout.*?>
<fx:root xmlns:fx="http://javafx.com/fxml/1" xmlns="http://javafx.com/javafx/2.2"
type="javafx.scene.layout.VBox"
maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity"
minWidth="-Infinity" prefHeight="400.0" prefWidth="600.0" spacing="15.0"
>
<children>
<HBox spacing="10.0">
<children>
<Label minWidth="100.0" text="Root folder:" />
<Label fx:id="label_rootFolder" />
</children>
</HBox>
<TextArea prefHeight="200.0" prefWidth="200.0" />
<HBox spacing="10.0">
<children>
<Label minWidth="100.0" text="Found files:" />
<Label fx:id="label_filesFound" />
</children>
</HBox>
</children>
<padding>
<Insets bottom="10.0" left="10.0" right="10.0" top="10.0" />
</padding>
</fx:root>
Did you notice the fx:id in the <FileList> component above? You can now inject it in the MainController:
#FXML
private FileList fileList;
And propagate the setModel() call:
// in MainController
public void setModel(Model model) {
this.model = model;
this.fileList.setModel(model);
}

JavaFX 8 - Layout swapping or similar/equivalent functionality to Qt's StackedWidget?

I've been asked to write a conversion program in JavaFX, but i need to allow the user to set different options depending on the conversion direction.
In reaction to swapping the conversion direction, I need to show two different (unique) sets of controls for options relating to the current direction only.
In one direction I need to display two TextFields, in the other direction, a pair of RadioButtons. I could show both at the same time and just enable/disable when needed, but I'm trying for a less cluttered approach first.
I'm looking for a solution that has similar layout-switching functionality to Qt's StackedWidget that I've used in C++, so i can swap out the TextFields for the RadioButtons and vice versa depending on the conversion direction.
It's important to note that this window has many other options that are common to both directions, so it's only a small part that needs to change according to the conversion direction. Thus I'd prefer it if I could easily access the swapped controls from within the same controller.
I don't want tabs or page numbers as the user controls the direction elsewhere, so TabPane and Pagination are out, unless those undesirable pieces of functionality can be disabled.
I've heard that there's something called a CardLayout in another Java framework (it's in awt if i heard right) which would do the job I want, what's the JavaFX 8 equivalent? Or is there another solution that i should be using instead?
I'm using SceneBuilder so ideally something i can implement in that, but I can use pure code if need be.
You can use any Pane subclass (e.g. a StackPane) and call pane.getChildren().setAll(textFieldDisplay); or pane.getChildren().setAll(radioButtonDisplay); as needed. The different displays can be any kind of Node, but since they hold other controls they would typically also be some subclass of Pane. In the example below I use a GridPane for one and a VBox for the other. In a real application, you might define each one in its own FXML file and load them independently, etc.
Complete example (using FXML):
Main.fxml:
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.scene.layout.VBox?>
<?import javafx.scene.layout.StackPane?>
<?import javafx.scene.control.CheckBox?>
<?import javafx.geometry.Insets?>
<?import javafx.scene.control.Button?>
<VBox xmlns:fx="http://javafx.com/fxml/1" fx:controller="application.MainController"
alignment="CENTER">
<padding>
<Insets top="20" left="20" right="20" bottom="20" />
</padding>
<CheckBox text="Show Text Fields" fx:id="showTextFields" VBox.vgrow="NEVER">
<VBox.margin>
<Insets top="10" left="10" right="10" bottom="10"/>
</VBox.margin>
</CheckBox>
<StackPane fx:id="display" VBox.vgrow="ALWAYS" />
<Button text="OK" onAction="#submit" VBox.vgrow="NEVER" />
</VBox>
MainController.java:
package application;
import javafx.fxml.FXML;
import javafx.fxml.FXMLLoader;
import javafx.scene.Node;
import javafx.scene.control.CheckBox;
import javafx.scene.layout.StackPane;
public class MainController {
#FXML
private CheckBox showTextFields ;
#FXML
private StackPane display ;
private Node radioDisplay ;
private Node textFieldDisplay ;
private RadioButtonController radioButtonController ;
private TextFieldController textFieldController ;
public void initialize() throws Exception {
FXMLLoader radioDisplayLoader = new FXMLLoader(getClass().getResource("RadioDisplay.fxml"));
radioDisplay = radioDisplayLoader.load();
radioButtonController = radioDisplayLoader.getController();
FXMLLoader textFieldDisplayLoader = new FXMLLoader(getClass().getResource("TextFieldDisplay.fxml"));
textFieldDisplay = textFieldDisplayLoader.load();
textFieldController = textFieldDisplayLoader.getController();
showTextFields.selectedProperty().addListener((obs, wasSelected, isSelected) -> {
if (isSelected) {
display.getChildren().setAll(textFieldDisplay);
} else {
display.getChildren().setAll(radioDisplay);
}
});
display.getChildren().add(radioDisplay);
}
#FXML
private void submit() {
if (showTextFields.isSelected()) {
System.out.println("Value 1 is "+ textFieldController.getText1());
System.out.println("Value 2 is "+ textFieldController.getText2());
} else {
System.out.println("Chosen value is "+radioButtonController.getSelectedItem());
}
}
}
RadioDisplay.fxml
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.scene.layout.VBox?>
<?import javafx.geometry.Insets?>
<?import javafx.scene.control.RadioButton?>
<VBox xmlns:fx="http://javafx.com/fxml/1" fx:controller="application.RadioButtonController"
alignment="TOP_CENTER" spacing="10">
<padding>
<Insets top="10" left="10" right="10" bottom="10"/>
</padding>
<RadioButton text="Choice 1" selected="true" fx:id="choice1"/>
<RadioButton text="Choice 2" fx:id="choice2"/>
</VBox>
RadioButtonController.java:
package application;
import javafx.fxml.FXML;
import javafx.scene.control.RadioButton;
import javafx.scene.control.ToggleGroup;
public class RadioButtonController {
#FXML
private RadioButton choice1 ;
#FXML
private RadioButton choice2 ;
public void initialize() {
ToggleGroup toggleGroup = new ToggleGroup();
choice1.setToggleGroup(toggleGroup);
choice2.setToggleGroup(toggleGroup);
}
public String getSelectedItem() {
if (choice1.isSelected()) {
return "Choice 1";
} else if (choice2.isSelected()) {
return "Choice 2";
} else return "" ;
}
}
TextFieldDisplay.fxml
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.scene.layout.GridPane?>
<?import javafx.scene.layout.ColumnConstraints?>
<?import javafx.scene.control.Label?>
<?import javafx.scene.control.TextField?>
<GridPane xmlns:fx="http://javafx.com/fxml/1" fx:controller="application.TextFieldController"
hgap="10" vgap="10">
<columnConstraints>
<ColumnConstraints hgrow="NEVER" halignment="RIGHT"/>
<ColumnConstraints hgrow="SOMETIMES" />
</columnConstraints>
<Label text="Value 1:" GridPane.columnIndex="0" GridPane.rowIndex="0"/>
<Label text="Value 2:" GridPane.columnIndex="0" GridPane.rowIndex="1"/>
<TextField fx:id="textField1" GridPane.columnIndex="1" GridPane.rowIndex="0"/>
<TextField fx:id="textField2" GridPane.columnIndex="1" GridPane.rowIndex="1"/>
</GridPane>
TextFieldController.java:
package application;
import javafx.fxml.FXML;
import javafx.scene.control.TextField;
public class TextFieldController {
#FXML
private TextField textField1 ;
#FXML
private TextField textField2 ;
public String getText1() {
return textField1.getText() ;
}
public String getText2() {
return textField2.getText();
}
}
Main.java:
package application;
import javafx.application.Application;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.layout.VBox;
import javafx.fxml.FXMLLoader;
public class Main extends Application {
#Override
public void start(Stage primaryStage) throws Exception {
VBox root = (VBox)FXMLLoader.load(getClass().getResource("Main.fxml"));
Scene scene = new Scene(root,400,400);
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}
All the FXML files are in the same package (application) as the .java files.
Update
If you prefer not to "modularize" it to this extent, you can put everything in a single FXML with a single controller. In that case, Main.fxml looks like
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.scene.layout.VBox?>
<?import javafx.scene.layout.StackPane?>
<?import javafx.scene.control.CheckBox?>
<?import javafx.geometry.Insets?>
<?import javafx.scene.control.Button?>
<?import javafx.scene.control.RadioButton?>
<?import javafx.scene.layout.GridPane?>
<?import javafx.scene.layout.ColumnConstraints?>
<?import javafx.scene.control.Label?>
<?import javafx.scene.control.TextField?>
<VBox xmlns:fx="http://javafx.com/fxml/1" fx:controller="application.MainController"
alignment="CENTER">
<padding>
<Insets top="20" left="20" right="20" bottom="20" />
</padding>
<CheckBox text="Show Text Fields" fx:id="showTextFields" VBox.vgrow="NEVER">
<VBox.margin>
<Insets top="10" left="10" right="10" bottom="10"/>
</VBox.margin>
</CheckBox>
<StackPane fx:id="display" VBox.vgrow="ALWAYS">
<VBox fx:id="radioDisplay" alignment="TOP_CENTER" spacing="10">
<padding>
<Insets top="10" left="10" right="10" bottom="10" />
</padding>
<RadioButton text="Choice 1" selected="true" fx:id="choice1" />
<RadioButton text="Choice 2" fx:id="choice2" />
</VBox>
<fx:define>
<GridPane fx:id="textFieldDisplay" hgap="10" vgap="10">
<columnConstraints>
<ColumnConstraints hgrow="NEVER" halignment="RIGHT" />
<ColumnConstraints hgrow="SOMETIMES" />
</columnConstraints>
<Label text="Value 1:" GridPane.columnIndex="0"
GridPane.rowIndex="0" />
<Label text="Value 2:" GridPane.columnIndex="0"
GridPane.rowIndex="1" />
<TextField fx:id="textField1" GridPane.columnIndex="1"
GridPane.rowIndex="0" />
<TextField fx:id="textField2" GridPane.columnIndex="1"
GridPane.rowIndex="1" />
</GridPane>
</fx:define>
</StackPane>
<Button text="OK" onAction="#submit" VBox.vgrow="NEVER" />
</VBox>
and the corresponding controller is
package application;
import javafx.fxml.FXML;
import javafx.scene.Node;
import javafx.scene.control.CheckBox;
import javafx.scene.control.RadioButton;
import javafx.scene.control.TextField;
import javafx.scene.control.ToggleGroup;
import javafx.scene.layout.StackPane;
public class MainController {
#FXML
private CheckBox showTextFields ;
#FXML
private StackPane display ;
#FXML
private Node radioDisplay ;
#FXML
private Node textFieldDisplay ;
#FXML
private TextField textField1 ;
#FXML
private TextField textField2 ;
#FXML
private RadioButton choice1 ;
#FXML
private RadioButton choice2 ;
public void initialize() throws Exception {
showTextFields.selectedProperty().addListener((obs, wasSelected, isSelected) -> {
if (isSelected) {
display.getChildren().setAll(textFieldDisplay);
} else {
display.getChildren().setAll(radioDisplay);
}
});
ToggleGroup toggleGroup = new ToggleGroup();
choice1.setToggleGroup(toggleGroup);
choice2.setToggleGroup(toggleGroup);
}
#FXML
private void submit() {
if (showTextFields.isSelected()) {
System.out.println("Value 1 is "+ textField1.getText());
System.out.println("Value 2 is "+ textField2.getText());
} else {
String chosenValue ;
if (choice1.isSelected()) {
chosenValue = "Choice 1";
} else if (choice2.isSelected()) {
chosenValue = "Choice 2";
} else {
chosenValue
= "None";
}
System.out.println("Chosen value is "+chosenValue);
}
}
}
(and in this case, remove the other two FXML files and their controllers).

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