Receive message from multicast socket on another host (from aws server instance) - java

I want to send/receive messages by the multicast socket.
This is my code
'''
public class MulticastSender {
public static final String GROUP_ADDRESS = "230.0.0.1";
public static final int PORT = 7766;
public static void main(String[] args) throws InterruptedException {
DatagramSocket socket = null;
try {
// Get the address that we are going to connect to.
InetAddress address = InetAddress.getByName(GROUP_ADDRESS);
System.out.println("GROUP_ADDRESS: " + address);
// Create a new Multicast socket
socket = new DatagramSocket();
DatagramPacket outPacket = null;
long counter = 0;
while (true) {
String msg = "Sent message No. " + counter;
counter++;
outPacket = new DatagramPacket(msg.getBytes(), msg.getBytes().length, address, PORT);
socket.send(outPacket);
System.out.println("Server sent packet with msg: " + msg);
Thread.sleep(1000); // Sleep 1 second before sending the next message
}
} catch (IOException ex) {
ex.printStackTrace();
} finally {
if (socket != null) {
socket.close();
}
}
}
'''
'''
public class MulticastReceiver {
public static final byte[] BUFFER = new byte[4096];
public static void main(String[] args) {
MulticastSocket socket = null;
DatagramPacket inPacket = null;
try {
// Get the address that we are going to connect to.
SocketAddress address = new InetSocketAddress(MulticastSender.GROUP_ADDRESS, MulticastSender.PORT);
// Create a new Multicast socket
socket = new MulticastSocket(address);
socket.joinGroup(address, NetworkInterface.getByName("eth0"));
while (true) {
// Receive the information and print it.
inPacket = new DatagramPacket(BUFFER, BUFFER.length);
socket.receive(inPacket);
// System.out.println(socket.getInterface());
String msg = new String(BUFFER, 0, inPacket.getLength());
System.out.println("From " + inPacket.getAddress() + " Msg : " + msg);
}
} catch (IOException ex) {
ex.printStackTrace();
}
}
}
'''
It is working on my local host. however, I want to send messages from my AWS server instance (with public ipv4) and receive them in the local client. How to do it?
if yes, please give me an example!
Tks all

Related

How to run 2 main methods in parallel threads?

I have two following classes (including only main methods for simplicity)
public class UDPServer {
public static void main(String[] args) throws IOException {
int serverPort = 9876;
DatagramSocket socket = new DatagramSocket(serverPort);
byte[] buffer = new byte[1024];
boolean isConnected = true;
while (isConnected) {
try {
DatagramPacket request = new DatagramPacket(buffer, buffer.length);
socket.receive(request);
DatagramPacket reply = new DatagramPacket(
request.getData(),
request.getLength(),
request.getAddress(),
request.getPort()
);
socket.send(reply);
} catch (IOException ex) {
isConnected = false;
Logger.getLogger(UDPServer.class.getName()).log(Level.SEVERE, null, ex);
}
}
}
}
public class UDPClient {
public static void main(String[] args) {
String pathToQuery = getUserInput();
List<Packet> queried = UDPServer.getQueriedServerDataTypes(pathToQuery);
try {
if (args.length < 1) {
System.out.println("Usage: UDPCLient <msg> <server host name>");
System.exit(-1);
}
// Create a new datagram socket
DatagramSocket socket = new DatagramSocket();
// Preferred IPv4 address (cmd: ipconfig/all)
InetAddress host = InetAddress.getByName(args[0]);
int serverPort = 9876;
for (int i = 0; i < queried.size(); i++) {
Packet dataType = queried.get(i);
String requestFile = "data_type_request_v" + (i + 1) + ".txt";
UDPServer.saveToFile(
dataType,
"Server request.",
requestFile
);
// Serialize Packet object to an array of bytes
byte[] data = Tools.serialize(dataType);
System.out.println("Sent: " + Arrays.toString(data));
// Request datagram packet will store data query for the server
DatagramPacket request = new DatagramPacket(
Objects.requireNonNull(data),
data.length,
host,
serverPort
);
// Send serialized datagram packet to the server
socket.send(request);
// The reply datagram packet will store data returned by the server
DatagramPacket reply = new DatagramPacket(data, data.length);
System.out.println("Reply: " + Arrays.toString(reply.getData()));
// Acquire data returned by the server
socket.receive(reply);
// Store deserialized data in null Packet object.
Packet read = (Packet) Tools.deserialize(data);
System.out.println("Reading deserialized data...\n" + read.toString());
String responseFile = "data_type_response_v" + (i + 1) + ".txt";
UDPServer.saveToFile(
read,
"Server response.",
responseFile
);
boolean isResponseEqualRequest = UDPServer.isResponseEqualRequest(
requestFile,
responseFile
);
if (isResponseEqualRequest) {
System.out.println("Communication successful. Server response corresponds to the request.");
} else {
System.out.println("Communication unsuccessful. Server response does not correspond to the request.");
}
}
// Close the datagram socket
socket.close();
} catch (IOException | ClassNotFoundException ex) {
Logger.getLogger(UDPClient.class.getName()).log(Level.SEVERE, null, ex);
}
}
}
In order for the UDPClient to work properly, UDPServer has to be running in the background. I want to run the UDPServer.main() in parallel thread and as soon as UDPClient.main() finishes, the thread should terminate as well.
How do I do that?

Server alternates between users instead of broadcasting

I have been working on a message system where users type in a server IP/Port and that server then takes in messages and relays them to all other users on the server. The whole program was based of a echo server i rewrote from scratch, for every server.accept() socket it creates two Threads, one to receive messages and one to send them back. The two Threads are connected by a DatagramPacket system so if the server receives a message from one socket it sends it back to all other users because their Threads are listening for the same thing, this is where i am encountering problems; everything work fine except the fact that the user who receives the message alternates in order to time of log on.
Example of problem when two clients are connected:
Client #1 sends 10 messages:
0
1
2
3
4
5
6
7
8
9
The Server receives all of them.
Client #1 receives:
1
3
5
7
9
Client #2 receives:
0
2
4
6
8
Here is the code for the Client:
import java.io.*;
import java.util.*;
import java.net.*;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class MessageClient {
public static void main(String[] args) {
System.out.println("Starting Message System...");
Scanner in = new Scanner(System.in);
MessageClient mc = new MessageClient();
String input;
System.out.println(":System Started, type help for help.");
System.out.print(":");
while (true) {
input = in.nextLine();
if (input.equalsIgnoreCase("HELP")) {
mc.printHelp();
System.out.print(":");
} else if (input.equalsIgnoreCase("QUIT")) {
System.exit(0);
} else if (input.equalsIgnoreCase("CONNECT")) {
mc.connect(in);
in.nextLine();
System.out.print(":");
} else {
System.out.print("No command found.\n:");
}
}
}
public static void printHelp() {
System.out.println("help\tShow this prompt\nconnect\tStarts a new connection\nquit\tQuit the program\nexit\tExit a connection");
}
public void connect(Scanner in) {
Socket soc = null;
InetAddress addr = null;
System.out.print("IP_ADDRESS/HOST:");
String ip = in.nextLine();
System.out.print("PORT:");
int port = in.nextInt();
try {
System.out.println("Attempting to connect to HOST:\'" + ip + "\' on PORT:\'" + port + "\'");
addr = InetAddress.getByName(ip);
soc = new Socket(addr, port);
} catch(Exception e) {
System.out.println("Error connecting to server: " + e.getLocalizedMessage());
return;
}
SwingUtilities.invokeLater(new MessageGUI(ip + ":" + port, soc));
}
}
class MessageGUI implements Runnable {
public MessageGUI(String windowName, Socket server) {
JFrame window = new JFrame(windowName);
window.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
window.setSize(500, 300);
window.setLayout(new BorderLayout());
window.setVisible(true);
MessageReceive mr = new MessageReceive(server);
mr.setEditable(false);
mr.setBackground(new Color(0, 0, 0));
mr.setForeground(new Color(0, 255, 0));
mr.setVisible(true);
new Thread(mr).start();
window.add(mr, BorderLayout.CENTER);
DataOutputStream dos = null;
try {
dos = new DataOutputStream(server.getOutputStream());
} catch(Exception e) {
System.out.println("Error creating output stream to server: " + e.getLocalizedMessage());
}
JTextField input = new JTextField();
input.addActionListener(new MessageSend(server, input, dos));
input.setBackground(new Color(0, 0, 0));
input.setForeground(new Color(0, 255, 0));
window.add(input, BorderLayout.PAGE_END);
System.out.println("Displaying connection.");
}
public void run() {}
}
class MessageReceive extends JTextArea implements Runnable {
protected Socket server;
public MessageReceive(Socket server) {
this.server = server;
}
public void run() {
DataInputStream dis = null;
int bytes;
try {
dis = new DataInputStream(server.getInputStream());
} catch(Exception e) {
System.out.println("Error connecting server: " + e.getLocalizedMessage());
}
this.append("Connected.\n");
while (true) {
try {
while ((bytes = dis.read()) != -1) this.append(String.valueOf((char) bytes));
} catch(Exception e) {
System.out.println("Error reading from server: " + e.getLocalizedMessage());
return;
}
}
}
}
class MessageSend implements ActionListener {
protected Socket server;
protected JTextField input;
protected DataOutputStream dos = null;
public MessageSend(Socket server, JTextField input, DataOutputStream dos) {
this.server = server;
this.input = input;
this.dos = dos;
}
public void actionPerformed(ActionEvent ae) {
try {
dos.writeBytes(input.getText() + "\n");
input.setText("");
} catch(Exception e) {
System.out.println("Error writing to server output stream: " + e.getLocalizedMessage());
}
}
}
Here is the code for the Server:
import java.io.*;
import java.net.*;
import java.util.*;
public class MessageServer {
public static void main(String[] args) {
int port = Integer.parseInt(args[0]);
MessageServer ms = new MessageServer();
System.out.println("Starting server on port " + port + "...");
ServerSocket ss = null;
try {
ss = new ServerSocket(port);
} catch(Exception e) {
System.out.println("Error creating server: " + e.getLocalizedMessage());
System.exit(0);
}
System.out.println("Created server port, now waiting for users...");
Socket client = null;
DatagramSocket ds = null;
try {
ds = new DatagramSocket(4);
} catch(Exception e) {
System.out.println("IN:Error creating Datagram Server: " + e.getLocalizedMessage());
e.printStackTrace();
System.exit(0);
}
while (true) {
try {
client = ss.accept();
System.out.println("Connecting user: " + client.getInetAddress().toString());
} catch(Exception e) {
System.out.println("Error on server: " + e.getLocalizedMessage());
}
new MessageConnectionIn(client, ds).start();
new MessageConnectionOut(client, ds).start();
}
}
}
class MessageConnectionOut extends Thread {
protected Socket client;
public DatagramSocket ds;
public MessageConnectionOut(Socket client, DatagramSocket ds) {
this.client = client;
this.ds = ds;
}
public void run() {
this.setName(client.getInetAddress().getHostAddress() + ":OUT");
try {
System.out.println("OUT:User connected.");
DataOutputStream dos = new DataOutputStream(client.getOutputStream());
while (true) {
byte[] outgoing = new byte[4096];
DatagramPacket dp = new DatagramPacket(outgoing, outgoing.length);
ds.receive(dp);
dos.writeChars(new String(outgoing) + "\n");
}
} catch(Exception e) {
System.out.println("OUT:Error connecting " + this.getName() + ": " + e.getLocalizedMessage());
return;
}
}
}
class MessageConnectionIn extends Thread {
protected Socket client;
public DatagramSocket ds;
public MessageConnectionIn(Socket client, DatagramSocket ds) {
this.client = client;
this.ds = ds;
}
public void run() {
this.setName(client.getInetAddress().getHostAddress() + ":IN");
try {
System.out.println("IN:User connected.");
BufferedReader br = new BufferedReader(new InputStreamReader(client.getInputStream()));
while (true) {
String lineIn = br.readLine();
byte[] input = lineIn.getBytes();
System.out.println(lineIn);
byte[] output = new byte[4096];
for (int c = 0; c < output.length; c++) output[c] = 0x0;
for (int i = 0; i < input.length && i < output.length; i++) output[i] = input[i];
DatagramPacket dp = new DatagramPacket(output, output.length, InetAddress.getLocalHost(), 4);
ds.send(dp);
}
} catch(Exception e) {
System.out.println("IN:Error connecting to " + this.getName() + ": " + e.getLocalizedMessage());
return;
}
}
}
UPDATE:
I tried replacing all the DatagramSockets with MulticastSockets and adding it to a group when I declared it, MessageServer.main(). The same problem occurred.
Multicast code:
public class MessageServer {
public static void main(String[] args) {
int port = Integer.parseInt(args[0]);
MessageServer msgsrv = new MessageServer();
System.out.println("Starting server on port " + port + "...");
ServerSocket ss = null;
try {
ss = new ServerSocket(port);
} catch(Exception e) {
System.out.println("Error creating server: " + e.getLocalizedMessage());
System.exit(0);
}
System.out.println("Created server port, now waiting for users...");
Socket client = null;
MulticastSocket ms = null;
try {
ms = new MulticastSocket(4);
ms.joinGroup(InetAddress.getByName("225.65.65.65"));
} catch(Exception e) {
System.out.println("IN:Error creating Datagram Server: " + e.getLocalizedMessage());
e.printStackTrace();
System.exit(0);
}
while (true) {
try {
client = ss.accept();
System.out.println("Connecting user: " + client.getInetAddress().toString());
} catch(Exception e) {
System.out.println("Error on server: " + e.getLocalizedMessage());
}
new MessageConnectionIn(client, ms).start();
new MessageConnectionOut(client, ms).start();
}
}
}
class MessageConnectionOut extends Thread {
protected Socket client;
public MulticastSocket ms;
public MessageConnectionOut(Socket client, MulticastSocket ms) {
this.client = client;
this.ms = ms;
}
public void run() {
this.setName(client.getInetAddress().getHostAddress() + ":OUT");
try {
System.out.println("OUT:User connected.");
DataOutputStream dos = new DataOutputStream(client.getOutputStream());
while (true) {
byte[] outgoing = new byte[4096];
DatagramPacket dp = new DatagramPacket(outgoing, outgoing.length);
ms.receive(dp);
dos.writeChars(new String(outgoing) + "\n");
System.out.println("SENT_TO:" + this.getName());
}
} catch(Exception e) {
System.out.println("OUT:Error connecting " + this.getName() + ": " + e.getLocalizedMessage());
return;
}
}
}
class MessageConnectionIn extends Thread {
protected Socket client;
public MulticastSocket ms;
public MessageConnectionIn(Socket client, MulticastSocket ms) {
this.client = client;
this.ms = ms;
}
public void run() {
this.setName(client.getInetAddress().getHostAddress() + ":IN");
try {
System.out.println("IN:User connected.");
BufferedReader br = new BufferedReader(new InputStreamReader(client.getInputStream()));
while (true) {
String lineIn = br.readLine();
byte[] input = lineIn.getBytes();
System.out.println(lineIn);
byte[] output = new byte[4096];
for (int c = 0; c < output.length; c++) output[c] = 0x0;
for (int i = 0; i < input.length && i < output.length; i++) output[i] = input[i];
DatagramPacket dp = new DatagramPacket(output, output.length, InetAddress.getLocalHost(), 4);
ms.send(dp);
}
} catch(Exception e) {
System.out.println("IN:Error connecting to " + this.getName() + ": " + e.getLocalizedMessage());
return;
}
}
}
This sample may be help you out.
There is 2 threads for Server.
One for reading UDP messages. I used 2 different ports since I just want to avoid messages read by same process. I don't have 2 machines to test it. Tested on my local host.
Another thread will broadcast UDP messages received by reader thread.
There is a thread safe list which acts between threads as data sync. Received data added to the list. Broadcaster thread polling the list for the data, if there is any broadcast and else sleep for 500 microseconds. Threads are created using executor.
private final static String INET_ADDR = "224.0.0.3";
private final static int PORT1 = 8888;
private final static int PORT2 = 8889;
private static List<String> threadSafeList = null;
public static void main(String[] args) throws UnknownHostException, InterruptedException {
threadSafeList = new CopyOnWriteArrayList<String>();
ExecutorService executorService = Executors.newFixedThreadPool(2);
executorService.submit(new Sender(InetAddress.getByName(INET_ADDR), PORT1));
executorService.submit(new Receiver(InetAddress.getByName(INET_ADDR), PORT2));
executorService.awaitTermination(Long.MAX_VALUE, TimeUnit.NANOSECONDS);
}
private static class Receiver implements Runnable {
private InetAddress addr;
private int port;
public Receiver (InetAddress inetAddress, int port) throws UnknownHostException {
this.addr = InetAddress.getByName(INET_ADDR);
this.port = port;
}
public void run() {
System.out.println(" # Receiver ");
System.out.println(" # Receiver " + this.port);
byte[] buf = new byte[256];
try {
MulticastSocket clientSocket = new MulticastSocket(this.port);
//Joint the Multicast group.
clientSocket.joinGroup(this.addr);
while (true) {
// Receive the information and print it.
DatagramPacket msgPacket = new DatagramPacket(buf, buf.length);
clientSocket.receive(msgPacket);
String msg = new String(buf, 0, buf.length);
System.out.println("Socket 1 received msg: " + msg);
threadSafeList.add(msg);
}
} catch (IOException ex) {
ex.printStackTrace();
}
}
}
private static class Sender implements Runnable {
private InetAddress addr;
private int port;
public Sender (InetAddress inetAddress, int port) throws UnknownHostException {
this.addr = InetAddress.getByName(INET_ADDR);
this.port = port;
}
public void run() {
System.out.println(" # Sender Address " + new String(this.addr.getAddress()));
System.out.println(" # Sender port " + this.port);
// Open a new DatagramSocket, which will be used to send the data.
while (true) {
try (DatagramSocket serverSocket = new DatagramSocket()) {
for (Iterator<String> it = threadSafeList.iterator(); !threadSafeList.isEmpty() && it.hasNext(); ) {
String i = it.next();
String msg = "Sent message no " + i;
// Create a packet that will contain the data
// (in the form of bytes) and send it.
DatagramPacket msgPacket = new DatagramPacket(msg.getBytes(), msg.getBytes().length, this.addr, this.port);
serverSocket.send(msgPacket);
threadSafeList.remove(i);
System.out.println("Server sent packet with msg: " + msg);
}
} catch (IOException ex) {
ex.printStackTrace();
}
try {
System.out.println("going for sleep");
Thread.currentThread().sleep(500);
System.out.println("going for sleeping");
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
Design can be modified by changing the creation of sender thread. Whenever receiver thread gets a message, create a sender thread and do the broadcast and shutdown that thread. You can use reusable thread pool instead of fixed Thread pool what used in this example. And you can pass message as argument while you create sender thread (so list may not be needed at all) and do the submit. I do have code.
public static void main(String[] args) throws UnknownHostException,
InterruptedException {
ExecutorService executorService = Executors.newCachedThreadPool();
executorService.submit(new Receiver(InetAddress.getByName(INET_ADDR),
PORT2, executorService));
executorService.awaitTermination(Long.MAX_VALUE, TimeUnit.NANOSECONDS);
}
And inner classes,
private static class Receiver implements Runnable {
private InetAddress addr;
private int port;
private ExecutorService executorService;
public Receiver(InetAddress inetAddress, int port,
ExecutorService executorService) throws UnknownHostException {
this.addr = InetAddress.getByName(INET_ADDR);
this.port = port;
this.executorService = executorService;
}
public void run() {
System.out.println(" # Receiver ");
System.out.println(" # Receiver " + this.port);
byte[] buf = new byte[256];
try {
MulticastSocket clientSocket = new MulticastSocket(this.port);
// Joint the Multicast group.
clientSocket.joinGroup(this.addr);
while (true) {
// Receive the information and print it.
DatagramPacket msgPacket = new DatagramPacket(buf,
buf.length);
clientSocket.receive(msgPacket);
String msg = new String(buf, 0, buf.length);
System.out.println("Socket 1 received msg: " + msg);
executorService.submit(new Sender(InetAddress
.getByName(INET_ADDR), PORT1, msg));
}
} catch (IOException ex) {
ex.printStackTrace();
}
}
}
And
private static class Sender implements Runnable {
private InetAddress addr;
private int port;
private String message;
public Sender(InetAddress inetAddress, int port, String message)
throws UnknownHostException {
this.addr = InetAddress.getByName(INET_ADDR);
this.port = port;
this.message = message;
}
public void run() {
System.out.println(" # Sender Address "
+ new String(this.addr.getAddress()));
System.out.println(" # Sender port " + this.port);
try {
DatagramSocket serverSocket = new DatagramSocket();
String msg = "Sent message no " + message;
// Create a packet that will contain the data
// (in the form of bytes) and send it.
DatagramPacket msgPacket = new DatagramPacket(msg.getBytes(),
msg.getBytes().length, this.addr, this.port);
serverSocket.send(msgPacket);
System.out.println("Server sent packet with msg: " + msg);
} catch (IOException ex) {
ex.printStackTrace();
}
}
}
Client has got 2 threads,
One for reading broadcaster messages.
Another for sending 5 messages in loop. Once it is finished, thread will shut-down.
No data exchange here, so no thread safe list.
private static class Receiver implements Runnable {
private InetAddress addr;
private int port;
public Receiver(InetAddress inetAddress, int port)
throws UnknownHostException {
this.addr = InetAddress.getByName(INET_ADDR);
this.port = port;
}
public void run() {
System.out.println(" # Receiver ");
System.out.println(" # Receiver port " + this.port);
byte[] buf = new byte[256];
try (MulticastSocket clientSocket = new MulticastSocket(this.port)) {
// Joint the Multicast group.
clientSocket.joinGroup(this.addr);
while (true) {
// Receive the information and print it.
DatagramPacket msgPacket = new DatagramPacket(buf,
buf.length);
clientSocket.receive(msgPacket);
String msg = new String(buf, 0, buf.length);
System.out.println("Socket 1 received msg: " + msg);
}
} catch (IOException ex) {
ex.printStackTrace();
}
}
}
And
private static class Sender implements Runnable {
private InetAddress addr;
private int port;
public Sender(InetAddress inetAddress, int port)
throws UnknownHostException {
this.addr = InetAddress.getByName(INET_ADDR);
this.port = port;
}
public void run() {
System.out.println(" # Sender Address "
+ new String(this.addr.getAddress()));
System.out.println(" # Sender port " + this.port);
// Open a new DatagramSocket, which will be used to send the data.
try {
DatagramSocket serverSocket = new DatagramSocket();
for (int i = 0; i < 5; i++) {
System.out.println("inside loop");
String msg = "Sent message no 2" + i;
// Create a packet that will contain the data
// (in the form of bytes) and send it.
DatagramPacket msgPacket = new DatagramPacket(
msg.getBytes(), msg.getBytes().length, this.addr,
this.port);
System.out.println("Before sending to socket");
serverSocket.send(msgPacket);
System.out.println("Server sent packet with msg: " + msg);
}
} catch (IOException ex) {
ex.printStackTrace();
}
}
}
This article sample code is extended further.
Code to be fine tuned.

same server listening on different sockets

I have a UDP multicast server listening on 2 sockets on 2 different ports. I achieved listening on these 2 sockets from clients. But i want to identify on which socket a client is sending a packet. Since my problem is that ; on the server if I listen on socket(9999) and if the client is sending on socket(8888) then at the server side I want it to identify the incoming packet is from which port.
public class MulticastReceiver
{
public static void main(String[] args)
{
MulticastSocket socket = null;
DatagramPacket packet = null;
MulticastSocket soc = null;
byte[] inBuf = null;
try
{
socket = new MulticastSocket(8888);
soc = new MulticastSocket(9999);
InetAddress address = InetAddress.getByName("224.2.2.3");
socket.joinGroup(address);
soc.joinGroup(address);
System.out.println("224.2.2.3 ready to receive packets");
while(true)
{
inBuf=new byte[256];
packet = new DatagramPacket(inBuf,inBuf.length);
System.out.println("port is: "+ packet.getAddress() + packet.getPort());
if(packet.getPort() == 9999)
{
soc.receive(packet);
//System.out.println("Data at 224.2.2.3:: " + new String(packet.getData()));
}
else
socket.receive(packet);
System.out.println("Data at 224.2.2.3:: " + new String(packet.getData()));
}
}
catch(Exception e)
{
}
}
}
public class MulticastSender {
public static void main(String[] args) {
DatagramSocket socket = null;
DatagramPacket outPacket = null;
byte[] outBuf;
final int PORT = 8888;
try {
socket = new DatagramSocket();
long counter = 0;
String msg;
msg = "This is multicast! ";
outBuf = msg.getBytes();
//Send to multicast IP address and port
InetAddress address = InetAddress.getByName("224.2.2.3");
outPacket = new DatagramPacket(outBuf, outBuf.length, address, PORT);
socket.send(outPacket);
System.out.println("Server sends : " + msg);
try {
Thread.sleep(500);
} catch (InterruptedException ie) {
}
} catch (IOException ioe) {
System.out.println(ioe);
}
}
}
public class AnotherSender {
public static void main(String[] args) {
DatagramSocket socket = null;
DatagramPacket outPacket = null;
byte[] outBuf;
final int PORT = 9999;
try {
socket = new DatagramSocket();
long counter = 0;
String msg;
msg = "This is another multicast! " + counter;
counter++;
outBuf = msg.getBytes();
//Send to multicast IP address and port
InetAddress address = InetAddress.getByName("224.2.2.3");
outPacket = new DatagramPacket(outBuf, outBuf.length, address, PORT);
socket.send(outPacket);
System.out.println("Server sends : " + msg);
try {
Thread.sleep(500);
} catch (InterruptedException ie) {
}
} catch (IOException ioe) {
System.out.println(ioe);
}
}
}
Your code doesn't make sense. The packet won't have a port number at all until you put one into it or receive() does, and at best this will just read alternately between the two sockets, blocking each time, possibly forever, receiving from one socket, and thus starving the other one.
You need a receiving thread for each non-blocking socket.

how i can get string in looping while

i have 2 class
first class
import java.io.IOException;
import java.net.*;
public class Udp {
DatagramSocket socket = null;
DatagramPacket inPacket = null; // recieving packet
DatagramPacket outPacket = null; // sending packet
byte[] inBuf, outBuf;
InetAddress source_address = null;
public String Hasil = null;
String msg;
final int PORT = 8888;
public void received() {
try {
socket = new DatagramSocket(PORT);
while (true) {
System.out.println("Waiting for client...");
// Receiving datagram from client
inBuf = new byte[256];
inPacket = new DatagramPacket(inBuf, inBuf.length);
socket.receive(inPacket);
// Extract data, ip and port
int source_port = inPacket.getPort();
source_address = inPacket.getAddress();
msg = new String(inPacket.getData(), 0, inPacket.getLength());
// System.out.println("Client " + source_address + ":" + msg);
Hasil = msg;
// Send back to client as an echo
msg = reverseString(msg.trim());
outBuf = msg.getBytes();
outPacket = new DatagramPacket(outBuf, 0, outBuf.length,
source_address, source_port);
socket.send(outPacket);
}
} catch (IOException ioe) {
ioe.printStackTrace();
}
System.out.println("Client " + source_address + ":" + msg);
}
private static String reverseString(String input) {
StringBuilder buf = new StringBuilder(input);
return buf.reverse().toString();
}}
and second class
public class main {
public static void main(String[] args) {
Udp u = new Udp();
u.received();
System.out.println(u.Hasil + " " + u.source_address);
}
}
why when i run this porgram, udp is start , but String Hasil not comming,
how i can get String Hasil in statement While (true) ?
your string may null try this structure:
while(true){
while(hasil==null){
}
}
You need seperate threads:
public class Udp implements Runnable {
boolean running = false;
...
while(running) { // <-- this was your while (true) {
...
#Override
public void run {
running = true
received();
}
public void stop() {
running = false;
}
}
and in your main
...
new Thread(u).start();
while(u.Hasil != null){
try{
Thread.currentThread().sleep(1);//sleep for 1 ms
}
catch(ItrerruptedException ie){
//ignore
}
}
yeah i know the style is ugly ;)

Implementing a simple UDP network that continuously broadcasts to its neighbours

I have 3 nodes A, B and C with their respective port numbers.
I'm trying to write a java program that takes in 3 arguments:
its node name and its 2 neighboring node's ports and broadcasts a string "Hello I'm A" to them (so A would broadcast to B and C). It will do this every 3 seconds.
This program will be run in 3 separate instances.
Upon receiving a string it will print what node it has received it from "Received string" (example for Port B).
I have difficulties implementing this, I have heard of something called multicasting with UDP though. Here is my work so far, what am I doing wrong?
class UDP {
public static void main(String[] args) throws Exception {
String nodeName = args[0];
int neighbourPort1 = Integer.valueOf(args[1]);
int neighbourPort2 = Integer.valueOf(args[2]);
while(true) {
Thread.sleep(3000); //every 3 seconds
//Continously broadcast and listen to neighbour1
DatagramSocket socket1 = null;
try {
//CREATE SOCKET TO NEIGHBOUR1
InetAddress host = InetAddress.getByName("localhost");
socket1 = new DatagramSocket();
socket1.connect(host, neighbour1);
//CREATE DATAGRAMS FOR SENDING
String message = "Hello I'm " + nodeName;
byte[] sendData = message.getBytes();
DatagramPacket sendPacket = new DatagramPacket(sendData, sendData.length, host, port);
socket1.send(sendPacket);
//CREATE DATAGRAMS FOR RECEIVING
byte[] receiveData = new byte[100]; //is there a way to determine the needed space?
DatagramPacket receivePacket = new DatagramPacket(receiveData, receiveData.length);
socket1.receive(receivePacket);
System.out.println("Received string");
} catch(Exception e) { }
//Do the same for neighbour2, code is basically identical except for variables
DatagramSocket socket2 = null;
try {
//CREATE SOCKET TO NEIGHBOUR2
InetAddress host = InetAddress.getByName("localhost");
socket2 = new DatagramSocket();
socket2.connect(host, neighbour2);
//FOR SENDING DATAGRAMS
String message = "Hello I'm " + nodeName;
byte[] sendData = message.getBytes();
DatagramPacket sendPacket = new DatagramPacket(sendData, sendData.length, host, port);
socket2.send(sendPacket);
//FOR RECEIVING DATAGRAMS
byte[] receiveData = new byte[100]; //is there a way to determine the needed space?
DatagramPacket receivePacket = new DatagramPacket(receiveData, receiveData.length);
socket2.receive(receivePacket);
System.out.println("Received string");
} catch(Exception e) { }
}
}
}
I know I'm close to the solution. I'm able to broadcast properly but it's the constantly listening part that gets me.
I think its best to use a separate Thread to listen for data on your own port.
A sends data to B and blocks until it gets a packet from B.
B sends data to C and blocks until it gets a packet from C.
C sends data to A and blocks until it gets a packet from A.
Every node is waiting for each other. Just send the packets and wait 3 seconds.
The other thread is going to listen only.
public class UDP {
public static void main(String[] args) throws Exception {
final String nodeName = args[0];
final int ownPort = Integer.valueOf(args[1]);
final int neighbourPort1 = Integer.valueOf(args[2]);
final int neighbourPort2 = Integer.valueOf(args[3]);
// Don't create a new socket every time
DatagramSocket neighbour1 = new DatagramSocket();
DatagramSocket neighbour2 = new DatagramSocket();
neighbour1.connect(InetAddress.getLocalHost(), neighbourPort1);
neighbour2.connect(InetAddress.getLocalHost(), neighbourPort2);
// You have to LISTEN
new Thread() {
#Override
public void run() {
try {
DatagramSocket socket = new DatagramSocket(ownPort);
byte[] buffer = new byte[socket.getReceiveBufferSize()];
DatagramPacket packet = new DatagramPacket(buffer, buffer.length);
while (true) {
// Blocks until it gets a packet
socket.receive(packet);
System.out.println("Received string");
}
// socket.close();
} catch (final Exception e) {
e.printStackTrace();
}
}
}.start();
while (true) {
Thread.sleep(3000);
sendPacket(neighbour1, nodeName);
sendPacket(neighbour2, nodeName);
}
// If you're not using an infinite loop:
// neighbour1.close();
// neighbour2.close();
}
private static void sendPacket(DatagramSocket to, String from) throws Exception {
String message = "Hello I'm " + from;
byte[] data = message.getBytes();
DatagramPacket packet = new DatagramPacket(data, data.length);
to.send(packet);
}
}
Here is a simple frame for a server with two threads, one writing and one reading, place your network code at the right places.
package testing;
import java.util.Scanner;
public class ThreadTest {
public class MyListenerThread extends Thread {
#Override
public void run() {
/*
* Open Datagram ...
*/
while (true) {
/*
* Read data ...
*/
Scanner scanner = new Scanner(System.in);
System.out.println("read: " + scanner.next());
try {
Thread.sleep(3000);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
public class MySenderThread extends Thread {
#Override
public void run() {
/*
* Open Multicast ...
*/
while (true) {
/*
* Send ...
*/
System.out.println("Send ...");
try {
Thread.sleep(3000);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
public void start() {
MyListenerThread listener = new MyListenerThread();
MySenderThread sender = new MySenderThread();
listener.start();
sender.start();
}
public static void main(String[] args) {
ThreadTest server = new ThreadTest();
server.start();
}
}

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