I have a webview in which video is played, if you set the size of the webview, for example, 200 to 200, then everything is ok, but when installed programmatically
android:layout_width="match_parent"
android:layout_height="wrap_content"
then the video disappears from the screen, the screen becomes black. While the stream from the video continues to play as the music from the video continues to play. How I can fix it ?
<androidx.core.widget.NestedScrollView
android:id="#+id/webScrollContainer"
android:layout_width="200sp"
android:layout_height="200sp"
android:fillViewport="true"
android:visibility="#{playerType == PlayerViewType.WEB ? View.VISIBLE : View.GONE}"
tools:visibility="visible">
<com.onixcamera.ui.view.custom.SizableWebView
android:id="#+id/testWebView"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#color/black"
android:fillViewport="true"
android:focusable="true"
android:isScrollContainer="false"
android:visibility="visible"
app:layout_behavior="#string/appbar_scrolling_view_behavior"
app:layout_scrollFlags="scroll|exitUntilCollapsed" />
</androidx.core.widget.NestedScrollView>
...
binding.testWebView.loadUrl(url)
Webview inside a NestedScrollView is generell bad idea and causes a lot of trouble. You cannot just use layout_height=match_parent inside of the ScrollView.
Either restrict the Webview directly, by layout_height=200px (and not the NestedScrollView) or let the Webview handle scrolling and remove the NestedScrollView.
When you remove the ScrollView, you can use layout_height=match_parent for the Webview (assuming it is in a suitable container layout, e.g. LinearLayout)
Related
I have a PlayerView that takes up the top half of the Activity in portrait orientation with the bottom half of the screen showing some text.
I need to have the controller under the video without overlapping the video content (it will always be shown). By default when a user touches the video the controller appears at the bottom of the video covering the bottom part of the video. I my case I need the controller to stick under the video with no intersections with the video content.
I went through SimpleExoPlayer and PlayerView APIs but I haven't found any way to do so.
Question: How can I place the controller under the video with ExoPlayer?
Here is how the layout looks like:
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent">
<com.google.android.exoplayer2.ui.PlayerView
android:id="#+id/video_view"
android:layout_width="match_parent"
android:layout_height="wrap_content"/>
<TextView
android:id="#+id/text"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentStart="true"
android:layout_below="#id/video_view"
android:scrollbars="vertical" />
</RelativeLayout>
This will push the controls down to the bottom of the screen:
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="match_parent">
<com.google.android.exoplayer2.ui.PlayerView
android:id="#+id/video_view"
android:layout_width="match_parent"
android:layout_height="wrap_content"
app:use_controller="false" />
<com.google.android.exoplayer2.ui.PlayerControlView
android:id="#+id/controls"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_below="#id/video_view"
app:show_timeout="0" />
</RelativeLayout>
Then in Java:
PlayerView videoView = findViewById(R.id.video_view);
PlayerControlView controls = findViewById(R.id.controls);
controls.setPlayer(videoView.getPlayer());
Edit: Modified my answer to suggestion from #RashimiGautam
Refer to the answer by #Pierre.
Also to remove controller from above PlayerView, in that case, #id/video_view by writing player.showController(false) in java file.
You can also use app:use_controller:false in the xml.
So you will the only the video without controller on top. And link it to a new controller, in that case, #id/controls at the bottom of the video.
This might give you an idea, also have you tried to override the controls?
As an example, suppose we want our playback controls to consist of only a play/pause button positioned in the center of the view. We can achieve this by creating exo_playback_control_view.xml file in the application’s res/layout directory, containing:
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent">
<ImageButton android:id="#id/exo_play"
android:layout_width="100dp"
android:layout_height="100dp"
android:layout_gravity="center"
android:background="#CC000000"
style="#style/ExoMediaButton.Play"/>
<ImageButton android:id="#id/exo_pause"
android:layout_width="100dp"
android:layout_height="100dp"
android:layout_gravity="center"
android:background="#CC000000"
style="#style/ExoMediaButton.Pause"/>
</FrameLayout>
Note that in the layout #id/exo_play and #id/exo_pause are standard ids defined by the ExoPlayer library. Use of standard ids is required so that child views can be identified, bound to the player and updated in an appropriate way. A full list of the standard ids for each view can be found in the Javadoc for PlaybackControlView and SimpleExoPlayerView. Use of each standard id is optional.
https://medium.com/google-exoplayer/customizing-exoplayers-ui-components-728cf55ee07a
So when I click on an activity I want to show a loading gif, instead of a: 'ProgessDialog', but how can I bring this in the center of the screen and to the front without replacing other objects?
<FrameLayout
android:id="#+id/scrim"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#color/dark_translucent"
android:visibility="gone">
<ImageView
android:id="#+id/imageView"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_gravity="center"
android:layout_margin="24dp"/>
</FrameLayout>
</FrameLayout>
Add to your build.gradle(Module.app)
dependencies {
compile 'com.github.bumptech.glide:glide:3.6.1'
}
In your Activity
Glide.with(this)
.load(imageGif)
.asGif()
.fitCenter()
.crossFade()
.into(imageView);
There's an excellent library for this called andorid-gif-drawable
You'd want to do this, after adding the library to your project:
<pl.droidsonroids.gif.GifImageView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerInParent="true"
android:layout_gravity="center"
android:src="#drawable/src_drawable_here"
/>
Make sure it's inside a layout that allows center in parent (which means center horizontally and vertically), such as a RelativeLayout.
This is how I do it:
<FrameLayout> <!-- this can also be a CoordinatorLayout -->
... (content)
<FrameLayout
android:id="#+id/scrim"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#color/dark_translucent"
android:visibility="gone">
<ProgressBar
android:id="#+id/progressBar"
style="#style/Widget.AppCompat.ProgressBar.Horizontal"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_gravity="center"
android:layout_margin="24dp"
android:indeterminate="true"/>
</FrameLayout>
</FrameLayout>
This is used in conjunction with a loader. When the loader is started, I set the scrim visibility to visible. When the loader completes, I set the scrim visibility back to gone.
A couple things:
You should track whether the scrim is visible or not in the saved instance state, so if the user rotates the device while the loader is in progress, you can show the scrim again immediately in onCreate.
If you are covering touchable controls, you should make all your controls disabled until completion. Alternatively, you could set an onTouchListener on the scrim layout to consume the touch events so the content controls are effectively disabled.
I have two Buttons nested in a LinearLayout. Between these Buttons are two TextViews. In the Xml, I have set the foreground to an image for each of these Buttons.
It runs fine on my device for Api 23. But on other devices below Api 23, the foreground image does not display and instead results in a default white solid color. Is there any way to make these images show using foreground below Api 23?
We have tried FrameLayout but it does not do what we want it to do. Would ImageButtons be a better way to solve this issue?
One of the core functions of our app is that every time a user taps a Button, the size increases and the image stretches accordingly. This is done dynamically in code. If I were to use ImageButtons, I would need to set the layout parameters every time for height and width, rather than one line of code that sets the height.
Any tips would be appreciated!
EDIT: Code I am working with -
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:weightSum="11"
android:background="#android:color/black">
<Button
android:layout_weight="5"
android:id="#+id/firstP"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_gravity="top"
android:foreground="#drawable/icebutton"
android:scaleX="1"
android:scaleY="1"/>
<TextView
android:layout_weight="0.5"
android:id="#+id/firstPlayer"
android:gravity="center"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:rotation="180"
android:textColor="#android:color/white"
android:background="#android:color/transparent"/>
<TextView
android:layout_weight="0.5"
android:id="#+id/secondPlayer"
android:gravity="center"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:textColor="#android:color/white"
android:background="#android:color/transparent"/>
<Button
android:layout_weight="5"
android:id="#+id/secondP"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_gravity="bottom"
android:foreground="#drawable/firebutton"
android:scaleX="1"
android:scaleY="1"/>
</LinearLayout>
We found out that there were two issues causing the images to not be shown.
1. The size of the image file was too big, creating an outOfMemory error which in turn resulted in the buttons not displaying the images.
2. The foreground attribute does not work for API 22 and below.
Steps to solving these issues:
1. We reduced the size of the image files.
2. We replaced Button with ImageButton
3. In the XML file we removed the foreground attribute, added a black background, and added the image via the src attribute. The following is a snippet.
<ImageButton
android:layout_weight="5"
android:id="#+id/firstP"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_gravity="top"
android:src="#drawable/icebutton"
android:scaleType="fitXY"
android:background="#android:color/black"/>
We then had to change our code to dynamically adjust the height of the buttons to match the new image buttons with the help of this link by setting the LayoutParams:
how to change size of button dynamic in android
Now everything works perfectly!
Issue
I've got an issue with 2 ImageViews on Android.
The first displays a large image. It is inside a RelativeLayout, and is a custom ImageView (com.ortiz.touch). It was displaying well until now.
The second is also inside the RelativeLayout but is a "normal" ImageView. It shows bluetooth state. Displaying it doesn't cause any issue.
However, when I put code that changes the src of the bluetooth indicator programatically, the first image is not displayed anymore ....
Is the problem coming from the custom view not doing its job right ? Am I missing something ?
Code
If I'm not doing this kind of stuff :
bluetoothState.setImageResource(R.drawable.bluetooth_enabled192);
The image is displayed correctly.
Here's the layout I use :
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical" android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#1b1b1b"
android:theme="#style/Theme.AppCompat.Light.NoActionBar.FullScreen">
<com.ortiz.touch.TouchImageView
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:id="#+id/imageView"
android:layout_gravity="center"
android:layout_alignParentLeft="true"
android:layout_alignParentTop="true"
android:layout_above="#+id/textView" />
<TextView
android:layout_width="fill_parent"
android:layout_height="32dp"
android:textAppearance="?android:attr/textAppearanceMedium"
android:text="#string/emptyDisplayText"
android:layout_gravity="center_horizontal|bottom"
android:gravity="center_vertical|center_horizontal"
android:textAllCaps="true"
android:elegantTextHeight="false"
android:ellipsize="end"
android:maxLines="1"
android:paddingLeft="10dp"
android:paddingRight="10dp"
android:textSize="15sp"
android:textColor="#f3f3f3"
android:id="#+id/textView"
android:background="#drawable/rounded_rect"
android:layout_alignParentLeft="true"
android:layout_alignParentStart="true"
android:layout_alignParentBottom="true"
android:layout_margin="10dp" />
<ImageView
android:layout_width="52dp"
android:layout_height="52dp"
android:id="#+id/bluetooth_state"
android:scaleType="centerCrop"
android:layout_alignParentTop="true"
android:layout_alignRight="#+id/textView"
android:layout_alignEnd="#+id/textView"
android:layout_gravity="top|right"
android:layout_margin="10dp"/>
</RelativeLayout>
Desired Result
What I get is the same screen without the central image (the text and bluetooth indication are displayed correctly)
NB
I'm starting to get quite depressed on that issue. I just want to display 2 images. Thank you.
Edit
I've not mentioned it, but the main image is loaded in background, using an AsyncTask. I've tried to add some View.invalidate() (on top level layout, on image, on bluetooth indication) but it hasn't solved the problem.
In addition to the image appearing on rotation, it also appears when I try to pinch the non-existant image. And trying to reset the zoom (hacky) programatically doesn't work either.
Okay I've found the error.
As I said, I have a AsyncTask (BitmapWorkerTask) that I call to load a Bitmap into an ImageView in background.
It's called like this :
new BitmapWorkerTask(imageView, getApplicationContext()).execute(filename);
Changing getApplicationContext() to MainActivity.this or getContext() solves the issue :/ (However, I still find it's quite magic how it worked fine for so long even if application context != activity context !)
I have set a LinearLayout with admob and WebView.
When admob appears on top, WebView Y pos is properly repositioned to 0 + adMobHeight.
Then if you touch and drag WebView, you are able to move vertially same admob height! This property on iOS is called bounces.
How to deactivate it?
If not possible, hot to force WebView to recalculate its size whitout reloading content? Thank you
Please note that scrolls are alreary disabled,
webviewB.setVerticalScrollBarEnabled(false);
webviewB.setHorizontalScrollBarEnabled(false);
If you always want to display on top of the screen then you may want to consider using RelativeLayout.
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent">
<com.admob.android.ads.AdView
android:id="#+id/ad"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
app:backgroundColor="#000000"
app:primaryTextColor="#FFFFFF"
app:secondaryTextColor="#CCCCCC"
android:layout_alignParentTop="true"
/>
<!-- WebView below that -->
<!--WebView-->
</RelativeLayout>