I am learning android studio using Java and I want to know if it's possible to change a specific color of a drawable.
Say for example, I added a PNG image in res as a drawable. This image has 3 distinct colors (red,green,blue), and during runtime, I want to output an image where all red(#FF0000) is changed to orange(#FF8800) and blue(#0000FF) to violet(#FF00FF). Green remains green. I have done this in other languages, where sometimes I iterate pixel by pixel, and sometimes they already have a function to input original color and desired color.
Any way to achieve this without making a custom function? I can consider leaning other methods other than uploading a PNG image if neccessary, as well as using libraries.
Related
I'm showing an Image on a Canvas using JavaFX, but I would like the color of certain parts of the image to vary based on a variable. Ordinarily, I imagine this would be accomplished by creating a color mask and adding that to the image, but as far as I can find JavaFX Image doesn't allow any operations like that, and from the documentation it looks like JavaFX Images can only be loaded from a file. I don't want to modify and then reload the file each time the color changes, because that seems pretty inefficient performance-wise.
My goal is to create an interactive offline app in which a small character is shown, and the user can (for example) use an input to change the characters eye/hair color.
Are there any ways to accomplish this? Essentially doing basic image masking/coloration with JavaFX Images and canvases. (Not ImageView)
Thanks for any advice you can give me!
as a fun little project, I am trying to create an 'overlay' program.
Perhaps you've heard of the program 'open broadcaster software'.
This is a streaming program that can 'record' windows and apply 'color key' to them (making a certain color transparent)
I have a program that creates a window with a green background, acting as the greenscreen. On this window I want to make images appear, dissapear and move.
So far so good, however the problem comes with transparent images. They have a color hue over them because the color key tries to remove or smoothen out the colors.
So my question is; is there a way to programmatically add a color to a picture, or strengthen other colors, so color key would instead render the original?
Sincerely,
JB
Rendering a pertially translucent image on a backgroud showing the background color shining trough is the whole point of translucency.
There is nothing you can do without sacrificing the transparency in some way or another. A few useful effects can be achieved with java.awt.AlphaComposite, but I'm not sure any of the effects suit your fancy.
You could preprocess the images and change translucency to simple transparent/opaque (e.g. alter alpha for each pixel to newAlpha = oldAlpha < threshHold ? 0x00 : 0xFF). Selecting a good-looking threshhold value might be tricky (no one-size fits all). Needless to say that this will result in a drop in perceived image quality.
I have two pixel arrays, foreground and lighting. When I draw a white radial gradient (blurry circle) onto the lighting array, I want it to make the foreground visible - much like a torch in terraria/starbound. However, I also want to be able to mix different colors of lighting, rather than be stuck with black to white.
So how do I manipulate the pixel arrays so that they 'multiply' (I believe it's called)? Or is there an easier way using RGBA which I have not been able to get to work (flickering black on white or image getting ever more posterized)?
So far most responses regarding alpha channels / opacity have been using libraries from java which for this project I want to refrain from using.
Any help much appreciated!
If you want to know how the blending modes (such as "multiply") work in image editing programs on the pixel-value level, read this: How does photoshop blend two images together?.
Note that if you want to make the image lighter, you need a mode like "screen", because "multiply" makes it darker.
Ok, so I have this map and I have various sliders on the right. After changing slider values and pressing 'Execute' button, some provinces in the map below should change colour.
However, I don't know how to implement the map below. I have used 33 png drawable for each province. I have set them all to have a same big rectangle dimension so that they'd align themselves.
I am getting an 'Out of memory on byte allocation' error.
I assume this is because of all the large drawables I have.
I'm new to android and I want to ask, is there a way to implement this without the error?
Also the map should always be displayed on the left side of the screen so the images always have to be visible.
I would recommend making a SVG and changing the colors programmatically.
Graphics are hard to scale and are heavy space users, scalable graphics are slim, look great everywhere (device size and dpi) and easy to manage (single file instead of 33).
I need to create different image size with green color in microedition, is it possible?
I need to create the image on the fly without loading an image.
Here you go,
http://www.java2s.com/Code/Java/2D-Graphics-GUI/DrawanImageandsavetopng.htm
change the color from black to green in example.
If you want images to be unique draw unique numbers instead of text.
if you don't want to use text in the image then simply draw something but start the drawing at a random location in the image.
Out of curiosity are you trying to test the servlet or the phone app?
Sorry earlier I missed that you wanted to achieve this in J2ME
See the link below
http://www.java2s.com/Code/Java/J2ME/MutableImageExample.htm