why is velocity not decreasing in 2d movement simulation? - java

I am trying to make a program where object1 movement is warped by the gravity of object2. It should get flung. However, for some reason the velocity never decreases or goes negative. I expect for the velocity to change in both directions, but this does not happen. Can anyone tell me why? Here is the code.
Sim.java
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class Sim extends JPanel {
private static final long serialVersionUID = -2669101810074157675L;
public static final int PREF_W = 800, PREF_H = 600;
private Mass object1, object2;
private Sim() {
this.setFocusable(true);
this.setBackground(Color.WHITE);
double[] vect1 = {1, 0}, vect2 = {0, 0};
object1 = new Mass(new Point(PREF_W / 2 - 100, PREF_H / 2 - 100), vect1, 10);
object2 = new Mass(new Point(PREF_W / 2 + 100, PREF_H / 2 + 100), vect2, 30);
object2.lock();
gameTimer.start();
}
private Timer gameTimer = new Timer(1000 / 30, new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
double[] v = Mass.vector(object1, object2);
object1.dx += v[0];
object1.dy += v[1];
Point p = new Point(
(int) (object1.center.x + object1.dx),
(int) (object1.center.y + object1.dy)
);
object1.center = p;
System.out.println("[" + object1.center.x + "," + object1.dy + "]");
}
});
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g;
g2.fillOval(
(int) object1.center.x - (int) object1.radius,
(int) object1.center.y - (int) object1.radius,
(int) object1.radius,
(int) object1.radius
);
g2.fillOval(
(int) object2.center.x - (int) object2.radius,
(int) object2.center.y - (int) object2.radius,
(int) object2.radius,
(int) object2.radius
);
g2.drawLine(object1.center.x, object1.center.y, object2.center.x, object2.center.y);
repaint();
}
/* METHODS FOR CREATING JFRAME AND JPANEL */
public Dimension getPreferredSize() {
return new Dimension(PREF_W, PREF_H);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
JFrame frame = new JFrame("Gravity Simulation");
JPanel gamePanel = new Sim();
frame.getContentPane().add(gamePanel);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
}
});
}
}
Mass.java
import java.awt.Point;
public class Mass {
public static double G = 1f;
public static double deltaTime = 1;
public Point center;
public double mass;
public double radius;
public double dx = 0;
public double dy = 0;
public boolean locked = false;
public Mass(Point center, double[] vect, double mass) {
this.center = center;
this.dx = vect[0];
this.dy = vect[1];
this.mass = mass;
this.radius = mass;
}
public void lock() {
this.locked = true;
}
public void unlock() {
this.locked = false;
}
public static double distance(Mass obj1, Mass obj2) {
double dX = obj1.center.x - obj2.center.x;
double dY = obj1.center.y - obj2.center.y;
double ans = Math.sqrt(Math.pow(dX, 2) + Math.pow(dY, 2));
return (double) ans;
}
public static double force(Mass obj1, Mass obj2) {
double ans = ((obj1.mass * obj2.mass) / Math.pow(distance(obj1, obj2), 2)) * G;
return (double) ans;
}
public static double[] vector(Mass obj1, Mass obj2) {
double force = force(obj1, obj2);
double dX = Math.abs(obj1.center.x - obj2.center.x);
double dY = Math.abs(obj1.center.y - obj2.center.y);
double udX = dX / distance(obj1, obj2);
double udY = dY / distance(obj1, obj2);
double fx = -(udX * force);
double fy = -(udY * force);
double x = obj1.dx + fx / obj1.mass * deltaTime;
double y = obj1.dy + fy / obj1.mass * deltaTime;
double[] v = {x, y};
return v;
}
}
Thank you in advance. I derived my formula from F = G(m1*m2)/r^2.

Related

Moving of an object

Here is the task:
Ants move in one place in the region of their residence (for example, [0; 0]) in a straight line with a speed V, and then turn back to the point of their birth with the same speed.I have problems with the moving of objects. The object must stop at the certain point and go back to starting point. How should I fix my code? Some code I have written:
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.geom.Ellipse2D;
class vThread extends Thread{
public void run(){
new LabSevenFirst();
System.out.println(Thread.currentThread().getName());
}
}
public class LabSevenFirst extends JPanel implements ActionListener {
private JFrame fr;
double x = 10;
double y = 10;
double r = 10;
public static double T=0, V;
private float x1, y1, x2, y2, xc, yc;
private int t0;
private Timer timer;
private JButton start, stop, apply;
private JLabel forx1, fory1, forx2, fory2, forV;
private JTextField fx1, fy1, fx2, fy2, fV;
public static void main(String[] args) throws InterruptedException {
vThread mt = new vThread();
mt.setName("Ants-labours");
mt.start();
Thread.yield();//позволяет досрочно завершить квант времени текущей нити
Thread.sleep(3000);
System.out.println(Thread.currentThread().getName());
}
LabSevenFirst() {
t0 = 1000/60;
timer = new Timer(t0, this);
timer.setActionCommand("timer");
fr = new JFrame("Movement of ants-labours");
fr.setLayout(null);
fr.setSize(600, 600);
fr.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setBounds(100, 50, 300, 300);
start = new JButton("Start");
stop = new JButton("Stop");
apply = new JButton("Apply");
forx1 = new JLabel("x1");
fory1 = new JLabel("y1");
forx2 = new JLabel("x2");
fory2 = new JLabel("y2");
forV = new JLabel("V");
fx1 = new JTextField(x1 + "");
fy1 = new JTextField(y1 + "");
fx2 = new JTextField(x2 + "");
fy2 = new JTextField(y2 + "");
fV = new JTextField(V + "");
forx1.setBounds(5, 380, 20, 20);
fory1.setBounds(5, 400, 20, 20);
forx2.setBounds(5, 420, 20, 20);
fory2.setBounds(5, 440, 20, 20);
forV.setBounds(5, 460, 20, 20);
fx1.setBounds(30, 380, 40, 20);
fy1.setBounds(30, 400, 40, 20);
fx2.setBounds(30, 420, 40, 20);
fy2.setBounds(30, 440, 40, 20);
fV.setBounds(30, 460, 40, 20);
start.setActionCommand("start");
stop.setActionCommand("stop");
apply.setActionCommand("apply");
start.addActionListener(this);
stop.addActionListener(this);
apply.addActionListener(this);
start.setBounds(300, 430, 80, 20);
stop.setBounds(390, 430, 80, 20);
apply.setBounds(210, 430, 80, 20);
fr.add(this);
fr.add(start);
fr.add(stop);
fr.add(apply);
fr.add(forx1);
fr.add(fory1);
fr.add(forx2);
fr.add(fory2);
fr.add(forV);
fr.add(fx1);
fr.add(fy1);
fr.add(fx2);
fr.add(fy2);
fr.add(fV);
fr.setVisible(true);
}
#Override
protected void paintComponent(Graphics g) {
int width = getWidth();
int height = getHeight();
//System.out.println("width" + width);
// System.out.println("height" + height);
g.setColor(Color.yellow);
g.fillRect(0, 0, width, height);
Graphics2D g2d = (Graphics2D) g;
g2d.setStroke(new BasicStroke(3f));
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
//double x = 0.5 * width;
//double y = 0.5 * height;
double r = 0.75 * Math.min(x, y);
double dx,dy;
double t,l;
l=Math.sqrt(Math.pow(x2-x1,2)+Math.pow(y2-y1,2));
// System.out.println("!!l!!"+l);
t= l/V;
//System.out.println("!!t!!"+t);
g2d.setColor(Color.black);
if(T<t) {
dx = ((x2 - x1) / (Math.sqrt(Math.pow(x2 - x1, 2)) + Math.pow(y2 - y1, 2)));
//System.out.println("!!dx!!" + dx);
dy = ((y2 - y1) / (Math.sqrt(Math.pow(x2 - x1, 2)) + Math.pow(y2 - y1, 2)));
//System.out.println("!!dy!!" + dy);
x += x1 + dx * V * T;//+ dx * (V * T);
//System.out.println("!!x!!" + x);
//System.out.println("!!x1!!" + x1);
y += y1 + dy * V * T;// + dy * (V * T);
r = Math.max(0.1 * r, 5);
// System.out.println("!!y!!" + y);
//System.out.println("!!y1!!" + x1);
}
if (x==x2 && y == y2 && T>t) {
dx = ((x2 - x1) / (Math.sqrt(Math.pow(x2 - x1, 2)) + Math.pow(y2 - y1, 2)));
dy = ((y2 - y1) / (Math.sqrt(Math.pow(x2 - x1, 2)) + Math.pow(y2 - y1, 2)));
x -= x1 + dx * V * T;//+ dx * (V * T);
y -= y1 + dy * V * T;// + dy * (V * T);
r = Math.max(0.1 * r, 5);
}
g2d.fill(circle(x,y,r));
//if (x == x2 && y == y2)
// x = x1 -
}
public Shape circle(double x, double y, double R){
return new Ellipse2D.Double(x - r, y - r, 2 * r, 2 * r);
}
#Override
public void actionPerformed(ActionEvent e) {
switch (e.getActionCommand()) {
case "stop": {
timer.stop();
break;
}
case "start": {
timer.start();
break;
}
case "apply": {
float ax1, ay1, bx2, by2, cv;
try {
ax1 = Float.parseFloat(fx1.getText());
ay1 = Float.parseFloat(fy1.getText());
bx2 = Float.parseFloat(fx2.getText());
by2 = Float.parseFloat(fy2.getText());
cv = Float.parseFloat(fV.getText());
x1 = ax1;
y1 = ay1;
x2 = bx2;
y2 = by2;
V = cv;
repaint();
} catch (NumberFormatException ex) {
JOptionPane.showMessageDialog(null, "Invalid input", "Error",
JOptionPane.ERROR_MESSAGE);
}
break;
}
case "timer": {
T += 0.6;
System.out.println("!!T!!"+T);
repaint();
break;
}
}
}
}
The OP defined a task:
Ants move in one place in the region of their residence (for example,
[0; 0]) in a straight line with a speed V, and then turn back to the
point of their birth with the same speed.I have problems with the
moving of objects. The object must stop at the certain point and go
back to starting point.
And then he asked?
How should I fix my code?
It's too late. There's too many lines of code to debug and test.
So let's start over.
Here's the first iteration of the new code.
import javax.swing.SwingUtilities;
public class MovingAnts implements Runnable {
public static void main(String[] args) {
SwingUtilities.invokeLater(new MovingAnts());
}
public MovingAnts() {
}
#Override
public void run() {
// TODO Auto-generated method stub
}
}
We can test this code by running it and observing that it does not abend.
So, let's add a bit more code. We know we're going to have to define one or more ants. So, let's create an Ant class.
import java.awt.Point;
import java.util.ArrayList;
import java.util.List;
import javax.swing.SwingUtilities;
public class MovingAnts implements Runnable {
public static void main(String[] args) {
SwingUtilities.invokeLater(new MovingAnts());
}
private List<Ant> ants;
public MovingAnts() {
ants = new ArrayList<>();
Point origin = new Point(10, 10);
Point destination = new Point(200, 300);
Ant ant = new Ant(5.0d, origin, destination);
ants.add(ant);
}
#Override
public void run() {
// TODO Auto-generated method stub
}
public class Ant {
private final double velocity;
private Point position;
private final Point startPosition;
private final Point endPosition;
public Ant(double velocity, Point startPosition,
Point endPosition) {
this.velocity = velocity;
this.startPosition = startPosition;
this.endPosition = endPosition;
}
public double getVelocity() {
return velocity;
}
public Point getPosition() {
return position;
}
public void setPosition(Point position) {
this.position = position;
}
public Point getStartPosition() {
return startPosition;
}
public Point getEndPosition() {
return endPosition;
}
}
}
We've defined a velocity (speed), a starting position, and an ending position. According to the task description, these values don't change, so we can mark them final and define them in the constructor.
We've also defined a current position. The current position will be important later when it's time to draw the ant on a drawing JPanel.
We will probably add more to the Ant class as we develop more code. But for now, we have a class that holds the important variables for a ant.
We defined an ant (one instance of the Ant class) and saved the ant in a List<Ant> in the MovingAnts constructor. We can define more later, but let's start with one ant.
Now, we can create the JFrame and drawing JPanel for the ants.
import java.awt.BorderLayout;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Point;
import java.util.ArrayList;
import java.util.List;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
public class MovingAnts implements Runnable {
public static void main(String[] args) {
SwingUtilities.invokeLater(new MovingAnts());
}
private Dimension drawingPanelSize;
private DrawingPanel drawingPanel;
private List<Ant> ants;
public MovingAnts() {
drawingPanelSize = new Dimension(400, 400);
ants = new ArrayList<>();
Point origin = new Point(10, 10);
Point destination = new Point(200, 300);
Ant ant = new Ant(5.0d, origin, destination);
ants.add(ant);
}
#Override
public void run() {
JFrame frame = new JFrame("Moving Ants");
frame.setDefaultCloseOperation(
JFrame.EXIT_ON_CLOSE);
drawingPanel = new DrawingPanel(
drawingPanelSize);
frame.add(drawingPanel, BorderLayout.CENTER);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
public class DrawingPanel extends JPanel {
private static final long serialVersionUID = 1L;
public DrawingPanel(Dimension drawingPanelSize) {
this.setPreferredSize(drawingPanelSize);
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
}
}
public class Ant {
private final double velocity;
private Point position;
private final Point startPosition;
private final Point endPosition;
public Ant(double velocity, Point startPosition,
Point endPosition) {
this.velocity = velocity;
this.startPosition = startPosition;
this.endPosition = endPosition;
}
public double getVelocity() {
return velocity;
}
public Point getPosition() {
return position;
}
public void setPosition(Point position) {
this.position = position;
}
public Point getStartPosition() {
return startPosition;
}
public Point getEndPosition() {
return endPosition;
}
}
}
Notice how every method and class is short and to the point. No person can read and understand hundreds of lines of code in a single method.
We've added a little bit of code at a time and tested each bit of code by running the application. At his point, we have a GUI. We also don't have any abends. Both the GUI and the lack of abends are important.
We defined the size of the drawing panel. This is important. We don't care how big the JFrame is. We care how big the drawing JPanel is, so we can keep the ants within the bounds of the drawing panel.
We haven't put any code in the paintComponent method of the drawing panel yet. Before we can do that, we have to create an Animation class that will update the position of the ants.
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Point;
import java.util.ArrayList;
import java.util.List;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
public class MovingAnts implements Runnable {
public static void main(String[] args) {
SwingUtilities.invokeLater(new MovingAnts());
}
private Animation animation;
private Dimension drawingPanelSize;
private DrawingPanel drawingPanel;
private List<Ant> ants;
public MovingAnts() {
drawingPanelSize = new Dimension(400, 400);
ants = new ArrayList<>();
Point origin = new Point(200, 200);
Point destination = new Point(300, 350);
Ant ant = new Ant(30.0d, origin, destination);
ants.add(ant);
}
#Override
public void run() {
JFrame frame = new JFrame("Moving Ants");
frame.setDefaultCloseOperation(
JFrame.EXIT_ON_CLOSE);
drawingPanel = new DrawingPanel(
drawingPanelSize);
frame.add(drawingPanel, BorderLayout.CENTER);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
animation = new Animation();
new Thread(animation).start();
}
public class DrawingPanel extends JPanel {
private static final long serialVersionUID = 1L;
public DrawingPanel(Dimension drawingPanelSize) {
this.setPreferredSize(drawingPanelSize);
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.setColor(Color.WHITE);
g.fillRect(0, 0, getWidth(), getHeight());
g.setColor(Color.BLACK);
for (Ant ant : ants) {
Point position = ant.getPosition();
g.fillOval(position.x - 4,
position.y - 4, 8, 8);
}
}
}
public class Animation implements Runnable {
private volatile boolean running;
public Animation() {
this.running = true;
}
#Override
public void run() {
int fps = 20;
long delay = 1000L / fps;
while (running) {
calculateAntPosition(fps);
updateDrawingPanel();
sleep(delay);
}
}
private void calculateAntPosition(int fps) {
for (Ant ant : ants) {
ant.calculatePosition(fps);
// System.out.println(ant.getPosition());
}
}
private void updateDrawingPanel() {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
drawingPanel.repaint();
}
});
}
private void sleep(long duration) {
try {
Thread.sleep(duration);
} catch (InterruptedException e) {
// Deliberately left empty
}
}
public synchronized void setRunning(
boolean running) {
this.running = running;
}
}
public class Ant {
private boolean returning;
private double totalDistance;
private double traveledDistance;
private double theta;
private final double velocity;
private Point position;
private final Point startPosition;
private final Point endPosition;
public Ant(double velocity, Point startPosition,
Point endPosition) {
this.velocity = velocity;
this.startPosition = startPosition;
this.position = startPosition;
this.endPosition = endPosition;
this.returning = false;
this.theta = calculateTheta();
this.totalDistance = calculateTotalDistance();
this.traveledDistance = 0d;
}
private double calculateTheta() {
return Math.atan2((endPosition.y - startPosition.y),
endPosition.x - startPosition.x);
}
private double calculateTotalDistance() {
double diffX = endPosition.x - startPosition.x;
double diffY = endPosition.y - startPosition.y;
return Math.sqrt((diffX * diffX) + (diffY * diffY));
}
public double getVelocity() {
return velocity;
}
public Point getPosition() {
return position;
}
public void calculatePosition(int fps) {
double distance = velocity / fps;
double angle = theta;
if (returning) {
angle += Math.PI;
}
int x = (int) Math.round(
position.x + distance * Math.cos(angle));
int y = (int) Math.round(
position.y + distance * Math.sin(angle));
traveledDistance += distance;
if (traveledDistance > totalDistance) {
returning = !returning;
traveledDistance = 0d;
}
this.position = new Point(x, y);
}
public Point getStartPosition() {
return startPosition;
}
public Point getEndPosition() {
return endPosition;
}
}
}
I added way too much code this iteration, but we now have an ant that walks back and forth between two points.
The Animation class is a Runnable that runs in a Thread. You could use a Swing Timer, but it's easier for me to create the Runnable.
The Ant class grew some chest hair. All the trigonomic calculations can be found in the Ant class. Basically, I used polar coordinates to calculate the position of the ant.
The paintComponent method of the drawing panel simply draws the ants.
Every method and class is small and hopefully, easy to understand. Write short methods. Write short classes.
Hopefully, this code will provide a solid base for you to expand your project.

Making a number line to display one point in Java, getWidth() and getHeight() are not calibrating the position correctly

So I want to make a number line class that I can use to display single points along a single axis, but I want it to respond to the size of the container it's in at the moment and to change its size relative to that. Unfortunately, I'm unable to use getWidth() and getHeight() correctly to get the number line I want. This is the code I have written so far:
import javax.swing.*;
import java.awt.*;
import java.awt.geom.Ellipse2D;
import java.awt.geom.Line2D;
public class NumberLine extends JPanel {
private int value;
private Color green1 = new Color(32, 77, 2);
#Override
public void paintComponent(Graphics g)
{
Graphics2D g2 = (Graphics2D) g;
int maxXValue = getWidth();
int maxYValue = getHeight();
Line2D.Float xline = new Line2D.Float((float) maxXValue/6, (float) maxYValue/2, (float) maxXValue * (5/6), (float) maxYValue/2);
Line2D.Float yline = new Line2D.Float( (float) maxXValue/ 2, (float) maxYValue * (9/20), (float) maxXValue/2, (float) maxYValue *(11/20));
g2.draw(xline);
g2.draw(yline);
Ellipse2D.Float cir = new Ellipse2D.Float((float) (maxXValue/10 + (8 * value/1000) * (maxXValue)), (float) (maxYValue/2), 10F, 10F );
g2.setColor(green1);
g2.fill(cir);
}
public NumberLine(int val0) {
value = val0;
}
public static void main(String[] args) {
JFrame frame = new JFrame();
frame.setSize(150,100);
NumberLine num = new NumberLine(5);
frame.setContentPane(num);
frame.setVisible(true);
}
}
Ideally, I would like something such that if I were to do
NumberLine num = new NumberLine(5);
I would get something that looks like:
Instead, I'm getting:
I think that your problem is one of basic geometry. If you're trying to center the circle within the line, then you need to subtract half its width and height from its location. That's it:
Ellipse2D.Float cir = new Ellipse2D.Float(
(float) (maxXValue / 10 + (8 * value / 1000) * (maxXValue)) - 5,
(float) (maxYValue / 2) - 5, 10F, 10F);
Also you're doing int division and that is returning 0 values where you don't want them. Change
Line2D.Float yline = new Line2D.Float((float) maxXValue / 2, (float) maxYValue * (9 / 20),
(float) maxXValue / 2, (float) maxYValue * (11 / 20));
to
Line2D.Float yline = new Line2D.Float((float) maxXValue / 2, (float) maxYValue * (9f / 20f),
(float) maxXValue / 2f, (float) maxYValue * (11f / 20f));
Unrelated issues:
Don't forget to call the super's paintComponent method:
#Override
public void paintComponent(Graphics g) {
super.paintComponent(g); // !! don't forget this!
And avoid "magic" numbers in your program as they make debugging a bear.
Use RenderingHints to smooth out your Graphics2D drawing:
// rendering hints to smooth out your drawing
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
Start your Swing GUI on the EDT:
SwingUtilities.invokeLater(() -> {
JFrame frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
For example, something like:
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.Stroke;
import javax.swing.JPanel;
public #SuppressWarnings("serial")
class NumberLine3 extends JPanel {
private static final double X_GAP = 1.0 / 20.0;
private static final double MAJOR_TIC_HT = 0.4;
private static final int PREF_W = 600;
private static final int PREF_H = 50;
private static final Stroke MAIN_STROKE = new BasicStroke(5f);
private static final Stroke MAJOR_TIC_STOKE = new BasicStroke(3f);
private static final int CIRCLE_WIDTH = 20;
private static final Color VALUE_COLOR = new Color(32, 230, 2);
private int maxX;
private int majorTickCount;
private int minorTicksPerMajor;
private double value;
public NumberLine3(int maxX, int majorTickCount, int minorTicksPerMajor, double value) {
this.maxX = maxX;
this.majorTickCount = majorTickCount;
this.minorTicksPerMajor = minorTicksPerMajor;
this.value = value;
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g;
// rendering hints to smooth out your drawing
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
Graphics2D g2b = (Graphics2D) g2.create(); // so we can change stroke without problems
g2b.setStroke(MAIN_STROKE);
int x1 = (int) xValueToScreen(-maxX);
int y1 = getHeight() / 2;
int x2 = (int) xValueToScreen(maxX);
int y2 = y1;
g2b.drawLine(x1, y1, x2, y2);
g2b.setStroke(MAJOR_TIC_STOKE);
for (int i = 0; i <= 2 * majorTickCount; i++) {
double xVal = ((double) i * maxX) / majorTickCount - maxX;
x1 = (int) xValueToScreen(xVal);
x2 = x1;
double dY1 = getHeight() * (1 - MAJOR_TIC_HT) / 2.0;
if (i == majorTickCount) {
dY1 = 0.5 * dY1;
}
double dY2 = getHeight() - dY1;
g2b.drawLine(x1, (int) dY1, x2, (int) dY2);
}
g2b.dispose();
g2.setColor(VALUE_COLOR);
x1 = (int) (xValueToScreen(value) - CIRCLE_WIDTH / 2.0);
y1 = (int) (getHeight() - CIRCLE_WIDTH) / 2;
g2.fillOval(x1, y1, CIRCLE_WIDTH, CIRCLE_WIDTH);
}
private double xValueToScreen(double xValue) {
double gap = getWidth() * X_GAP;
double scale = (double) (getWidth() - 2 * gap) / (2 * maxX);
return (xValue + maxX) * scale + gap;
}
#Override
public Dimension getPreferredSize() {
if (isPreferredSizeSet()) {
return super.getPreferredSize();
}
return new Dimension(PREF_W, PREF_H);
}
public double getValue() {
return value;
}
public void setValue(double value) {
this.value = value;
repaint();
}
public int getMaxX() {
return maxX;
}
public int getMajorTickCount() {
return majorTickCount;
}
public int getMinorTicksPerMajor() {
return minorTicksPerMajor;
}
}
Which can be tested with:
import java.awt.BorderLayout;
import javax.swing.BorderFactory;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JSlider;
import javax.swing.SwingUtilities;
#SuppressWarnings("serial")
public class NumberLine3Test extends JPanel {
private static final int MAX_X = 40;
private static final int MAJOR_TICS = 4;
private static final int MINOR_TICS = 5;
private double value = 0.0;
private NumberLine3 numberLine3 = new NumberLine3(MAX_X, MAJOR_TICS, MINOR_TICS, value);
private JSlider slider = new JSlider(-MAX_X, MAX_X, 0);
public NumberLine3Test() {
slider.setPaintTicks(true);
slider.setMajorTickSpacing(10);
slider.setMinorTickSpacing(5);
slider.addChangeListener(ce -> {
value = slider.getValue();
numberLine3.setValue(value);
});
JPanel sliderPanel = new JPanel();
sliderPanel.add(slider);
int ebGap = 40;
sliderPanel.setBorder(BorderFactory.createEmptyBorder(ebGap, ebGap, ebGap, ebGap));
setLayout(new BorderLayout());
add(numberLine3, BorderLayout.PAGE_START);
add(sliderPanel);
}
private static void createAndShowGui() {
NumberLine3Test mainPanel = new NumberLine3Test();
JFrame frame = new JFrame("NumberLine3");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(mainPanel);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> createAndShowGui());
}
}

How to slow down move planet in its orbit?

I have a model of planet (below) and paint the Sun in center of screen. Then I draw the planets using a new thread. Planets move is too fast and not means that it's a move on a circle. I tried to change the thread's sleep time and planet's velocity and does not matter - planets move too fast. Velocity > 3 - too fast speed.
I need result: Planets move slow and I can manage a planet's speed with her velocity (1, 3, 5, 10). Angle (position of planet) changes 1 time in second on small amount (1, 3, 5 degrees - velocity)
public class Planet
{
private String name;
private int id;
private double radius = 1.0;
private double radiusOrbit = 5.0;
private double velocity = 1;
private Color color;
private int angle = 0;
private String parent;
public Planet(String name, int id, double rad, double radOrbit, double velocity, Color color)
{
this.name = name;
this.id = id;
this.radius = rad;
this.radiusOrbit = radOrbit;
this.velocity = velocity;
this.color = color;
}
...getters and setters
}
Main Class
public class ShowCosmos2 {
public static void main(String[] args)
{
JFrame frame = new PlanetsFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
}
}
class PlanetsFrame extends JFrame
{
private int width = Toolkit.getDefaultToolkit().getScreenSize().width;
private int height = Toolkit.getDefaultToolkit().getScreenSize().height;
public PlanetsFrame()
{
setSize(width, height);
setTitle("Planets");
setContentPane(new PlanetsCanvas(width, height));
Container contentPane = getContentPane();
contentPane.setBackground(Color.BLACK);
}
}
class PlanetsCanvas extends JPanel
{
private int width, height;
private int centerX = 0;
private int centerY = 0;
private Thread runner;
private boolean running = false;
Planet[] planets = {
new Planet("Venera", 1, 5.0, 50.0, 1, Color.GREEN),
new Planet("Mercury", 1, 3.0, 75.0, 1.5, Color.ORANGE),
new Planet("Earth", 1, 6.0, 100.0, 2, Color.BLUE),
new Planet("Jupiter", 1, 12.0, 150.0, 1, Color.RED)
};
public PlanetsCanvas(int w, int h)
{
width = w;
height = h;
centerX = (int)(w/2);
centerY = (int)(h/2);
}
protected void drawFrame(Graphics g)
{
//Sun
g.setColor(Color.YELLOW);
g.fillOval(width/2 - 25, height/2 - 25, 50, 50);
for (int i = 0; i < planets.length; i++)
{
Planet p = planets[i];
g.setColor(p.getColor());
int newX = (int)(centerX + Math.cos(p.getAngle())*p.getRadiusOrbit());
int newY = (int)(centerY - Math.sin(p.getAngle())*p.getRadiusOrbit());
g.fillOval((int)(newX-p.getRadius()),
(int)(newY-p.getRadius()),
(int)p.getRadius()*2, (int)p.getRadius()*2);
//int angle = (int)(p.getAngle() + p.getVelocity());
//if (angle >= 360) angle = 0;
//p.setAngle(angle);
}
}
public void paintComponent(Graphics g)
{
super.paintComponent(g);
drawFrame(g);
startAnimation();
}
public void startAnimation() {
runner = new Thread() {
public void run() {
try {
while (!Thread.interrupted()) {
repaint();
for(int i=0; i<planets.length; i++)
{
Planet p = planets[i];
int angle = (int)(p.getAngle() + p.getVelocity());
if (angle >= 360) angle = 0;
p.setAngle(angle);
}
Thread.sleep(500);
}
} catch (Exception e) {
}
}
};
runner.start();
running = true;
}
}
Most important -- don't start your animation from within paintComponent. The paintcomponent method will keep being called over and over again, meaning you're going to be creating more and more animation threads unnecessarily, when only one is what's called for. What's worse, you do not have complete control over when or even if paintComponent is called. So instead start your animation thread once and likely in your class's constructor.
Consider following points
Your startAnimation() method should be called once only and not in paintComponent() method which will instantiate a new thread on every repaint()
Apart from that keep the angle a double type as this will allow you to make arbitrarily small increments and decrements to it.
Thead.sleep() interval should be the single frame time.
Maintain a DAMPING_COFFICIENT to multiply to velocity when calculating new angle to slow down or speed up.
Here's modified slowed down code.
import java.awt.Color;
public class Planet {
private String name;
private int id;
private double radius = 1.0;
private double radiusOrbit = 5.0;
private double velocity = 1;
private Color color;
private double angle = 0;
private String parent;
public Planet(String name, int id, double rad, double radOrbit,
double velocity, Color color) {
this.name = name;
this.id = id;
this.radius = rad;
this.radiusOrbit = radOrbit;
this.velocity = velocity;
this.color = color;
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public int getId() {
return id;
}
public void setId(int id) {
this.id = id;
}
public double getRadius() {
return radius;
}
public void setRadius(double radius) {
this.radius = radius;
}
public double getRadiusOrbit() {
return radiusOrbit;
}
public void setRadiusOrbit(double radiusOrbit) {
this.radiusOrbit = radiusOrbit;
}
public double getVelocity() {
return velocity;
}
public void setVelocity(double velocity) {
this.velocity = velocity;
}
public Color getColor() {
return color;
}
public void setColor(Color color) {
this.color = color;
}
public String getParent() {
return parent;
}
public void setParent(String parent) {
this.parent = parent;
}
public double getAngle() {
return angle;
}
public void setAngle(double angle) {
this.angle = angle;
}
}
Rest of the classes
import java.awt.Color;
import java.awt.Container;
import java.awt.Graphics;
import java.awt.Toolkit;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class ShowCosmos2 {
public static void main(String[] args) {
JFrame frame = new PlanetsFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
}
}
class PlanetsFrame extends JFrame {
private int width = Toolkit.getDefaultToolkit().getScreenSize().width;
private int height = Toolkit.getDefaultToolkit().getScreenSize().height;
public PlanetsFrame() {
setSize(width, height);
setTitle("Planets");
setContentPane(new PlanetsCanvas(width, height));
Container contentPane = getContentPane();
contentPane.setBackground(Color.BLACK);
}
}
class PlanetsCanvas extends JPanel {
private static final double DAMPING_COFFICIENT = 0.01;
private static final int FRAMES_PER_SECOND = 60;
private static final long FRAME_DURATION = (1000 / FRAMES_PER_SECOND);
private int width, height;
private int centerX = 0;
private int centerY = 0;
private Thread runner;
private boolean running = false;
Planet[] planets = { new Planet("Venera", 1, 5.0, 50.0, 1, Color.GREEN),
new Planet("Mercury", 1, 3.0, 75.0, 1.5, Color.ORANGE),
new Planet("Earth", 1, 6.0, 100.0, 2, Color.BLUE),
new Planet("Jupiter", 1, 12.0, 150.0, 1, Color.RED) };
public PlanetsCanvas(int w, int h) {
width = w;
height = h;
centerX = (int) (w / 2);
centerY = (int) (h / 2);
startAnimation();
}
protected void drawFrame(Graphics g) {
// Sun
g.setColor(Color.YELLOW);
g.fillOval(width / 2 - 25, height / 2 - 25, 50, 50);
for (int i = 0; i < planets.length; i++) {
Planet p = planets[i];
g.setColor(p.getColor());
int newX = (int) (centerX + Math.cos(p.getAngle())
* p.getRadiusOrbit());
int newY = (int) (centerY - Math.sin(p.getAngle())
* p.getRadiusOrbit());
g.fillOval((int) (newX - p.getRadius()),
(int) (newY - p.getRadius()), (int) p.getRadius() * 2,
(int) p.getRadius() * 2);
// int angle = (int)(p.getAngle() + p.getVelocity());
// if (angle >= 360) angle = 0;
// p.setAngle(angle);
}
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
drawFrame(g);
}
public void startAnimation() {
runner = new Thread() {
public void run() {
try {
while (!Thread.interrupted()) {
repaint();
for (Planet p : planets) {
double angle = (p.getAngle() + p.getVelocity() * DAMPING_COFFICIENT);
//System.out.println(p.getName() + " : " + angle);
if (angle >= 360)
angle = 0;
p.setAngle(angle);
}
Thread.sleep(FRAME_DURATION);
}
} catch (Exception e) {
}
}
};
runner.start();
running = true;
}
}
.

How to turn a String into a Algebraic Expression

So I am trying to write a program that gets a function like 3x^2 + x + 8 and then graphs said function. I am using the eval() method to turn a String into a expression but it keeps throwing a NullPointerException.
package Function;
import java.awt.BorderLayout;
import java.awt.Dimension;
import java.awt.Toolkit;
import javax.swing.JFrame;
public class FunctionGrapherTest
{
public static void main(String[] args)
{
JFrame frame = new JFrame();
FunctionGrapherComponent comp = new FunctionGrapherComponent();
frame.setSize(600, 600);
frame.setTitle("Function");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
frame.add(comp);
frame.getContentPane().add(comp.control(), BorderLayout.SOUTH);
Dimension dimension = Toolkit.getDefaultToolkit().getScreenSize();
int x = (int)((dimension.getWidth() - frame.getWidth()) / 2);
int y = (int)((dimension.getHeight() - frame.getHeight()) / 2);
frame.setLocation(x, y);
}
}
package Function;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JTextField;
import javax.swing.SwingConstants;
public class FunctionGrapherComponent extends JPanel
{
private static final long serialVersionUID = 1L;
public FunctionGrapherComponent()
{
JPanel field = new JPanel();
JLabel y = new JLabel("y = ", SwingConstants.RIGHT);
field.add(y);
equaField = new JTextField(15);
field.add(equaField);
control = new JPanel();
control.setLayout(new GridLayout(1, 3));
control.add(field);
JButton draw = makeButton("Graph");
control.add(draw);
count = 0;
}
public JPanel control()
{
return control;
}
public JButton makeButton(String label)
{
JButton button = new JButton(label);
class ButtonListener implements ActionListener
{
public void actionPerformed(ActionEvent event)
{
String equation = equaField.getText();
if(!equation.equals("") || equation != null)
{
equa = equation;
count = 1;
repaint();
}
equaField.setText("");
}
}
ActionListener listener = new ButtonListener();
button.addActionListener(listener);
return button;
}
public void paintComponent(Graphics g)
{
super.paintComponent(g);
Graphics2D g2 = (Graphics2D)g;
Axes axes = new Axes(xPixel(XMIN), xPixel(XMAX), yPixel(YMIN), yPixel(YMAX),
xPixel(0), yPixel(0), sWidth(1), sHeight(1));
axes.drawAxes(g2);
axes.drawTicks(g2);
if(count == 1)
{
Function func = new Function();
delta = (XMAX - XMIN) / 100;
for(double i = XMIN; i <= (XMAX - delta); i = i + delta)
{
x1 = xPixel(i);
y1 = yPixel(func.functionVal(i, equa));
x2 = xPixel(i + delta);
y2 = yPixel(func.functionVal(i + delta, equa));
func.plot(g2, x1, y1, x2, y2);
}
count = 0;
}
}
public double xPixel(double xuser)
{
return (xuser - XMIN) * (getWidth( ) - 1) / (XMAX - XMIN);
}
public double yPixel(double yuser)
{
return (yuser - YMAX) * (getHeight( ) - 1) / (YMIN - YMAX);
}
public double sHeight(double yuser)
{
return yuser * (getHeight() - 1) / (YMAX - YMIN);
}
public double sWidth(double xuser)
{
return xuser * (getWidth() - 1) / (XMAX - XMIN);
}
private static final double XMIN = -100;
private static final double XMAX = 100;
private static final double YMIN = -100;
private static final double YMAX = 100;
private double delta;
private double x1;
private double y1;
private double x2;
private double y2;
private int count;
private JPanel control;
private JTextField equaField;
private String equa;
}
package Function;
import java.awt.Graphics2D;
import java.awt.geom.Line2D;
import javax.script.ScriptEngine;
import javax.script.ScriptEngineManager;
import javax.script.ScriptException;
public class Function
{
public Function()
{
}
public void plot(Graphics2D g2, double x1, double y1, double x2, double y2)
{
Line2D.Double seg = new Line2D.Double(x1, y1, x2, y2);
g2.draw(seg);
}
public double functionVal(double x, String equa)
{
ScriptEngineManager mgr = new ScriptEngineManager();
ScriptEngine engine = mgr.getEngineByName("Java");
try
{
funcVal = (double)engine.eval(equa);
}
catch (ScriptException e)
{}
return funcVal;
}
private double funcVal;
}
package Function;
import java.awt.Graphics2D;
import java.awt.geom.Line2D;
public class Axes
{
public Axes(double xmin, double xmax, double ymin, double ymax,
double xzero, double yzero, double xunit, double yunit)
{
xMin = xmin;
xMax = xmax;
yMin = ymin;
yMax = ymax;
xZero = xzero;
yZero = yzero;
xUnit = xunit;
yUnit = yunit;
}
public void drawAxes(Graphics2D g2)
{
Line2D.Double xAxis = new Line2D.Double(xMin, yZero, xMax, yZero);
Line2D.Double yAxis = new Line2D.Double(xZero, yMin, xZero, yMax);
g2.draw(xAxis);
g2.draw(yAxis);
}
public void drawTicks(Graphics2D g2)
{
for(double i = xZero + xUnit; i <= xMax; i = i + xUnit)
{
Line2D.Double tick = new Line2D.Double(i, yZero + TICK_LENGTH, i, yZero - TICK_LENGTH);
g2.draw(tick);
}
for(double i = xZero - xUnit; i >= xMin; i = i - xUnit)
{
Line2D.Double tick = new Line2D.Double(i, yZero + TICK_LENGTH, i, yZero - TICK_LENGTH);
g2.draw(tick);
}
for(double i = yZero + yUnit; i <= yMin; i = i + yUnit)
{
Line2D.Double tick = new Line2D.Double(xZero + TICK_LENGTH, i, xZero - TICK_LENGTH, i);
g2.draw(tick);
}
for(double i = yZero - yUnit; i >= yMax; i = i - yUnit)
{
Line2D.Double tick = new Line2D.Double(xZero + TICK_LENGTH, i, xZero - TICK_LENGTH, i);
g2.draw(tick);
}
}
private double xMin;
private double xMax;
private double yMin;
private double yMax;
private double xZero;
private double yZero;
private double xUnit;
private double yUnit;
private static final double TICK_LENGTH = 3;
}
Start by changing ScriptEngine engine = mgr.getEngineByName("Java"); to ScriptEngine engine = mgr.getEngineByName("javascript");, despite what some people think, Java isn't a scripting language and there is a difference between Java and JavaScript
Also, you shouldn't ignoring the exceptions thrown by the engine...
try {
System.out.println(equa);
funcVal = ((Number) engine.eval(equa)).doubleValue();
} catch (ScriptException e) {
e.printStackTrace();
}
You'll also find it faster if you don't re-create the ScriptEngine each time you call functionVal
public static class Function {
private final ScriptEngine engine;
public Function() {
ScriptEngineManager mgr = new ScriptEngineManager();
engine = mgr.getEngineByName("javascript");
}
public void plot(Graphics2D g2, double x1, double y1, double x2, double y2) {
Line2D.Double seg = new Line2D.Double(x1, y1, x2, y2);
g2.draw(seg);
}
public double functionVal(double x, String equa) {
try {
System.out.println(equa);
funcVal = ((Number) engine.eval(equa)).doubleValue();
} catch (ScriptException e) {
}
return funcVal;
}
private double funcVal;
}
Updated
So, assuming you want to solve the equation 3x^2 + x + 8, you need to give x some value...
engine.put("x", 10);
Then you can use 3*2^+x+8 as you equation...
funcVal = ((Number) engine.eval("3*2^+x+8")).doubleValue();
For example...
public double functionVal(double x, String equa) {
try {
System.out.println(equa);
engine.put("x", 10);
funcVal = ((Number) engine.eval(equa)).doubleValue();
System.out.println(equa + " = " + funcVal);
} catch (ScriptException e) {
e.printStackTrace();
}
return funcVal;
}

Why it doesn't draw an animated curve?

This is my class which I found on the Internet. It was originally an applet but I don't want to use it as an applet so I changed some methods (such as init() to a constructor).
However, it doesn't work. Would you please help me?
SignInFrame Frame:
public class SignInFrame extends javax.swing.JFrame {
Panel panel;
/** Creates new form SignInFrame */
public SignInFrame() {
initComponents();
}
public void init() {
getContentPane().add(panel = new Panel());
}
public void start() {
panel.start();
}
public void stop() {
panel.stop();
}
public static void main(String args[]) {
java.awt.EventQueue.invokeLater(new Runnable() {
public void run() {
new SignInFrame().setVisible(true);
}
});
}}
Panel Dialog:
package ClientGUI;
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.GradientPaint;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Paint;
import java.awt.RenderingHints;
import java.awt.geom.GeneralPath;
import java.awt.image.BufferedImage;
/**
*
* #author ICC
*/
public class Panel extends javax.swing.JPanel implements Runnable{
private Thread thread;
private BufferedImage bimg;
private static final int NUMPTS = 6;
// solid line stoke
protected BasicStroke solid = new BasicStroke(10.0f,
BasicStroke.CAP_BUTT, BasicStroke.JOIN_ROUND);
// dashed line stroke
protected BasicStroke dashed = new BasicStroke(10.0f,
BasicStroke.CAP_BUTT, BasicStroke.JOIN_ROUND, 10, new float[] {5}, 0);
private float animpts[] = new float[NUMPTS * 2];
private float deltas[] = new float[NUMPTS * 2];
protected Paint fillPaint, drawPaint;
// indicates whether or not to fill shape
protected boolean doFill = true;
// indicates whether or not to draw shape
protected boolean doDraw = true;
protected GradientPaint gradient;
protected BasicStroke stroke;
public Panel() {
setBackground(Color.white);
gradient = new GradientPaint(0,0,Color.red,200,200,Color.yellow);
fillPaint = gradient;
drawPaint = Color.blue;
stroke = solid;
}
// generates new points for the path
public void animate(float[] pts, float[] deltas, int i, int limit) {
float newpt = pts[i] + deltas[i];
if (newpt <= 0) {
newpt = -newpt;
deltas[i] = (float) (Math.random() * 4.0 + 2.0);
} else if (newpt >= (float) limit) {
newpt = 2.0f * limit - newpt;
deltas[i] = - (float) (Math.random() * 4.0 + 2.0);
}
pts[i] = newpt;
}
/*
* generates random points with the specified surface width
* and height for the path
*/
public void reset(int w, int h) {
for (int i = 0; i < animpts.length; i += 2) {
animpts[i + 0] = (float) (Math.random() * w);
animpts[i + 1] = (float) (Math.random() * h);
deltas[i + 0] = (float) (Math.random() * 6.0 + 4.0);
deltas[i + 1] = (float) (Math.random() * 6.0 + 4.0);
if (animpts[i + 0] > w / 2.0f) {
deltas[i + 0] = -deltas[i + 0];
}
if (animpts[i + 1] > h / 2.0f) {
deltas[i + 1] = -deltas[i + 1];
}
}
gradient = new GradientPaint(0,0,Color.red,w*.7f,h*.7f,Color.yellow);
}
// calls animate for every point in animpts
public void step(int w, int h) {
for (int i = 0; i < animpts.length; i += 2) {
animate(animpts, deltas, i + 0, w);
animate(animpts, deltas, i + 1, h);
}
}
// sets the points of the path and draws and fills the path
public void drawDemo(int w, int h, Graphics2D g2) {
float[] ctrlpts = animpts;
int len = ctrlpts.length;
float prevx = ctrlpts[len - 2];
float prevy = ctrlpts[len - 1];
float curx = ctrlpts[0];
float cury = ctrlpts[1];
float midx = (curx + prevx) / 2.0f;
float midy = (cury + prevy) / 2.0f;
GeneralPath gp = new GeneralPath(GeneralPath.WIND_NON_ZERO);
gp.moveTo(midx, midy);
for (int i = 2; i <= ctrlpts.length; i += 2) {
float x1 = (midx + curx) / 2.0f;
float y1 = (midy + cury) / 2.0f;
prevx = curx;
prevy = cury;
if (i < ctrlpts.length) {
curx = ctrlpts[i + 0];
cury = ctrlpts[i + 1];
} else {
curx = ctrlpts[0];
cury = ctrlpts[1];
}
midx = (curx + prevx) / 2.0f;
midy = (cury + prevy) / 2.0f;
float x2 = (prevx + midx) / 2.0f;
float y2 = (prevy + midy) / 2.0f;
gp.curveTo(x1, y1, x2, y2, midx, midy);
}
gp.closePath();
if (doDraw) {
g2.setPaint(drawPaint);
g2.setStroke(stroke);
g2.draw(gp);
}
if (doFill) {
if (fillPaint instanceof GradientPaint) {
fillPaint = gradient;
}
g2.setPaint(fillPaint);
g2.fill(gp);
}
}
public Graphics2D createGraphics2D(int w, int h) {
Graphics2D g2 = null;
if (bimg == null || bimg.getWidth() != w || bimg.getHeight() != h) {
bimg = (BufferedImage) createImage(w, h);
reset(w, h);
}
g2 = bimg.createGraphics();
g2.setBackground(getBackground());
g2.clearRect(0, 0, w, h);
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
return g2;
}
public void paint(Graphics g) {
Dimension d = getSize();
step(d.width, d.height);
Graphics2D g2 = createGraphics2D(d.width, d.height);
drawDemo(d.width, d.height, g2);
g2.dispose();
if (bimg != null) {
g.drawImage(bimg, 0, 0, this);
}
}
public void start() {
thread = new Thread(this);
thread.setPriority(Thread.MIN_PRIORITY);
thread.start();
}
public synchronized void stop() {
thread = null;
}
public void run() {
Thread me = Thread.currentThread();
while (thread == me) {
repaint();
try {
Thread.sleep(10);
} catch (Exception e) { break; }
}
thread = null;
}
public static void main(String argv[]) {
SignInFrame n = new SignInFrame();
n.start();
}}
In your SignInFrame constructor, you call initComponents(), but that does not exist. I think you mean to call init(). Also your JFrame does not have a size set, when I ran this under linux (Java 1.6), it worked but was tiny, you should add a setSize call.
Try it with these edits:
public class SignInFrame extends javax.swing.JFrame {
Panel panel;
/** Creates new form SignInFrame */
public SignInFrame() {
setSize (600,600);
init();
}
public void init() {
getContentPane().add(panel = new Panel());
start();
}
public void start() {
panel.start();
}
public void stop() {
panel.stop();
}
public static void main(String args[]) {
java.awt.EventQueue.invokeLater(new Runnable() {
public void run() {
new SignInFrame().setVisible(true);
}
});
}
}

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