I'm writing a chess app and I've been able to resize my pieces to match the square size, that itself depends on screen size.
Problem is, it relies on XML. And I need to be able to do it dynamically (adding or removing pieces on the screen after each move)
This is working :
LinearLayout.LayoutParams layoutParams = new LinearLayout.LayoutParams(sq_size, sq_size);
ImageView klt60 = (ImageView)findViewById(R.id.klt60);
klt60.setImageResource(R.drawable.klt60); // setting the image in the layout
klt60.setLayoutParams(layoutParams); // allows resizing
But this is not : if I declare my imageView without using XML, it just won't resize, and also it won't move when I play a move with that piece.
LinearLayout.LayoutParams layoutParams = new LinearLayout.LayoutParams(sq_size, sq_size);
ImageView klt60 = new ImageView(this); // Create a new image (several pawns to display, for example)
klt60.setImageResource(R.drawable.klt60); // setting the image in the layout
klt60.setLayoutParams(layoutParams); // allows resizing
My view just extends extends AppCompatActivity. Thanks for help
Related
My problem
I have some dynamically created imageViews in which I put a drawable (xml vector, SVG). Everything seems to be OK on the android emulator but when I load the app on my phone there is no image visible. I know the image is there because if I increment its size, the views on the right at on the left move to the side. So there is an image!
What I have tried
Check memory of the phone
Use android:src and app:sourceCompat for the imageViews
Convert Drawable into Bitmap
Load another image (which is doing well in another window)
Put the drawable file in another drawable-folder
Change the layout type from RelativeLayout to LinearLayout
Read all the similar posts... No one resolves my problem :(
My class RankingDialog extends from AlertDialog.Builder
My layout is a RelativeLayout but I don't think that this causes the issue...
Create the views
for (int i = 0; i < LocalNames.size(); i++){
LinearLayout layout = new LinearLayout(context);
layout.setLayoutParams(layoutParams);
TextView position = new TextView(context);
TextView name = new TextView(context);
TextView record = new TextView(context);
position.setTypeface(font);
name.setTypeface(font);
record.setTypeface(font);
position.setText(i+1 + ".");
position.setGravity(Gravity.CENTER);
name.setGravity(Gravity.CENTER);
record.setGravity(Gravity.CENTER);
position.setLayoutParams(tvPosParams);
layout.addView(position);
name.setText(LocalNames.get(i));
name.setLayoutParams(tvNameParams);
layout.addView(name);
//Here is where I create and load the imageView/image
ImageView flag = new ImageView(context);
flag.setLayoutParams(imageParams);
flag.setImageResource(context.getResources().getDrawable(R.drawable.myImage);
layout.addView(flag);
record.setText(LocalPoints.get(i));
record.setLayoutParams(tvPointsParams);
layout.addView(record);
mainLinear.addView(layout);
}
----------Emulator (How it should look like)
How it looks on any real device...
I'm stuck for a couple of weeks here. I can't understand why this is happening...
I will apreciate any help
I am trying to make a game with multiple levels. My plan is to print 15 levels on 1 page. I have attached a photo of the simple design I am currently using.
As you can see in the picture the right border of a button is not showing. For the parent I am using this java code:
LinearLayout horl = new LinearLayout(this);
horl.setId(worldVar);
horl.setOrientation(LinearLayout.HORIZONTAL);
horl.setLayoutParams(new LinearLayout.LayoutParams(ViewGroup.LayoutParams.WRAP_CONTENT,
ViewGroup.LayoutParams.WRAP_CONTENT));
And to set 3 buttons horizontally in this LinearLayout I use this code for the buttons. This code just has a simple for loop around to put 3 buttons in this LinearLayout:
Button button = new Button(this);
LinearLayout.LayoutParams params = new LinearLayout
.LayoutParams(getMarginInDp(100), getMarginInDp(100));
params.setMargins(getMarginInDp(1), getMarginInDp(25), getMarginInDp(1), 0);
button.setLayoutParams(params);
GradientDrawable gd = new GradientDrawable();
gd.setCornerRadius(5);
gd.setStroke(1, 0xFF000000);horl.addView(button);
The function getMarginInDp looks like this:
public int getMarginInDp(int dp){
return (int) TypedValue
.applyDimension(TypedValue.COMPLEX_UNIT_DIP, dp, getResources().getDisplayMetrics());
}
Does anybody have any idea how to make the border appear because I want to keep the buttons approximately this size and I may even slightly increase the margins?
You can set the weight to 0.33f for each button:
Button button = new Button(this);
LinearLayout.LayoutParams params = new LinearLayout.LayoutParams(getMarginInDp(100), getMarginInDp(100), 0.33f);
so they are distributed equally in the width of the layout.
I have a few issues with setting LayoutParams and other parameters of my layouts/views programmatically. I cannot specify these in a XML layout file because whether they appear depends on the data held in the database.
The following is a function I use to create a new "Section" which consists of a FrameLayout with its children being View and TextView:
public FrameLayout createSection(long id, String name) {
FrameLayout frame = new FrameLayout(this);
LinearLayout.LayoutParams params = new LinearLayout.LayoutParams(LinearLayout.LayoutParams.MATCH_PARENT, 100);
params.setMargins(15, 15, 15, 15);
frame.setLayoutParams(params);
View view = new View(this);
LayoutParams viewParams = new LayoutParams(LayoutParams.MATCH_PARENT, 100);
view.setLayoutParams(viewParams);
view.setId(toIntExact(id));
view.setBackgroundResource(R.color.colorButton);
frame.addView(view);
TextView text = new TextView(this);
LayoutParams textParams = new LayoutParams(LayoutParams.MATCH_PARENT, 100);
textParams.setMarginStart(15);
text.setGravity(Gravity.CENTER);
text.setTextAlignment(TextView.TEXT_ALIGNMENT_TEXT_START);
text.setTextColor(getResources().getColor(R.color.colorTextSecondary));
text.setText(name);
frame.addView(text);
return frame;
}
The parent of this newly created FrameLayout is LinearLayout and so based on the other similar questions on StackOverflow I figured setting parameters for FrameLayout should be done through LinearLayout.LayoutParams. However, this does not make a change. The initial XML page contains this:
Initial XML page
The first "SECTION" is created in the XML file, and the other two are created through 'createSection' function. This is the outcome: Design outcome
The issue is that the margins are not set properly and the TextView doesn't seem to care about the Gravity + TextAlignment combination that I'm using.
I would appreciate any help that I could get to resolve this issue.
I apologise for wasting anyone's time. The code seems to work and the margin sizes are different due to these being set in terms of pixels (px) rather than dp as it is in the XML file.
I also forgot to add text.setLayoutParams(textParams); to the TextView object.
I am trying to make an app that lets the user store and saves contacts. It can save, but it has problems listing.
I have a for loop that runs through the database and prints a set of data for each contact (each row), an image (actually its a string because it passes the path) and a string. It prints them in a scrollview with a linear layout for each contact (each contact has a linear layout of its own, so that i can let one contact occupy a row each). The images come out, however, the textviews are nowhere to be found.
Using log.d(textview.getText()); it confirms that the textviews are created and take up space.
http://chesnutcase.heliohost.org/derpbox/itv1.png
Two "contacts" with names, not printed out. The space inbetween is presumbly by the textview.
http://chesnutcase.heliohost.org/derpbox/itv2.png
Another two "contacts", but without names. The dont have a space between each other. Or at least, a significantly smaller space.
Code:
DatabaseHandler db = new DatabaseHandler(this);
int a = (int) (long) db.countRows();
LinearLayout theLayout = (LinearLayout)findViewById(R.id.contactsList);
for(int i = 0;i<a;i++){
ImageButton image = new ImageButton(this);
int density=getResources().getDisplayMetrics().densityDpi;
LinearLayout.LayoutParams vp = new LinearLayout.LayoutParams(density,density, 0.5f);
image.setLayoutParams(vp);
image.setScaleType(ImageView.ScaleType.FIT_END);
int b = a - i;
try {
image.setImageBitmap(decodeUri(Uri.parse(db.getContactData("photo_path")[i])));
} catch (FileNotFoundException e) {
e.printStackTrace();
}
theLayout.addView(image);
TextView tv = new TextView(this);
tv.setText(db.getContactData("name")[i]);
Log.d("UserLog","name is " + db.getContactData("name")[i]);
Log.d("UserLog","textfield contains " + tv.getText());
LinearLayout.LayoutParams vp2 = new LinearLayout.LayoutParams(0,0,1f);
tv.setLayoutParams(vp2);
tv.setBackgroundColor(Color.RED);
theLayout.addView(tv);
}
Any solutions? Thanks in advance
Double check which orientation you've applied to the LinearLayout of your contacts list.
You are setting bad LayoutParams to your TextView. You're making your TextView 0px by 0px with a weight of 1.
LinearLayout.LayoutParams vp2 = new LinearLayout.LayoutParams(0,0,1f);
tv.setLayoutParams(vp2);
Try using one of the MATCH_PARENT or WRAP_CONTENT constants. They're listed here: http://developer.android.com/reference/android/view/ViewGroup.LayoutParams.html#MATCH_PARENT
If you want your TextView to take up the remaining width of the screen I would leave the weight as 1, the width as 0, but you need to set the height to a constant like WRAP_CONTENT.
You're also setting the size of your ImageView to the device screen density (which is a constant) instead of setting a scaling size based off your screen density.
You probably need to call requestLayout(); in order to update the current view layout.
theLayout.requestLayout();
Also it seems you are creating a view with 0 width and 0 height with that layout params:
LinearLayout.LayoutParams vp2 = new LinearLayout.LayoutParams(0,0,1f);
It is better to use ListView for such list.
You will need to write only one Adapter, that's represent logic for creating one row on list.
I would recommend using a CursorAdapter and a layout xml file, this way you can design it to look exactly how you want, and preview it. It is a lot easier than setting all those fiddly LayoutParams
If you have to create them dynamically you may find the text colour is the same as the background, try setting it to something visible like bright red for testing. If you still don't see the text it may be that it's visibility isn't set to View.VISIBLE finally the layout may not be the correct size, a handy tip for this is set the background to a suitably eye catching colour, even if there is no text you should see a shaded block.
I need a button with foreground transparent image and background color. So have use this code. The background color is going outside of the image. I need the button with the same size of the image.
Depending on the user interaction i have to change the foreground image and background color. I want add the image and background color separately so that i can change one of them at minimum cost. I have to use a lot of button in this UI so it will be done in java code.
layout = new TableLayout(this);
layout.setLayoutParams(new TableLayout.LayoutParams(8,7));
TableRow row2 = new TableRow(this);
buttonPlayer1 = new ImageButton(this);
buttonPlayer1.setImageDrawable(getResources().getDrawable(R.drawable.blankc4));
buttonPlayer1.setBackgroundColor(Color.GREEN);
row2.addView(buttonPlayer1);
layout.addView(row2);
If your only problem is that button background color is going outsize image and you need button size to be same as image size then get image Height and Width using getHeight() & getWidth() methods on image object and use these values to make the Button size same as Image size using setHeight() & setWidth() methods respectively on button object.
Sample Code with LinearLayout:
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
LinearLayout btnLO = new LinearLayout(this);
btnLO.setOrientation(LinearLayout.VERTICAL);
ImageButton i1 = new ImageButton(this);
i1.setBackgroundColor(color.background_dark);
i1.setImageDrawable(getResources().getDrawable(R.drawable.rana));
btnLO.addView(i1, new LinearLayout.LayoutParams(LayoutParams.WRAP_CONTENT,LayoutParams.WRAP_CONTENT));
// btnLO.setGravity(Gravity.LEFT | Gravity.CENTER_HORIZONTAL);
this.addContentView(btnLO, new LayoutParams(LayoutParams.WRAP_CONTENT,LayoutParams.WRAP_CONTENT));
}