Right way to unit test helper methods - java

I have the following class
public class Multiplier {
private static Map<Integer, Float> map;
private static final float DEFAULT_MULTIPLIER = 4.4F;
static {
// This map is actually populated by reading from a file. This is an example on how the map looks like.
map = new HashMap<>();
map.put(1, "3.5F");
map.put(2, "5.8F");
map.put(3, "2.7F");
}
public static float getMultiplier(Integer id) {
return map.getOrDefault(id, DEFAULT_MULTIPLIER);
}
}
I want to test the getMultiplier method. What's the best way to go about it?
1st - There are 1000s of entries inside the map. Should I just call the getMultiplier method with a couple of different ids and make sure the value returned matches? The file is static. It will occasionally change in the future, but that would mean updating the test, which is fine.
2nd - I want to test the default value as well. Should I just do something like
Assert.assertEquals(4.4F, Multiplier.getMultiplier(<invalidId/null>));
I'm hardcoding the DEFAULT_MULTIPLIER value in the expected parameter of assertEquals. Does this even make sense?
I want to know what's the right way to unit test this method? Thanks!

You shouldn't be testing any of that - it's got way too much of a "Grading your own exam" vibe. The likely errors here involve you messing up either the constant, or the static file, which a test is not likely to catch. You'll be setting yourself up for a bunch of future updates (where you update the default and then later go: Oh, right, of course, I repeated myself in the test and I forgot to update the value there). You're not testing anything - you're giving your future self pointless homework.
Get creative - what could plausibly fail in the future? Not much - this is rather simple code. Test the likely failure avenues.
If I were you, I'd test the following situations:
I would check that the value for a key I'm sure is never going to be in the map (not now, and not likely ever in the future) returns non-0. This avoids having to hardcode the 4.4F, or having to mark as package-private the constant value, but still ensures 2 unlikely but plausible avenues of future failure: That the .getMultiplier method throws an exception due to a bug in the future, or that it returns 0 instead of an actual value. It would avoid having to update the test if you change this default later. Unless you change it to 0 or to 'if you ask for the multiplier for a number not listed, the method now throws', which are fundamental changes to functionality and therefore should indeed cause tests to fail.
I would not test any value from the static file, because either you're again just testing that you correctly copied and pasted a value from it into your test source file and giving yourself future homework to update the tests when you update the file - or you're marking your own exam if you dynamically adjust the k/v pair you test by also getting it from the file (whatever bug might exist in the code that reads in this static file, it'll be in the test code too). Instead, I would take the thing that is capable of reading in the static file and turning it into that static 'map of constants' and test that. In the test code I can then have a tiny example 'input static file' and I would then test if the Multiplier class responds correctly given this known input. This frees you from future updates (the test code always supplies test static data to the code, it doesn't look at the thing that may be updated in the future and is therefore essentially 'unstable'), and lets you test the thing that could plausibly break here - the part that turns the static file into a filled map.
Once tests ensure that the 'turn static file into static map' code works, and I have tested that the getMultiplier method doesn't fail in the 2 obvious ways (throws, or, returns 0), then you've tested everything relevant.

Related

Unit testing void public methods

I have a class that I am trying to write a few unit tests for, specifically, a void method within the class. Im not entirely sure whether or not the fact that the method is void is of any consequence here, but this is the basic structure of the class.
public class MyClass {
private Map<String,Object> myMap;
public void process(Bucket bucket){
//parses bucket, updates myMap
}
public int getAnswer(String input){
//searches map data
}
}
The basic usage of the class is that the process method is called for each bucket to ingest it’s data, and the getAnswer method returns a summation of sorts about the data that has been processed from the buckets.
I’ve written a few unit tests for the getAnswer method, but since the process method doesn’t return anything, but rather just updates the internal state of my object, is there a way to properly unit test it? Since it’s a public method, I figured that it needed to be unit tested, but haven’t figured out how to do so, independent of the getAnswer method.
We would need more code to answer you in details, but in short the answer is yes, you can and should definitely test it.
process is going to make some side-effects somewhere, right? Either you inject Mockito mocks of the classes/interfaces these side-effects are effected upon, or if you have an in-memory version of them you inject that instead.
In the case of mocks, you'll want to carefully assert that the side-effect methods were called exactly with the right parameters. If you're using an in-memory simulation, you check the state of your in-memory object and check it conforms to what you expected.
For unit testing of process method, I think you can do following:
Verify input bucket can be able to parse based on your method comments.
Exception handling -- if applicable -- if bucket is unable to parse.
For map update / add, you can always check if initial size is changed & valid bucket made successful attempt to add to map. If bucket key already present, you can also verify if size of map remains same.
All above points are based on information provided in original question & it is independent of getAnswer method.

What's the point of verifying the number of times a function is called with Mockito?

In my understanding, code testing is to test whether results are right, like a calculator, I need to write a test case to verify if the result of 1+1 is 2.
But I have read many test cases about verifying the number of times a method is called. I'm very confused about that. The best example is what I just saw in Spring in Action:
public class BraveKnight implements Knight {
private Quest quest;
public BraveKnight(Quest quest) {
this.quest = quest;
}
public void embarkOnQuest() {
quest.embark();
}
}
public class BraveKnightTest {
#Test
public void knightShouldEmbarkOnQuest() {
Quest mockQuest = mock(Quest.class);
BraveKnight knight = new BraveKnight(mockQuest);
knight.embarkOnQuest();
verify(mockQuest, times(1)).embark();
}
}
I really have no idea about why they need to verify the embark() function is called one time. Don't you think that embark() will certainly be invoked after embarkOnQuest() is called? Or some errors will occur, and I will notice error messages in the logs, which show the error line number, that can help me quickly locate the wrong code.
So what's the point of verifying like above?
The need is simple: to verify that the correct number of invocations were made. There are scenarios in which method calls should not happen, and others in which they should happen more or less than the default.
Consider the following modified version of embarkOnQuest:
public void embarkOnQuest() {
quest.embark();
quest.embarkAgain();
}
And suppose you are testing error cases for quest.embark():
#Test
public void knightShouldEmbarkOnQuest() {
Quest mockQuest = mock(Quest.class);
Mockito.doThrow(RuntimeException.class).when(mockQuest).embark();
...
}
In this case you want to make sure that quest.embarkAgain is NOT invoked (or is invoked 0 times):
verify(mockQuest, times(0)).embarkAgain(); //or verifyZeroInteractions
Of course this is one other simple example. There are many other examples that could be added:
A database connector that should cache entries on first fetch, one can make multiple calls and verify that the connection to the database was called just once (per test query)
A singleton object that does initialization on load (or lazily), one can test that initialization-related calls are made just once.
Consider the following code:
public void saveFooIfFlagTrue(Foo foo, boolean flag) {
if (flag) {
fooRepository.save(foo);
}
}
If you don't check the number of times that fooRepository.save() is invoked , then how can you know whether this method is doing what you want it to?
This applies to other void methods. If there is no return to a method, and therefore no response to validate, checking which other methods are called is a good way of validating that the method is behaving correctly.
Good question. You raise a good point that mocking can be overly circuitous when you can just check the results. However, there are contexts where this does lead to more robust tests.
For example, if a method needs to make a call to an external API, there are several problems with simply testing the result:
Network I/O is slow. If you have many checks like this, it will slow down your test case
Any round-trip like this would have to rely on the code making the request, the API, and the code interpreting the API's response all to work correctly. This is a lot of failure points for a single test.
If something stupid happens and you accidentally make multiple requests, this could cause performance issues with your program.
To address your sub-questions:
Don't you think that embark() will certainly be invoked after embarkOnQuest() called?
Tests also have value in letting you refactor without worry about breaking things. This is obvious now, yes. Will it be obvious in 6 months?
I really have no idea about why they need to verify the embark()
function is called one time
Verifying an invocation on a mock for a specific number of times is the standard way how Mockito works as you invoke Mockito.verify().
In fact this :
verify(mockQuest, times(1)).embark();
is just a verbose way to write :
verify(mockQuest).embark();
In a general way, the verification for a single call on the mock is what you need.
In some uncommon scenarios you may want to verify that a method was invoked a specific number of times (more than one).
But you want to avoid using so specific verifications.
In fact you even want to use verifying as few as possible.
If you need to use verifying and besides the number of invocation on the mock, it generally means two things : the mocked dependency is too much coupled to the class under
test and or the method under test performs too many unitary tasks that produce only side effects.
The test is so not necessary straight readable and maintainable. It is like if you coded the mock flow in the verifying invocations.
And as a consequence it also makes the tests more brittle as it checks invocation details not the overall logic and states.
In most of cases, a refactoring is the remedy and cancel the requirement to specify a number of invocation.
I don't tell that it is never required but use it only as it happens to be the single decent choice for the class under test.

How to provide multiple values at once to a BehaviorSubject

I have a function isChanged which emits Observable<Boolean>. I defined a function which uses the stream like so:
Observable<Boolean> myFunc() {
return isChanged().skip(1).distinctUntilChanged();
}
Now, I want to test whether the skip(1) works as desired. So I created a BehaviorSubject<Boolean> subject as simply:
BehaviorSubject<Boolean> subject = BehaviorSubject.create();
In my test function, I have (with the proper mocks and initializations):
when(isChanged()).thenReturn(subject);
subject.onNext(true);
subject.onNext(false);
myFunc().test().assertValueCount(1);
This assertion fails, and the error it provides is that the expected value count is 1, whereas the actual is 0.
The test passes when I remove the skip() condition, which makes me realize it's got something to do with the assertion checking only the latest value from the subject.
Not super clear on this, any help would be highly appreciated!
Edit:
The isChanged() is actually a placeholder for a custom switch's custom function. So, I actually have a mock for that switch (called switchMock) and my actual statement is when(switchMock.isChanged()).thenReturn(subject). Not sure if the specifics are needed here. Would be happy to provide additional information, of course!
BehaviorSubject holds one item, which you overwrote in your tests and then started observing the subject. At this point, the subject will emit its single value which gets dropped by skip and thus the test correctly fails with no items. You have to start observing earlier:
when(isChanged()).thenReturn(subject);
TestObserver<Boolean> to = myFunc().test();
subject.onNext(true);
subject.onNext(false);
to.assertValueCount(1);

Correct way to get a value?

As part of my AP curriculum I am learning java and while working on a project I wondered which of the following is best way to return a value?
public double getQuarters(){
return quarters;
}
or
public void getQuarters(){
System.out.println(quarters);
}
***Note: I now that the second option is not "technically" returning a value but its still showing my the value so why bother?
Your answer would be correct. The second method doesn't return any value at all, so while you might be able to see the output, your program can't. The second method could still be useful for testing or even for a command line application, but it should be named something like printQuarters instead.
public double getQuarters(){
return quarters;
}
Use this incorder to encapsulate quarters and hide it from being accessed by other programs. That means, you have to declare it as private quarters. Let see the second option:
public void getQuarters(){
System.out.println(quarters);
}
However, this seems wrong as getQuarters is not returning anything. Hence it would make more sense to refactor it as
public void printQuarters(){
System.out.println(quarters);
}
You answered your own question. For most definitions of the word "best", you should go with the first option.
Your question, however, does touch on the object-oriented programming topic of accessors and mutators. In your example, "getQuarters" is an accessor. It is usually best to use accessors to retrieve your values. This is one way to adhere to the Open/Closed Principle.
Also, the Java community has a coding convention for this and many tools and libraries depend on code following those conventions.
If all you need to do is display the value when this method is called, and you are ok with console output, then your System.out.println method will do the job. HOWEVER, a function that actually returns the variable is much more semantically correct and useful.
For example, while you may only need to print the variable for your current project, what if you came back later and decided that you were instead going to output your variable to a file? If you wrote your getQuarters function with a println statement, you would need to rewrite the whole thing. On the other hand, if you wrote the function as a return, you wouldn't need to change anything. All you'd have to do is add new code for the file output, and consume the function where needed.
A returning function is therefore much more versatile, although more so in larger code projects.
You return values to a specific point in your program, so that the program can use it to function.
You print values at a specific point in your program, so that you as an end user can see what value you got back for some function.
Depending on the function - for instance, yours - the result of quarters is no longer regarded in the program; all it did was print a value to the screen, and the application doesn't have a [clean|easy] way to get that back to use it.
If your program needs the value to function, then it must be a return. If you need to debug, then you can use System.out.println() where necessary.
However, more times than not, you will be using the return statement.
Option 1 is far superior.
It can be easily Unit Tested.
What if the spec changes and sometimes you want to print the result, other times put it into a database? Option 1 splits apart the logic of obtaining the value from what to do with it. Now, for a single method getQuarters no big deal, but eventually you may have getDimes, getEuros, etc...
What if there may be an error condition on quarters, like the value is illegal? In option 1, you could return a "special" value, like -1.0, or throw an Exception. The client then decides what to do.

How can I simplify testing of side-effect free methods in Java?

Functions (side-effect free ones) are such a fundamental building block, but I don't know of a satisfying way of testing them in Java.
I'm looking for pointers to tricks that make testing them easier. Here's an example of what I want:
public void setUp() {
myObj = new MyObject(...);
}
// This is sooo 2009 and not what I want to write:
public void testThatSomeInputGivesExpectedOutput () {
assertEquals(expectedOutput, myObj.myFunction(someInput);
assertEquals(expectedOtherOutput, myObj.myFunction(someOtherInput);
// I don't want to repeat/write the following checks to see
// that myFunction is behaving functionally.
assertEquals(expectedOutput, myObj.myFunction(someInput);
assertEquals(expectedOtherOutput, myObj.myFunction(someOtherInput);
}
// The following two tests are more in spirit of what I'd like
// to write, but they don't test that myFunction is functional:
public void testThatSomeInputGivesExpectedOutput () {
assertEquals(expectedOutput, myObj.myFunction(someInput);
}
public void testThatSomeOtherInputGivesExpectedOutput () {
assertEquals(expectedOtherOutput, myObj.myFunction(someOtherInput);
}
I'm looking for some annotation I can put on the test(s), MyObject or myFunction to make the test framework automatically repeat invocations to myFunction in all possible permutations for the given input/output combinations I've given, or some subset of the possible permutations in order to prove that the function is functional.
For example, above the (only) two possible permutations are:
myObj = new MyObject();
myObj.myFunction(someInput);
myObj.myFunction(someOtherInput);
and:
myObj = new MyObject();
myObj.myFunction(someOtherInput);
myObj.myFunction(someInput);
I should be able to only provide the input/output pairs (someInput, expectedOutput), and (someOtherInput, someOtherOutput), and the framework should do the rest.
I haven't used QuickCheck, but it seems like a non-solution. It is documented as a generator. I'm not looking for a way to generate inputs to my function, but rather a framework that lets me declaratively specify what part of my object is side-effect free and invoke my input/output specification using some permutation based on that declaration.
Update: I'm not looking to verify that nothing changes in the object, a memoizing function is a typical use-case for this kind of testing, and a memoizer actually changes its internal state. However, the output given some input always stays the same.
If you are trying to test that the functions are side-effect free, then calling with random arguments isn't really going to cut it. The same applies for a random sequence of calls with known arguments. Or pseudo-random, with random or fixed seeds. There's a good chance are that a (harmful) side-effect will only occur with any of the sequence of calls that your randomizer selects.
There is also a chance that the side-effects won't actually be visible in the outputs of any of the calls that you are making ... no matter what the inputs are. They side-effects could be on some other related objects that you didn't think to examine.
If you want to test this kind of thing, you really need to implement a "white-box" test where you look at the code and try and figure out what might cause (unwanted) side-effects and create test cases based on that knowledge. But I think that a better approach is careful manual code inspection, or using an automated static code analyser ... if you can find one that would do the job for you.
OTOH, if you already know that the functions are side-effect free, implementing randomized tests "just in case" is a bit of a waste of time, IMO.
I'm not quite sure I understand what you are asking, but it seems like Junit Theories (http://junit.sourceforge.net/doc/ReleaseNotes4.4.html#theories) could be an answer.
In this example, you could create a Map of key/value pairs (input/output) and call the method under test several times with values picked from the map. This will not prove, that the method is functional, but will increase the probability - which might be sufficient.
Here's a quick example of such an additional probably-functional test:
#Test public probablyFunctionalTestForMethodX() {
Map<Object, Object> inputOutputMap = initMap(); // this loads the input/output values
for (int i = 0; i < maxIterations; i++) {
Map.Entry test = pickAtRandom(inputOutputMap); // this picks a map enty randomly
assertEquals(test.getValue(), myObj.myFunction(test.getKey());
}
}
Problems with a higher complexity could be solved based on the Command pattern: You could wrap the test methods in command objects, add the command object to a list, shuffle the list and execute the commands (= the embedded tests) according to that list.
It sounds like you're attempting to test that invoking a particular method on a class doesn't modify any of its fields. This is a somewhat odd test case, but it's entirely possible to write a clear test for it. For other "side effects", like invoking other external methods, it's a bit harder. You could replace local references with test stubs and verify that they weren't invoked, but you still won't catch static method calls this way. Still, it's trivial to verify by inspection that you're not doing anything like that in your code, and sometimes that has to be good enough.
Here's one way to test that there are no side effects in a call:
public void test_MyFunction_hasNoSideEffects() {
MyClass systemUnderTest = makeMyClass();
MyClass copyOfOriginalState = systemUnderTest.clone();
systemUnderTest.myFunction();
assertEquals(systemUnderTest, copyOfOriginalState); //Test equals() method elsewhere
}
It's somewhat unusual to try to prove that a method is truly side effect free. Unit tests generally attempt to prove that a method behaves correctly and according to contract, but they're not meant to replace examining the code. It's generally a pretty easy exercise to check whether a method has any possible side effects. If your method never sets a field's value and never calls any non-functional methods, then it's functional.
Testing this at runtime is tricky. What might be more useful would be some sort of static analysis. Perhaps you could create a #Functional annotation, then write a program that would examine the classes of your program for such methods and check that they only invoke other #Functional methods and never assign to fields.
Randomly googling around, I found somebody's master's thesis on exactly this topic. Perhaps he has working code available.
Still, I will repeat that it is my advice that you focus your attention elsewhere. While you CAN mostly prove that a method has no side effects at all, it may be better in many cases to quickly verify this by visual inspection and focus the remainder of your time on other, more basic tests.
have a look at http://fitnesse.org/: it is used often for Acceptance Test but I found it is a easy way to run the same tests against huge amount of data
In junit you can write your own test runner. This code is not tested (I'm not sure if methods which get arguments will be recognized as test methods, maybe some more runner setup is needed?):
public class MyRunner extends BlockJUnit4ClassRunner {
#Override
protected Statement methodInvoker(final FrameworkMethod method, final Object test) {
return new Statement() {
#Override
public void evaluate() throws Throwable {
Iterable<Object[]> permutations = getPermutations();
for (Object[] permutation : permutations) {
method.invokeExplosively(test, permutation[0], permutation[1]);
}
}
};
}
}
It should be only a matter of providing getPermutations() implementation. For example it can take data from some List<Object[]> field annotated with some custom annotation and produce all the permutations.
I think the term you're missing is "Parametrized Tests". However it seems to be more tedious in jUnit that in the .Net flavor. In NUnit, the following test executes 6 times with all combinations.
[Test]
public void MyTest(
[Values(1,2,3)] int x,
[Values("A","B")] string s)
{
...
}
For Java, your options seem to be:
JUnit supports this with version 4. However it's a lot of code (it seems, jUnit is adamant about test methods not taking parameters). This is the least invasive.
DDSteps, a jUnit plugin. See this video that takes values from appropriately named excel spreadsheet. You also need to write a mapper/fixture class that maps values from the spreadsheet into members of the fixture class, that are then used to invoke the SUT.
Finally, you have Fit/Fitnesse. It's as good as DDSteps, except for the fact that the input data is in HTML/Wiki form. You can paste from an excel sheet into Fitnesse and it formats it correctly at the push of a button. You need to write a fixture class here too.
Im afraid that I dont find the link anymore, but Junit 4 has some help functions to generate testdata. Its like:
public void testData() {
data = {2, 3, 4};
data = {3,4,5 };
...
return data;
}
Junit will then thest your methods will this data. But as I said, I cant' find the link anymore (forgot the keywords) for a detailed (and correct) example.

Categories

Resources