Displaced taps in an app (can't tap near right screen edge) - java

Hello everyone I don't have much programming experience, but I installed an apk for an app. (The apk can be found here: https://s2.rexdl.com/android/game/The-Walking-Dead-Season-One.1.18-Adreno-www.ReXdl.com.apk )(It works with a custom obb, but the obb is most likely not causing the error, but if you need to look at the obb file as well, here it is:https://s2.rexdl.com/android/game/The-Walking-Dead-Season-One.1.18-Adreno-www.ReXdl.com.rar ). But I have a problem: when I tap anywhere on the screen, my tap is displaced a certain distance to the left, so I have to aim a little bit right to where I want to tap, could anyone please tell me a solution to this, or modify the apk to solve the problem. Also, don't ask me to contact the developer, the app is no-longer supported by the developer- that is why I am asking the question here. Thanks, John Doe.
I was expecting the taps to be in sync with where I tap the screen, but the taps are displaced to the left. I tried tweaking some layout settings to no avail.

Related

Why? Status: App not accepted into Wear OS on Google Play

So I been trying to get my first Wear Os watch face published But when I submit I keep it keeps getting rejected. I only lightly changed the Sample Android studio provides nothing much changed but the background and the way the hands move.
I keep getting this.
I really do not know why it keeps getting rejected. I make sure it works for both square and round wear OS.
I keep getting this message
Step 1: Fix the eligibility issue with your app
During review, we detected the following eligibility issue and were unable to accept your app for Wear OS:
The basic functionality of your app does not work as described in App Bundle
Wear OS functionality should work as expected or as described in the app's Google Play Store listing. Please make sure to test your app on a variety of Wear OS devices and configurations.
For example, Hours and Minutes hands are not placed in the center of the watch face on Square Device. as shown/described on the store listing.
I really don't know what to do because I have appealed twice. I asked is it because I am moving the arrows differently. I get the same generic response.
Thank you all for the questions and comments.
I did test the application on sq watches.
And same results I got.
Things started changing when I added a circle into the middle of the screen and that ended up being allowed as center. I have no idea why that would matter I knew it was already centered.
Thanks all.

How to get an image on top of other apps and homescreen like 'broken screen' apps

I've been reading all posts I could find about this topic but I could not find the answer I'm looking for.
There's a lot of apps with 'pranks' that show bugs running over your screen or cracks in your screen. These are seen on top of everything: homescreens other apps etc.
I've found methods with a service adding a view, but these require permissions.
The apps I'm talking about don't require any permissions or just one for image acces.
Can anyone point me in the right direction on how to do this?
Examples of Apps
Cracked Screen app
Ants on screen
You can do this using WindowsManager.
You can see an example of window here.

Android Studio - AVD doesn't recognize gestures (cant unlock emulator)

I just started learning to program for android and sadly after making one program (Hello World) I have already ran into an issue. The gesture for "Swipe to Unlock" or for the camera are not functioning. I can bypass it on the stock emulator because it shows a notification i can click that will skip the screen, however i would much rather just figure out a solution, i have searched around on Google and StackOverflow to no avail... maybe someone can help out.
Thanks in advance,
Jon
ok solved! for those that might have the same problem, just press f2
adb shell input keyevent 82
I had the same issue and grew tired of it, this always worked.
AVD_WXGA_TABLET emulator.
Android v 7
F2 does nothing.
Dragging with left-down mouse tries to do a swipe up but bounces back down when I release the mouse.
I've tried fast and slow, release on the virtual device or off it. Short and long strokes. You name it...
The f'ing thing won't unlock. And for all the keystrokes available in the tool pallet including fingerprints, there is no simple swipe-left/up/down/right. You'd think they would have had cntrol-alt-arrow for that out of sheer common sense or as the result of the developer trying to use it.
In my case, I just restarted the simulator by holding down the "Power" button in the simulator menu for a couple of seconds and then choosing "Restart." I was able to unlock the simulator easily after that.
I'm not sure exactly which step solved it, maybe all, but these were my steps
Use the SDK manager to update to the latest version of the emulator
Turn off the emulator (hold the power button and select Power Off)
Close Android Studio
Reopen Android Studio
Launch the emulator from the AVD manager
On mac you can keep holding the command key and then do the swipe gesture with the mouse or trackpad of your computer.
Video
Try using one of two ways
Swipe up from top section of screen
Swipe up from bottom section of screen i.e. just above the navigation buttons.

slider on android home screen

I am creating a application which needs to show all the time to user, User also can hide that app, When he drag his finger from left to right or right to left(On android screen, No matter in which application he was) then all of my document list will be shown.
I know its all most impossible, But some apps are all ready doing this, I dont know how this is possible.
I searched on google but didn't find any useful link.
Here look at this snapshot what i want.
App which is using this:-
Multitasking

libGDX Causing Multitouch Problems

I am working on a game with a virtual joystick in the bottom right corner of the screen and a "move" button in the bottom left. So you use the joystick to point the character in the right direction and press the "move" button to go forward in that direction. This was all working great until today and now when I press on the screen to go forward my joystick is being affected. I know it is not a coding problem because I haven't opened the file that handles touches for 8 days and it has been working fine. Also after I close my app and then use another app that is completely separate from libGDX the multitouch is having the same issue. So do you guys think this is a problem with libGDX, my device, or am I just not coding the multitouch correctly for libGDX? I am using a Stage and the controls are Actors on the Stage I should note that after I restart my phone, the other app that is not using libGDX works correctly. It is only after I open my libGDX based game. So frustrated with this that I am about to give up on libGDX. I am happy to post any code that is requested.
EDIT: Please see comments below. This seems to be a specific issue with the Galaxy Nexus and probably some other Samsung devices as well. This libGDX based app has had no issues on other devices such as original droid, and ASUS Transformer tablet.
Turns out this is not a libGDX problem at all... Nor was it a problem with any of my code. There seems to be a bug in the way the Galaxy Nexus handles multitouch. You can view the bug report at this link. Seems that as of 4.0.4 there still is no fix for this bug. I am still currently running a VZW Galaxy Nexus with 4.0.2, I guess all we can do is wait and put a disclaimer in our games until (if ever) it is fixed.
By locking and unlocking the device, the problem does go away (sometimes), but will quickly come back if I go to my homescreen and re-open the app.

Categories

Resources