How can I get the value of int "icon" from the Int values array with an example:
2 = R.drawable.ic_blue?
or: how to get: R.drawable.ic_blue? knowing id: 2?
public class iconsList {
public class IntValues {
public int id;
public int icon;
public IntValues(int id, int icon){
this.id=id;
this.icon=icon;
}
}
IntValues[] icons = new IntValues[] {
new IntValues(0, R.drawable.ic_default),
new IntValues(1, R.drawable.ic_red),
new IntValues(2, R.drawable.ic_blue),
};
}
Add this method to your iconsList class
public IntValues find(int num) {
for (int i = 0; i < icons.length; i++) {
if (num == icons[i].icon) {
return icons[i];
}
}
return null;
}
You can return the index ( i ) or the class IntValues with id..
Related
I've written my first Genetic Algorithm in Java and I'm able to optimize functions with one argument x, but I don't know how to optimize functions with two arguments x and y. Algorithm class and main app works correctly so i send only Individual.java and Population.java. If I think correctly in genes I have only x-coordinate but I'm not sure how to add y-coordinate. Any advise will be helpfull.
Individual.java
public class Individual {
private int[] genes;
private int fitness;
private Random randomGenerator;
public Individual() {
this.genes = new int[Constants.CHROMOSOME_LENGTH];
this.randomGenerator = new Random();
}
public void generateIndividual() {
for(int i = 0; i < Constants.CHROMOSOME_LENGTH; i++) {
int gene = randomGenerator.nextInt(2);
genes[i] = gene;
}
}
public double f(double x) {
// return Math.pow(x,2);
return (Math.pow((1-x),2)) + (100*(Math.pow((1-Math.pow(x,2)),2)));
// return Math.sin(x)*((x-2)*(x-2))+3;
}
public double getFitness() {
double genesToDouble = genesToDouble();
return f(genesToDouble);
}
public double getFitnessResult() {
double genesToDouble = genesToDouble();
return genesToDouble;
}
public double genesToDouble() {
int base = 1;
double geneInDouble = 0;
for( int i =0; i < Constants.GENE_LENGTH; i++) {
if(this.genes[i] == 1)
geneInDouble += base;
base = base*2;
}
geneInDouble = (geneInDouble / 1024) * 10.1;
return geneInDouble;
}
public int getGene(int index) {
return this.genes[index];
}
public void setGene(int index, int value) {
this.genes[index] = value;
this.fitness = 0;
}
}
Population.java
public class Population {
private Individual[] individuals;
public Population(int populationSize) {
individuals = new Individual[populationSize];
}
public void initialize() {
for(int i = 0; i < individuals.length; i++) {
Individual newIndividual = new Individual();
newIndividual.generateIndividual();
saveIndividual(i, newIndividual);
}
}
public Individual getIndividual(int index) {
return this.individuals[index];
}
//maksimum lub minimum
public Individual getFittestIndividual() {
Individual fittest = individuals[0];
for(int i =0; i < individuals.length; i++) {
if(getIndividual(i).getFitness() < fittest.getFitness())
fittest = getIndividual(i);
}
return fittest;
}
public int size() {
return this.individuals.length;
}
public void saveIndividual(int index, Individual individual) {
this.individuals[index] = individual;
}
}
I'm doing an assignment in which I have created an Appliance class that has a timePasses()method within it. This method re-directs some values that need to be stored within another method that is inside of another class. Here is where I am up to on this:
Appliance
public class ElectricCooker extends Cooker {
public int isOn = -1;
public int isOff = 0;
public int incrementTime;
public int varPass = -1;
#Override
public int currentState() {
if (varPass == 0) {
return isOff;
} else {
return isOn;
}
}
#Override
public void useTime(int defaultTime) {
defaultTime = 15;
incrementTime = 4;
}
#Override
public void timePasses() {
if (varPass == isOff) {
varPass = 0;
} else {
ElectricMeter.getInstance().incrementConsumed(electricityUse);
GasMeter.getInstance().incrementConsumed(gasUse);
WaterMeter.getInstance().incrementConsumed(waterUse);
}
}
ElectricCooker(int electricityUse, int gasUse, int waterUse, int timeOn) {
super(electricityUse, gasUse, waterUse, timeOn);
this.electricityUse = 5 * incrementTime;
this.gasUse = 0 * incrementTime;
this.waterUse = 0 * incrementTime;
this.timeOn = 15 * incrementTime;
}
}
Meter
public class ElectricMeter {
ElectricMeter() {
}
private static ElectricMeter instance = new ElectricMeter();
public static ElectricMeter getInstance() {
return instance;
}
public void incrementConsumed(int value) {
System.out.println(value);
}
public int incrementGenerated() {
}
public boolean canGenerate() {
}
public String getConsumed() {
}
public String getGenerated() {
}
}
Main method
public class MainCoursework {
public static void main(String[] args) {
ElectricMeter a = new ElectricMeter();
a.incrementConsumed(//what goes here?);
}
}
So the value from timePasses()has been redirected into an ElectricMeter instance but now I need to return that value to the increentConsumed() method in the meter class and I'm stuck on how to do this. Since the value of electricityConsumed is 20, the output should be 20. But instead I have to pass a parameter into a.incrementConsumed(//pass parameter here) and what ever is passed gets printed out onto the screen instead of the 20 from electrictyUse. Any help on how to do this is appreciated, thanks.
Actually, the incrementConsumed method is indeed implemented as you described:
public void incrementConsumed(int value)
{
System.out.println(value);
}
A method called incrementXXX shouldn't really output anything, should it? It should increment a variable/field:
private int electricityUsed = 0;
public void incrementConsumed(int value)
{
electricityUsed += value;
}
You should declare another method that returns electricityUsed:
public int getElectricityUsed() {
return electricityUsed;
}
Now let's fix your main method.
In your main method, you didn't even create anything that consumes electricity! How can the electric meter incrementConsumed? So remove everything from the main method and create a cooker:
// your constructor looks weird. So I passed in some random arguments..
ElectricCooker cooker = new ElectricCooker(20, 0, 0, 60);
Now call timePasses to simulate that some time passed:
cooker.timePasses();
And print the electricity used:
System.out.println(ElectricMeter.getInstance().getElectricityUsed());
you need to create an instance variable in ElectricMeter and update that value on say incrementConsumed. When you want to print that use accessor of this variable.
public class Electric {
public static void main(String[] args) {
ElectricCooker cooker = new ElectricCooker(1,2,3,4);
//opertion on cooker
//ignoring best way for singleton creation
int electricityUse = ElectricMeter.getInstance().getElectricityUse();
System.out.println(electricityUse);
}
}
class ElectricCooker // extends Cooker
{
public int isOn = -1;
public int isOff = 0;
public int incrementTime;
public int varPass = -1;
public int electricityUse = -1;
public int currentState() {
if (varPass == 0)
return isOff;
else {
return isOn;
}
}
public void useTime(int defaultTime) {
defaultTime = 15;
incrementTime = 4;
}
public void timePasses() {
if (varPass == isOff)
varPass = 0;
else {
ElectricMeter.getInstance().incrementConsumed(electricityUse);
}
}
ElectricCooker(int electricityUse, int gasUse, int waterUse, int timeOn) {
this.electricityUse = 5 * incrementTime;
}
}
class ElectricMeter {
public int electricityUse = -1;
private static ElectricMeter instance = new ElectricMeter();
public static ElectricMeter getInstance() {
return instance;
}
public void incrementConsumed(int value) {
this.electricityUse = value;
}
public int getElectricityUse() {
return electricityUse;
}
}
In ElectricMeter, some operations don't perform what they should.
ElectricMeter.getInstance().incrementConsumed(electricityUse);
should increment something but it writes only in the output:
public void incrementConsumed(int value){
System.out.println(value);
}
You should write it rather :
public void incrementConsumed(int value){
consumed+=value;
}
and add a private int consumed field in ElectricMeter class to store the actual consumed.
And your getConsumed() which has a empty implementation :
public String getConsumed(){
}
should simply return the consumed field and you should return a int value and not a String.
public int getConsumed() {
return consumed;
}
In this way, you can do :
public static void main(String[] args){
ElectricMeter.getInstance().incrementConsumed(20);
int consumed = ElectricMeter.getInstance().getConsumed();
}
I am new to programming and we just learned ArrayLists in my class today and I have an easy question for you guys, I just can't seem to find it in the notes on what to set the passing value equal to. The point of this practice program is to take in a Number Object (that class has already been created) and those Numbers in the ArrayList are supposed to be counted as odds, evens, and perfect numbers. Here is the first couple of lines of the program which is all you should need.
import java.util.ArrayList;
import static java.lang.System.*;
public class NumberAnalyzer {
private ArrayList<Number> list;
public NumberAnalyzer() {
list = new ArrayList<Number>();
}
public NumberAnalyzer(String numbers) {
}
public void setList(String numbers) {
}
What am I supposed to set (String numbers) to in both NumberAnalyzer() and setList()? Thanks in advance for answering a noob question!
NumberAnalyzer test = new NumberAnalyzer("5 12 9 6 1 4 8 6");
out.println(test);
out.println("odd count = "+test.countOdds());
out.println("even count = "+test.countEvens());
out.println("perfect count = "+test.countPerfects()+"\n\n\n");
This is the Lab16b Class that will run the program. ^^
public class Number
{
private Integer number;
public Number()
{
number = 0;
}
public Number(int num)
{
number = num;
}
public void setNumber(int num)
{
number = num;
}
public int getNumber()
{
return 0;
}
public boolean isOdd()
{
return number % 2 != 0;
}
public boolean isPerfect()
{
int total=0;
for(int i = 1; i < number; i++)
{
if(number % i == 0)
{
total = total + i;
}
}
if(total == number)
{
return true;
}
else
{
return false;
}
}
public String toString( )
{
return "";
}
}
Here is the Number class. ^^
Based on the information you provided, this is what I feel NumberAnalyzer should look like. The setList function is presently being used to take a String and add the numbers in it to a new list.
public class NumberAnalyzer {
private List<Number> list;
public NumberAnalyzer() {
this.list = new ArrayList<Number>();
}
public NumberAnalyzer(String numbers) {
setList(numbers);
}
public void setList(String numbers) {
String[] nums = numbers.split(" ");
this.list = new ArrayList<Number>();
for(String num: nums)
list.add(new Number(Integer.parseInt(num)));
}
}
Analyze to learn something.
public static void main(String[] args) {
String temp = "5 12 9 6 1 4 8 6";
NumberAnalyzer analyzer = new NumberAnalyzer(temp);
//foreach without lambda expressions
System.out.println("without Lambda");
for (NeverNumber i : analyzer.getList()) {
i.print();
}
//with the use of lambda expressions, which was introduced in Java 8
System.out.println("\nwith Lambda");
analyzer.getList().stream().forEach((noNumber) -> noNumber.print());
NeverNumber number = new NeverNumber(31);
number.print();
number.setNumber(1234);
number.print();
}
public class NumberAnalyzer {
private List<NeverNumber> list; //List is interface for ArrayList
public NumberAnalyzer(String numbers) {
String[] numb=numbers.split(" ");
this.list=new ArrayList<>();
for (String i : numb) {
list.add(new NeverNumber(Integer.parseInt(i)));
}
}
public void setList(List<NeverNumber> numbers) {
List<NeverNumber> copy=new ArrayList<>();
numbers.stream().forEach((i) -> {
copy.add(i.copy());
});
this.list=copy;
}
public List<NeverNumber> getList() {
List<NeverNumber> copy=new ArrayList<>();
this.list.stream().forEach((i) -> {
copy.add(i.copy());
});
return copy;
}
public NeverNumber getNumber(int index) {
return list.get(index).copy();
}
}
public class NeverNumber { //We do not use the names used in the standard library.
//In the library there is a class Number.
private int number; // If you can use simple types int instead of Integer.
public NeverNumber() {
number = 0;
}
public NeverNumber(int num) {
number = num;
}
private NeverNumber(NeverNumber nn) {
this.number=nn.number;
}
public void setNumber(int num) {
number = num;
}
public int getNumber() {
return this.number;
}
public boolean isOdd() {
return number % 2 != 0;
}
public boolean isPerfect() {
long end = Math.round(Math.sqrt(number)); //Method Math.sqrt(Number) returns a double, a method Math.round(double) returns long.
for (int i = 2; i < end + 1; i++) {
if (number % i == 0) {
return false;
}
}
return true;
}
public NeverNumber copy(){
return new NeverNumber(this);
}
public void print() {
System.out.println("for: " + this.toString() + " isPer: " + this.isPerfect() + " isOdd: " + this.isOdd() + "\n");
}
#Override //Every class in Java inherits from the Object class in which it is toString(),
//so we have to override our implementation.
public String toString() {
return this.number + ""; //The object of any class + "" creates a new object of the String class,
//that is for complex types, calls the toString () method implemented in this class,
//override the toString () from the Object class. If the runs, we miss class toString()
//calls from the Object class.
}
}
I am trying to use a 2D array to create JTable. When assigning the values for the columns in the JTable I get the Java.lang.String found error. The data type of the variables are also String and the 2D array is also of type String.
import java.io.*;
import java.util.*;
/**
* Write a description of class PhoneBook here.
*
* #author (your name)
* #version (a version number or a date)
*/
public class PhoneBook
{
static PhoneBookEntry contacts[] = new PhoneBookEntry[100];
int a=0;
int b[] = new int [100];
int count=0;
public void getData()throws IOException
{
FileReader in = new FileReader("phonebookinput.txt");
BufferedReader textreader = new BufferedReader(in);
String sp[];
for(a=0; a<contacts.length; a++)
{
String s = textreader.readLine();
sp = s.split("\t");
contacts[a] = new PhoneBookEntry(sp[0], sp[1], (Integer.parseInt(sp[2])), sp[3], sp[4]);
}
}
public void add(String z, String x, int c, String d, String e)
{
for (int t=0; t<b.length; t++)
{
if (contacts[b[t]].getNumber().equals("XXXX"))
{
contacts[b[t]] = new PhoneBookEntry(z, x, c, d, e);
}
else
{
contacts[a+1] = new PhoneBookEntry(z, x, c, d, e);
a++;
}
}
}
public int searchName(String n)
{
int y=-1;
for (int b=0; b<contacts.length;b++)
{
if (contacts[b].getFirstName().equalsIgnoreCase(n))
{
y=b;
}
else if (contacts[b].getLastName().equalsIgnoreCase(n))
{
y=b;
}
}
return y;
}
public int searchNumber(String m)
{
int x=-1;
for(int d=0; d<contacts.length; d++)
{
if (contacts[d].getNumber().startsWith(m))
{
x=d;
}
else if (contacts[d].getNumber().endsWith(m))
{
x=d;
}
}
return x;
}
public boolean edit(String a, String b, int c, String d, String e, String f)
{
int g=searchName(f);
int h=searchNumber(f);
if (g!=-1)
{
contacts[g].setFirstName(a);
contacts[g].setLastName(b);
contacts[g].setAge(c);
contacts[g].setNumber(d);
contacts[g].setEmail(e);
return true;
}
else if (h!=-1)
{
contacts[h].setFirstName(a);
contacts[h].setLastName(b);
contacts[h].setAge(c);
contacts[h].setNumber(d);
contacts[h].setEmail(e);
return true;
}
else {return false;}
}
public void deleteValue(String u)
{
int g=searchName(u);
int h=searchNumber(u);
if (g!=-1)
{
contacts[g].setFirstName("XXXX");
contacts[g].setLastName("XXXX");
contacts[g].setAge(-1);
contacts[g].setNumber("XXXX");
contacts[g].setEmail("XXXX");
b[count]=g;
}
else if (h!=-1)
{
contacts[h].setFirstName("XXXX");
contacts[h].setLastName("XXXX");
contacts[h].setAge(-1);
contacts[h].setNumber("XXXX");
contacts[h].setEmail("XXXX");
b[count]=h;
}
count = count + 1;
}
public void sortFirstName()
{
for (int r=99; r>=0; r--)
{
for (int h=0; h<=r-1; h++)
{
if (contacts[h].getFirstName().compareTo(contacts[h+1].getFirstName())>0)
{
String temp = contacts[h+1].getFirstName();
contacts[h+1].setFirstName(contacts[h].getFirstName());
contacts[h].setFirstName(temp);
}
}
}
}
public void sortLastName()
{
for (int r=99; r>=0; r--)
{
for (int h=0; h<=r-1; h++)
{
if (contacts[h].getLastName().compareTo(contacts[h+1].getLastName())>0)
{
String temp = contacts[h+1].getLastName();
contacts[h+1].setLastName(contacts[h].getLastName());
contacts[h].setLastName(temp);
}
}
}
}
public void printDetails()
{
String [] columnNames = {"First Name", "Last Name", "Age", "Phone Number", "Email"};
String data [][] = new String [100][5];
for (int u=0; u<data.length; u++)
{
String first = contacts[u].getFirstName();
String last = contacts[u].getLastName();
String age = Integer.toString(contacts[u].getAge());
String number = contacts[u].getNumber();
String email = contacts[u].getEmail();
columnNames[u][0] = first; //Here is where the error comes
columnNames[u][1] = last;
columnNames[u][2] = age;
columnNames[u][3] = number;
columnNames[u][4] = email;
}
JTable table = new JTable (data, columnNames);
table.setEnabled(false);
}
}
columnNames in your code above is a one dimensional String array, but you're attempting to use it as a two dimensional array
columnNames[u][0] = first; //Here is where the error comes
I think you meant to assign values in your loop to the data array instead of the columnNames array, as in
data[u][0] = first;
I have been trying to translate this tutorial into Java code, as I want to make a simple game with level/achievements in android (and haven't found as thorough/basic examples in java online, if you have one please share)
Please help me understand:
How can I link different file of classes together? in the example they don't seem to refer to each other? Basically how can I pass on the properties and settings from the tasks/games to these functions which are elsewhere in the code? do I just refer to the class several times throughout the code?
For example I am stuck in this part, could use help in understanding how this works in java code? (examples are most appreciated)
> private var mProps :Object; // dictionary of properties
private var mAchievements :Object; // dictionary of achievements
public function Achieve() {
mProps = { };
mAchievements = { };
}
public function defineProperty(theName :String, theInitialValue :int, theaActivationMode :String, theValue :int) :void {
mProps[theName] = new Property(theName, theInitialValue, theaActivationMode, theValue);
}
public function defineAchievement(theName :String, theRelatedProps :Array) :void {
mAchievements[theName] = new Achievement(theName, theRelatedProps);
}
Remember that each class must go to its own file.
public class Property {
private String mName;
private int mValue;
private String mActivation;
private int mActivationValue;
private int mInitialValue;
public Property(String theName, int theInitialValue, String theActivation, int theActivationValue) {
mName = theName;
mActivation = theActivation;
mActivationValue = theActivationValue;
mInitialValue = theInitialValue;
}
public int getValue() {
return mValue;
}
public void setValue(int n) {
mValue = n;
}
public boolean isActive() {
boolean aRet = false;
switch(mActivation) {
case Achieve.ACTIVE_IF_GREATER_THAN: aRet = mValue > mActivationValue; break;
case Achieve.ACTIVE_IF_LESS_THAN: aRet = mValue < mActivationValue; break;
case Achieve.ACTIVE_IF_EQUALS_TO: aRet = mValue == mActivationValue; break;
}
return aRet;
}
public String getActivation() {
return mActivation;
}
}
import java.util.ArrayList;
public class Achievement {
private String mName; // achievement name
private ArrayList<String> mProps; // array of related properties
private boolean mUnlocked; // achievement is unlocked or not
public Achievement(String theId, ArrayList<String> theRelatedProps) {
mName = theId;
mProps = theRelatedProps;
mUnlocked = false;
}
public boolean isUnlocked() {
return mUnlocked;
}
public void setUnlocked(boolean b) {
mUnlocked = b;
}
public ArrayList<String> getProps() {
return mProps;
}
}
import java.util.ArrayList;
import java.util.HashMap;
import java.util.Iterator;
import java.util.Map;
public class Achieve {
// activation rules
public static final String ACTIVE_IF_GREATER_THAN = ">";
public static final String ACTIVE_IF_LESS_THAN = "<";
public static final String ACTIVE_IF_EQUALS_TO = "==";
private HashMap<String,Property> mProps; // dictionary of properties
private HashMap<String,Achievement> mAchievements; // dictionary of achievements
public Achieve() {
mProps = new HashMap<String,Property>();
mAchievements = new HashMap<String,Achievement>();
}
public void defineProperty(String theName, int theInitialValue, String theaActivationMode, int theValue) {
mProps.put(theName, new Property(theName, theInitialValue, theaActivationMode, theValue));
}
public void defineAchievement(String theName, ArrayList<String> theRelatedProps) {
mAchievements.put(theName, new Achievement(theName, theRelatedProps));
}
public int getValue(String theProp) {
Property p = mProps.get(theProp);
if (p != null) return p.getValue();
return 0;
}
public void setValue(String theProp, int theValue) {
Property p = mProps.get(theProp);
if (p == null) return;
switch(p.getActivation()) {
case Achieve.ACTIVE_IF_GREATER_THAN:
theValue = theValue > p.getValue() ? theValue : p.getValue();
break;
case Achieve.ACTIVE_IF_LESS_THAN:
theValue = theValue < p.getValue() ? theValue : p.getValue();
break;
}
p.setValue(theValue);
}
public void addValue(ArrayList<String> theProps, int theValue) {
for (int i = 0; i < theProps.size(); i++) {
String aPropName = theProps.get(i);
setValue(aPropName, getValue(aPropName) + theValue);
}
}
public ArrayList<Achievement> checkAchievements() {
ArrayList<Achievement> aRet = new ArrayList<Achievement>();
Iterator<Map.Entry<String,Achievement>> it = mAchievements.entrySet().iterator();
while (it.hasNext()) {
Map.Entry<String,Achievement> pair = it.next();
Achievement aAchievement = pair.getValue();
if (!aAchievement.isUnlocked()) {
int aActiveProps = 0;
ArrayList<String> props = aAchievement.getProps();
for (int p = 0; p < props.size(); p++) {
Property aProp= mProps.get(props.get(p));
if (aProp.isActive()) {
aActiveProps++;
}
}
if (aActiveProps == props.size()) {
aAchievement.setUnlocked(true);
aRet.add(aAchievement);
}
}
}
return aRet;
}
}